Elreon multiple crafting mod is broken?

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Snorkle_uk написал:
so by your logic a binos is a low tier weapon? Considering these master crafts are far closer to the weapon you linked than a binos? Come on man, people are crafting 440 pdps daggers with the multimod, your dagger you posted is a 438 pdps, a Binos is a 240 dps dagger...

440 pds dagger is a mid tier weapon, no mate, sry to burst the bubble here but no, you are wrong.


Nah, no-one is readily crafting 440 pdps daggers.

You realise to get that you need INSANE LUCK to get it especially after the flat phys rarity increase. You literally need tyrannical and flaring, 1/2000 combined with a 1/500 regal. Maybe before the patch when flaring was about 1/20 but no chance in hell anymore.

My dagger was considered one of the luckier ones getting high flat and hybrid only reaching 310 pdps.

IGN: Chundaziri
8/8 Ambush/Invasion Complete - 21/06/2014
8/8 Warbands/Tempest Complete - 10/08/2015
Последняя редакция: Chundadragon#1131. Время: 4 окт. 2014 г., 18:41:49
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Chundadragon написал:
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Snorkle_uk написал:
so by your logic a binos is a low tier weapon? Considering these master crafts are far closer to the weapon you linked than a binos? Come on man, people are crafting 440 pdps daggers with the multimod, your dagger you posted is a 438 pdps, a Binos is a 240 dps dagger...

440 pds dagger is a mid tier weapon, no mate, sry to burst the bubble here but no, you are wrong.


Nah, no-one is readily crafting 440 pdps daggers.

You realise to get that you need INSANE LUCK to get it especially after the flat phys rarity increase. You literally need tyrannical and flaring, 1/2000 combined with a 1/500 regal. Maybe before the patch when flaring was about 1/20 but no chance in hell anymore.

My dagger was considered one of the luckier ones getting high flat and hybrid only reaching 310 pdps.




http://poe.trade/search/asihiinureruse


a search for 300pdps, 8% crit chance daggers on rampage.

50 results, and thats just ones for sale, the vast majority of these daggers that are on the server are being used and are not listed for sale in the forums. How many of these daggers have no master crafted mods? One, one dagger, the same dagger that is accused of RMT in another thread on the forums, god knows whats up with that dagger. So excluding that, thing, no natural 300 pdps dagger is currently for sale. How many of the remaining 49 daggers only have the 1 mod from the normal master crafting? 5.


I appreciate what you are saying, obviously not everyone who master crafts is getting a 400 dps dagger, but even a 260 dps dagger is better than anyone can realistically expect to ever loot and outclasses a binos. This is a massive, massive power creep, creep doesnt even do it justice, and while I respect you points here it still doesn't change my mind about how broken and out of place with the current looting system this is. Bare in mind also that a dagger is a far harder weapon to roll than any other melee/bow item.


You're a highly experienced player Chunda, you've got some seriously high level characters I can see, maybe not quite as many hours spent as me but obviously a lot, how many rare 300 pdps 1 handers have you ever looted prior to the FM update? Personally I have looted zero 400 pdps 1 handers, zero 300 pdps, maybe three or four 250 pdps 1 handers, ever in my entire time playing since the start of open beta, and I have played this game for more hours that most people with full time 9 to 5 jobs have worked in that time frame. Do you not think this is completely at odds with the looting system and game balance?




edit: for lols try changing the search to standard server, 59 results, and almost all of them are mirror copies.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
Последняя редакция: Snorkle_uk#0761. Время: 4 окт. 2014 г., 20:02:38
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Snorkle_uk написал:
You're a highly experienced player Chunda, you've got some seriously high level characters I can see, maybe not quite as many hours spent as me but obviously a lot, how many rare 300 pdps 1 handers have you ever looted prior to the FM update? Personally I have looted zero 400 pdps 1 handers, zero 300 pdps, maybe three or four 250 pdps 1 handers, ever in my entire time playing since the start of open beta, and I have played this game for more hours that most people with full time 9 to 5 jobs have worked in that time frame. Do you not think this is completely at odds with the looting system and game balance?


Two 300+ one handers, well technically one but I watched my friend get the other one.

I completely agree that this is at odds with the looting system - but I'll be honest here, the looting system isn't great in PoE especially for the harder bases which as you've mentioned don't roll anywhere near as easily.

In fact, I don't think I've ever found more than 220-ish on a dagger, let alone that number with a crit chance roll. Whilst this may be in a sense the correct way to balance the bases in the sense of rarity vs power, it's somewhat of a frustrating way to exclude perhaps self-found players or more casual players who would rather not fork out 5 ex + on a dagger whilst having found nothing comparable. Back before Piscator's and master crafting, wanders, an insanely cool build to play was only doable by the people who were literally made out of exalts, that wasn't really good game design in my opinion.

I think I'd go for the majority of the players being able to experience OP than them never being able to reach OP. I think that would slightly better in terms of game design than the usual complete blocking by rarity.

Whilst it kind of degrades the "difficulty" of the game, I think there is still plenty to be achieved and to work for in PoE =)
IGN: Chundaziri
8/8 Ambush/Invasion Complete - 21/06/2014
8/8 Warbands/Tempest Complete - 10/08/2015
Последняя редакция: Chundadragon#1131. Время: 4 окт. 2014 г., 20:14:05
All this crisis and argument is caused
from mindless broken crit mechanism especially on daggers

10ex elron crit dagger's dps in crit build is better than
twohanded rt build with a mirrored weapon

broken as hell
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Aim_Deep написал:
Thats cos they abused teaming on masters which shouldnt even be allow. Normal player will be lucky to have master at 8 before season end. Also normal player will be lucky to find 2 exa, 1000-5000 alts and 500-1000 regal.

I level two character over 80s no exa, 5 regals hard to say on alts because I make fuse with them.


Anyway with 3-4 months of play I maybe get to make a wand hopefully. Getting a nice CoC wand isnt much to ask after such time frame.



where are you getting 500-1000 regals? I watched hegemony craft that bow, I dont think he even used 20 regals to do it, and scoured/put aside at least 3 bows that would have ended up with 350+ top end phys along the way. I would bet you my car that none of the 49 legit daggers in that search involved 500 regals, or anywhere even remotely close to that.



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Chundadragon написал:
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Snorkle_uk написал:
You're a highly experienced player Chunda, you've got some seriously high level characters I can see, maybe not quite as many hours spent as me but obviously a lot, how many rare 300 pdps 1 handers have you ever looted prior to the FM update? Personally I have looted zero 400 pdps 1 handers, zero 300 pdps, maybe three or four 250 pdps 1 handers, ever in my entire time playing since the start of open beta, and I have played this game for more hours that most people with full time 9 to 5 jobs have worked in that time frame. Do you not think this is completely at odds with the looting system and game balance?


Two 300+ one handers, well technically one but I watched my friend get the other one.

I completely agree that this is at odds with the looting system - but I'll be honest here, the looting system isn't great in PoE especially for the harder bases which as you've mentioned don't roll anywhere near as easily.

In fact, I don't think I've ever found more than 220-ish on a dagger, let alone that number with a crit chance roll. Whilst this may be in a sense the correct way to balance the bases in the sense of rarity vs power, it's somewhat of a frustrating way to exclude perhaps self-found players or more casual players who would rather not fork out 5 ex + on a dagger whilst having found nothing comparable. Back before Piscator's and master crafting, wanders, an insanely cool build to play was only doable by the people who were literally made out of exalts, that wasn't really good game design in my opinion.

I think I'd go for the majority of the players being able to experience OP than them never being able to reach OP. I think that would slightly better in terms of game design than the usual complete blocking by rarity.

Whilst it kind of degrades the "difficulty" of the game, I think there is still plenty to be achieved and to work for in PoE =)



ya I found I think1 rare dagger with 220 pds and 9% crit, off merciless dominus of all places. Thats as good as it got, I found a Binos, 1 Binos, ever.


Personally I think the single mod crafting already fixed the problem you are talking about, which I do agree with completely, finding decent weapons was absolutely bullshit before all this. I made one of my long, waffling posts in feedback a few months ago about how you just dont ever really find strong endgame weapons, and even mid tier (real mid tier, like 190-220 pdps) weapons were fairly rare even for diehard no lifers.

I went to normal hardcore about a week ago, vendored every bit of gear in my stash and started fresh completely single player solo self found, Ive leveled 2 characters to 80 so far, this is their weapons



these are weapons they used for a time before I found upgrades




Im facerolling the shit out of every tier of maps I have access to, 12k dps reave, 17kdps dual strike single target. None of these weapons would have been possible without the single mod crafting, all of them came from the looting system apart from the claw which came frm the rustic recipe/aug/regal/master mod. Now my builds have been enabled, Im facerolling endgame content with ease but I can still fidn upgrades, theres something left to grind for. This is from 7 days self found hardcore completely fresh start. I feel like the single mod thing solved the issues people have with being able to make strong, viable attack characters.


I do agree, esp with the wanders comment, looting in this game was bullshit especially so when it came to weapons. But I think if we want to raise the power levels of gear, keep the single mod crafting, vastly increase the drop rate of orbs, especially high end orbs like regals, exalts etc. To me this whole benching uber weapons thing just destroys the whole grinding for gear motivation in the game. I feel like there was an issue, peoples journeys were being halted by a gear wall, we needed something to get them over the hump and back on their journey. These multimod weapons dont get you back on that gear journey, they are the end of it, to me that is fundamentally wrong and against everything this FM crafting set out to achieve. I do appreciate though that other people dont agree.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
Последняя редакция: Snorkle_uk#0761. Время: 4 окт. 2014 г., 21:09:18
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Aim_Deep написал:

Anyway with 3-4 months of play I maybe get to make a wand hopefully. Getting a nice CoC wand isnt much to ask after such time frame.



this isnt a criticism, this is just advice because youre a cool guy and I want to help you out here. You dont need multimod crafting to get a decent CoC wand. You need 3 stats, spell damage, attack speed, crit chance. Use alts and augs to get spell damage with either of those suffixes, regal it to make it rare, doesnt matter what you hit with the regal, you cna then bench a 3rd mod with the single mod crafting and bang, you got your wand. All you need is 1 regal orb, a decent ilvl white wand and a bunch of alts/augs. Just go mf piety/dom runs in merciless, id every blue imbued wand you come across on the way just in case.






I found this from a merciless piety run, random id on a blue foil, regaled it (after spending like 3 days trying to find a bloody regal, that self found agony), bricked an absolutely shit cold damage roll



didnt matter, all I needed was 3 stats and to make it a rare to be able to master craft it, gg, got my weapon.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
I can't speak for others but master crafting has made the game a lot more fun and rewarding for me to play. I don't care if there's power creep, I enjoy playing the game way more for it. Also, coming from someone who has spammed probably 5000 alts, many regals and eternals, I can say that rolling tyrannical and flaring is insanely hard. Master crafting had made gear more accessible to the common man and who cares that binos is outclassed. 99% of uniques were easily outclassed even before master crafting.


Flat physical damage mod is broken too BTW. Adding the SAME amount of flat damage to weapon with absolutely different base damage, APS and crit is absurd. 1.6 APS 7% crit dagger obvisouly will benefit far more than 1.1 APS 5% crit axe. And i bet, the rarities of that mod on those weapon types are comparable.


About "50 daggers over 300 DPS for sale" - they were crafted before patch, when flat physical mod was more frequent and "can have multiple mods" costed 1 divine.


And why no one blames the whole attack weapon itemization system? You literally MUST have specific 5 mods to get a good weapon (%physical, %physical/accu, flat physical, attack speed, crit chance), with 6-th slot being mediocre bonus. Obviously, Elreon's craft perfectly benefits that! You not only fill up the 5 slots you need, sacrificing almost nothing, but you also get it easily, compared to what the game offers. If there were much more useful mods for prefix and suffix slots. If "GG-tier" weapon was determined by HIGH rolls rather than just getting specific affixes, then Elreaons craft would be not even near as powerful as it is.

Just think about it, why Elreon's craft isnt so useful for armor pieces (except high ES pieces maybe), belts, quivers, jewelry? It's because they have higher pool of desirable mods, and there isnt a single "perfect" combination.
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
granite flask + regal is too easy to get 2 mod rare, perhaps a look into this could help the situation
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MortalKombat3 написал:

You literally MUST have specific 5 mods to get a good weapon


lol, no you dont, mate you definitions are so far out of whack. a 250 dps weapon is good regardless of crit, you can get that with 3 mods and none of them need to be top tier.

half those daggers dont even have top tier phys, theres a fair number of them that have benched the flat. 1 divine or 2 exalts is literally no difference at all when it comes to making 300+ dps weapons.


http://poe.trade/search/sigariukakarug


700 es search, no one multimod piece. You know why? Because that mod is shit for ES gear, same reason its shit for armour gear, because the bench mods are nowhere near good enough to make high tier armours with. its a lot easier to find good armour than good weapons because they have much smaller pools of mods, desirable or otherwise.

%es
%es / blockstun hybrid
flat es
fire res
lighning res
cold res

perfect chest combo.

% armour
flat armour
life
fire res
lightning res
cold res

perfect chest combo

WED
Armour
Life
fire res
lightning res
cold res

perfect belt combo


you sure we are playing the same game here? Oh but, you mean..

WED
Armour
es
fire res
lightning res
cold res

?

is also a desired combo? Like getting ele damage or spell damage on a weapon can replace phys damage? The way crit for spells can be what people want? Resolute Tech builds want crit on all their weapons I guess?

the rarity of any mod on an axe is a lot different to a dagger.




I can see why we disagree about this situation tbh.
I love all you people on the forums, we can disagree but still be friends and respect each other :)

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