Elemental Proliferation is fine.
" I agree with the spirit of what you are saying, but not how you describe it happening. If Prolif makes burn damage gimp compared to non-prolif, it's strictly worse than another support gem that just increases damage or aoe. |
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That's like saying LMP is ruined by its damage penalty.
It isn't. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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" There's a huge difference here. 1. Ignite is the only direct damage status effect, and reducing the damage it does has an opportunity cost of another possible support gem that actually increases damage or aoe. 2. Freeze would be far less reliable/useful under this philosophy, because it already has lower base damage to work with. 3. Shock would be the only thing that seems to benefit from Ele Prolif directly since it just adds a damage multiplier to effected enemies, but it would even do so less reliably. 4. LMP can apply a full scale shock/ignite/freeze while giving up far less than Prolif would have to. 5. LMP is a damage multiplier that scales from base and crit damage in a direct way--not just a small portion indirectly via status effects. |
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Your point #1 isn't a difference. LMP is also giving up a potential damage-increase support for more "AoE"... and a damage penalty. And I'm not suggesting a fire damage penalty for Prolif, only a burning damage penalty.
The only thing which makes Prolif different is that it's not always about burning, it also effects shock and freeze. But if you're looking strictly at burn Prolif, it is a pure "LMP without penalty" situation. The supports needs a burning damage penalty. I think it also wants a freeze/shock penalty, combined with a nerf to base freeze and base shock, but that's strictly optional compared to x% less Burning Damage. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Последняя редакция: ScrotieMcB#2697. Время: 6 мар. 2015 г., 09:09:31
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" doing e.g. a good Exploding arrow build is really expensive: up to 6L +3 skill, 25% IAS Thicket bow with extra arrow, lvl 4 empower, extra arrow quiver, second 6L or Kaoms heart, +1 curse corrupted amulet... Also needs a lot of 20% qual gems to even work a bit. And still needs a lot of skill not to get 1-shot by reflect, stacking the right amount of charges on the right monster for max clearspeed/safety. Hell you even can stack 2 different EA setups if you are skilled enough. EA was one of the most diffucult builds I played so far since closed beta... And still doing less clearspeed with its delayed dmg than a good geared build with direct dmg " in my experience with exploding arrow and burning arrow trapper, chance to ignite above 50% makes a HUGE difference in clearspeed, especially when fighting bosses " bullshit! Fire resist from every monster is applied to the burn dmg and matters A LOT. Lets say there is a boss with 90% fire resists and next to him is a trashmob with low resists. You hit the trashmob causing 10k burning dmg/s. Then the 10k/s burning dmg get proliferated to the boss, the 10k/s gets reduced by 90% fire resist -> dealing 1k burning dmg/s to the boss " spell totem (50% less dmg) - ice spear - ele prolif - gmp (60% less dmg) does NOTHING AT ALL in higher lvl maps because that shitty 4L does way too less dmg especially if you dont specialize on cold dmg and freeze duration. Nothing will be frozen or shocked besides maybe some low health trash mobs nobody cares about anyway... Also a good group did already clear the room before you are even finished with the totem casting animation^^ same with burn... a good group already did kill everything before the arrows can even explode... " There actually is a lot of diversity. there are soo many different burn builds using very different mechanics and a lot of them also even have a crit and a no crit variants. And there are also much more builds who dont use burn at all and are at least as effective or even more effective... " No, that is total bullshit! You use LMP on single target projectile skills which already have a dmg effectiveness > 100% like e.g. burning arrow or poison arrow or on skills where lmp is another multiplier because of shotgun effect like tornado shot, fireball, freezing pulse, incinerate.... Same with melee splash... you link it with singletarget skills who already have 130% or more effectiveness. THATS why there is a dmg penalty on LMP and melee splash Proliferation only spreads shock, freeze and burn status effect. In case of shock and freeze it already lowers your DPS by a lot, because it is basically a wasted slot. In case of burn, your dps doesn't benefit from attack/castspeed, it already only does 1/5 of hit dmg as base dmg, it is delayed damage over time... Thats something completely different to LMP... Последняя редакция: azraelb#0313. Время: 6 мар. 2015 г., 09:35:36
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If prolif must be nerfed for ignite to be buffed, then I'd prefer duration be the target. As such, you could get stronger ignites, but must constantly reapply the status to benefit from the AoE. This'd have a much more significant impact in practice than it might seem on paper.
Actually, and again, if, numerical rebalance were the only recourse, then this is how I'd like to see all ailments treated, as it'd also fulfill the requirements as a pseudo-behavioral rebalance--behavior still being where I believe prolif is imbalanced. Devolving Wilds Land “T, Sacrifice Devolving Wilds: Search your library for a basic land card and reveal it. Then shuffle your library.” Последняя редакция: CanHasPants#3515. Время: 6 мар. 2015 г., 09:25:07
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When I make builds I tend to gravitate toward burn prolif because it needs absolutely no aura/herald support to do high damage. This lets me use my mana reservation for high defense. I think moving some of the support gem's power to some kind of herald-style buff might be a good idea.
I don't think freeze prolif or shock prolif is problematic at the moment. Frozen mobs don't leave a corpse, and shock is mostly applied via crits so doesn't need to be prolifed since the stack nerf. Maybe a few support setups use these, at most. | |
" No, LMP is a damage multiplier. If your base damage is 500, it becomes 350*3. At LMP level 16, it is 455*3. This is still before crits and still not counting spells that can shotgun. Prolif doesn't do this. Even spreading status effects can only equate to more damage once you exceed a certain number of monsters near each other (and this is only true of burn damage--not freeze/shock). Until you reach that threshold, LMP is doing more damage. The other thing to consider is that LMP doesn't work with all spells--only projectiles--but sometimes they can shotgun (Fireball/Arctic Breath) or have a shotgun-like effect (Lit Arrow/Exp Arrow). That's the counter balance to Prolif working with everything elemental. If you really think it's too strong, this is the area I would look at: Which active gems can/should it support? The one area I think it's actually a bit absurd is that it works with auras and heralds (especially HoA). I wouldn't even flinch if they made it only work with direct damage active gems instead. |
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"Default burn duration is 4 seconds. That's a long time. Nerfing burn duration would have almost zero practical impact on speedrun builds unless it was a crazy strong nerf. @Albino: You ignite one thing for 500/second. It proliferates to 2 which weren't ignited. You're now dealing 500*3/second. And as your math kinda shows, LMP is OP and needs a nerf bat itaelf. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Последняя редакция: ScrotieMcB#2697. Время: 6 мар. 2015 г., 09:40:42
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I have no idea the numbers, but that'd the idea.
Devolving Wilds
Land “T, Sacrifice Devolving Wilds: Search your library for a basic land card and reveal it. Then shuffle your library.” |
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