NeverSink's LOOTFILTER v8.13.x♦ in-depth ♦ endgame+leveling 2in1 ♦ user-friendly ♦ SC/HC versions
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is there a way to retrieve my overwritten save state from filterblade somewhere?
i screwed up and overwrote my filter |
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Two things.
First I have spotted a irregularity in the identified rares section (0500], regarding the stat mods. When writing them down I got something like this: 3: of the Blur 56-60 +# to Dexterity of the Genius 51-55 +# to Intelligence of the Gods 51-55 +# to Strength of the Titan 43-50 +# to Strength of the Virtuoso 43-50 +# to Intelligence of the Wind 51-55 +# to Dexterity Note the difference between Dexterity, compared to Intelligence and Strength. This is seems to be common for all cases where stat suffixes are used: Dexterity is missing tier 3, and Str/Int are missing tier 1. Second, regarding the rare weapon explicit mod highlighting code (that are in the filter, but doesn't have FilterBlade entries): I'm missing a filter for identified ele buzzsaw weapons, like this one that I created in FilterBlade: # FilterBlade: Conditional Entry Show SetBorderColor 0 240 190 255 SetTextColor 255 190 0 255 SetFontSize 45 Identified True Corrupted False Rarity = Rare HasExplicitMod "of Celebration" "of Infamy" PlayEffect Blue MinimapIcon 0 Blue Diamond PlayAlertSound 3 300 DropLevel > 50 SetBackgroundColor 0 75 30 255 HasExplicitMod "of Incision" "of Penetrating" HasExplicitMod "Electrocuting" "Discharging" "Shocking" "Arcing" HasExplicitMod "Entombing" "Polar" "Glaciated" "Frozen" Class "Daggers" "Claws" "One Hand Swords" "Thrusting One Hand Swords" That is an attack speed, crit chance, and two flat elemental prefix entry. (I went for only lightning + cold since that's the most desirable, but it show really have all three combos.) Sure there is the "suffix abomination" in 0504 that will catch some, but for these builds there crit multi is optional, not required, and they rather prefer two flat elemental over the multi. |
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" Implemented in latest patch, thank you. I've also addressed several issues and suggestions addressed by other posters in this thread. Please don't PM me ingame with filter/guide questions, post them on the forum, after reading the FAQ.
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" And thank you! When I just updated my Filterblade settings for the new version, my eyes fell on the endgame utility flask section, and I thought: - Does anyone use any Aquamarine or Amethyst flasks that aren't Atziri's Promise? I have always been a champion for showing utility flasks endgame, but these two seems just like clutter and I would suggest to hide them on regular or stricter. They can't even be chanced into any unique. |
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Does anyone have a snippet of code that would show White items with a Quality of 3 and greater?
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" Show Rarity Normal Quality > 2 your settings go here Now, like all blocks, the location where you put it will matter as much as the code itself. PLEASE QUOTE ME IF YOU ARE EXPECTING A REPLY Последняя редакция: xhul#1978. Время: 25 авг. 2019 г., 20:05:21
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Thanks!!
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I just updated the filter and reloaded it ingame and get the following error message:
Failed to load item filter: Line 293: Unable to parse parameter for BaseType Rule: no base types found matching "Cerulean Ring" Anyone can help or comment on that? Thank you! Edit: Also the filter does not work anymore Последняя редакция: Joybringer75#6579. Время: 6 сент. 2019 г., 12:56:10
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Same for me
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Maybe because its updated for Blight that is NOT LIVE yet?
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