Removing shotgunning was a bloody mistake
"This. Also LMP and GMP are still stupid overpowered. Back when shotgunning was a thing, you automatically use them; now, you still automatically use them. The gems should receive some kind of nerf (might bump my thread on it again soon, once the infinite Feedback QQ dies down a bit). When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
|
![]() |
" Ahem, everyone blatantly ignored this. They could have left the mechanic in but just fix its negative points. |
![]() |
I thought it was a stupid change as well - but more from a cool mechanics view not dps perse.
Just made sense: Caster close and dangerous setting should do more DPS Far away and safe less DPS If they thought shotgunning was too much DPS just nerf the Spells or GMP/LMP gems more but mechanic was solid just like a shotgun IRL. I wont whine too much though because everything got buffed the MPs and the spells themselves so AOE where you spend 99% of your game time is way more OP with projectile spells. For the 1% theres Flame Surge https://www.youtube.com/watch?v=DEeQ1L04NR8&t=4m43s Git R Dun! Последняя редакция: Aim_Deep#3474. Время: 1 авг. 2015 г., 08:20:46
|
![]() |
" Like i said they buffed the MPs and spells. In 99% of situations projectiles more OP than ever. Still think is was a good change? I know you dont like ppl doing too much dps.:P Git R Dun!
|
![]() |
The only alternative to removing shotgunning from spells was enabling it for attacks.
The big issue here is that they worked completly differently. Now imagine Splitarrow Shotgunning or Ethereal Knives (which is a spell, but behaved like an attack always... well except for a very short time). And to be fair, they should actually look into some of the skills that have very similar mechanics. Revenants were strong because their skill behaves like barrage and is able to hit with multiple projectiles. Tornado Shot is still strong because it does exactly this. And multiple projectiles on certain mobs are still incredible strong because of the same reason (Orchard-Boss or the Sun Queen can hit a wall with 3 or 4 projectiles and oneshot almost anything :P). GMP and LMP should be a simple tradeoff of single target damage vs. aoe-damage. They will still get used, because for most situations you are not killing bosses. |
![]() |
" GMP is better than ever (as an aoe gem). As a single target gem it is useless now but shouldn't that be the whole point in having aoe gems and single target gems? I use gmp for clearing trash and it works. For bosses I switch to another gem. Shootgunning was really great but tbh it was a little op to have a great aoe gem like gmp that also was the best single target gem. Right now gmp is one of the few balanced gems in poe! German saying: Schönheit und Funktionalität in Sekundenschnelle zu ruinieren, ist dem wahren Dilettanten keine Herausforderung!
torturo: "Though, I'm really concerned, knowing by practice the capabilities of the balance team." top2000: "let me bend your rear for a moment exile" |
![]() |
" I don't know if you indeed enjoy it, but switching gems every time I want to dps a single target is not my idea of fun. But that is not possible anyway for the following reasons. You can't possibly be doing that except if you are playing a different game. While doing a map clearing packs with AOE there will always be an enemy who MUST be killed with single target dps. A rogue exile, a voidspawn of abaxoth or a really dangerous rare. Many fights will also require you to use both AOE and single target dps skills. So conclusion - one must have both an AOE skill and a single target skill when playing with something that needs GMP to aoe - for example FP. The thing is almost none will do that. Instead they will choose a different build that does both and leaves room for something else like a CWDT etc. Have you browsed the 2.0 viable builds on these forums? Notice anything? Последняя редакция: RestInPieces#6294. Время: 1 авг. 2015 г., 09:55:05
|
![]() |
" No, it was still a terrible point. How, exactly, would you "mitigate shotgunning caused by players," if not by removing it? Penalize the damage further? Congrats, you just made shotgunning even more mandatory than it was in 1.3, and you just screwed over archers (who didn't HAVE shotgunning in 1.3) to boot, too: you just enforced the shotgun caster meta even MORE. Want some more details on that? Here's a list of potential solutions that'd fit your "idea," and why each blows up badly:
The only solution to that problem was the removal of shotgunning from spells. Again, the game, in terms of balance in this respect, is FAR better than it's ever been. There's actually some semblance of a REAL CHOICE here: you can go single-target with your spells (imagining incinerate here) and do high damage, or go GMP, and cut your damage, but have good spread. In both cases, survivability will be HIGHER than pre-2.0, since you won't have to run up at point-blank range for bosses anymore. My guides: Summon Homing Missile (SRS) | Act II starter RF | Budget Oro's Flicker Strike
|
![]() |
" No it wasn't a terrible point, your thinking is just too one-dimensional. I am not talking about penalizing the damage further neither on the GMP nor on the single projectiles. At the moment one of the projectiles hit the enemy, the others ignore it. It could simply be like this: One projectile hits the enemy, the second projectile from the same cast hits it for a percentage of the damage and so on. In other words damage from the same batch of projectiles of one cast gets mitigated on the same target. With this, archers are not affected at all, GMP/LMP shotgunning gets nerfed but is still VIABLE for single targets but definitely not enforced to be used more. Get close (aka risk), damage the enemy a little more. Suddenly all these single target spells NONE IS USING AT THE MOMENT as you can see by yourself by browsing 2.0 viable builds, get used again. Monster shotgunning simply gets removed, no arguments on that. Melee have already too much on their hands. Also sorry but saying that there is a "choice" here is ridiculous. You don't go GMP gimping your damage because there are many single targets that NEED to be nuked between packs. Rogue exiles, voidspawns, certain dangerous rares etc. You HAVE to have both single target spells and AOE, IF you will be using something that is GMP depended in order to AOE. Последняя редакция: RestInPieces#6294. Время: 1 авг. 2015 г., 10:57:20
|
![]() |
Base damage of almost all the skill that shotgunning pre-2.0 has been increased. Seems fine to me.
|
![]() |