question on endurance charges - reave player
most people manually use enduring cry to get their endurance charges. I have seen some others use curse on hit with warlords mark.
but i am trying to use abysal cry for extra dmg so i was thinking about using endurance charge on melee stun, then manually cast abysal cry for the dps. my question is which is the best and most reliable setup for endurance charge on melee stun: reckoning + stun + melee physical dmg reckoning + stun + increased area of affect reckoning + riposte + vengeance I am a 1h/shield player and I am playing reave. |
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Why not do Reckoning / HoA Curse on Hit Warlord's Mark?
Are you sure your Reckoning can actually stun? |
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Trigger gem - stun - end charge on stun, if you can afford a spare 3 links. You won't be able to sustain against bosses but it'll be consistent when you're clearing regular monsters.
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" Pretty sure Curse on "HIT" does not work with HoA since it is not a "HIT" it is a chance to ignite. If I used warlord's mark, I wont be able to use Assassin marks to generate power charges. " Yes I do have a the slots to do this, but I wanted to know if it is consistent or not, and you say it is, so this might be worth a shot, and on bosses I can just cast manually if needed. The thing I am noticing though is that although I have tried to stack block, with reave the monsters are dying even before they hit me. Reave is looking more and more like spectral throw, play style wise. I dont know if going shield with reave (even though a lot of people do) is wise, even though I play in HC. It might be best to not go shield but instead do a high CWDT/IC link, and stack a bunch of evasion, in the case that a big hit gets through evasion. |
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how many endurance charge do you have? Are they your main form of defense (= Armour user with 6+ charges) or you just want them as some kind of bonus on top?
in the latter case Id just go with trigger/stun or warlords mark in the first case Id just use enduring cry, because the above setup would not work well on single target bosses, where you need flat phys reduction from charges the most IGN: Eric_Lindros CET: Timezone Последняя редакция: Ludvator#6587. Время: 31 дек. 2015 г., 03:00:42
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check if trigger attack + stun + ECoMS works for you (you can get those gems at vendors for alts and chances). i dont think it will sustain charges up all time, as you said reave kills things before they run up to you, and 1h swords and daggers are not great at stunning enemies.
if not, enduring cry is very consistent, uses less sockets (dont need any support at all, but you can use inc. duration to get more life regen, reduced mana or blood magic if mana is an issue for you) and isn't much pain to use. i dont think warlords mark is suitable only for its endurance charge generation utility, its hard to keep max charges full time if you're not using blasphemy. if you need life and mana leech too, then WM is the curse you will love. If not, use another curse to increase dps. using a better curse for dps will surely cover the lack of abyssal cry. give EC a chance :) EDIT: also you if your life/mana leech is ok, but you want another curse to help you saty alive, there is always our friends enfeeble and temporal chains out there. don't forget them. if you play wise, blashpemy + temporal chains can actually be a better suvivability tool than endurance charges. Последняя редакция: opmanzano#4820. Время: 31 дек. 2015 г., 03:55:29
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I used this setup for much of the last league:
It was okay. Not particularly reliable as I didn't always have my three default charges up, but it could reliably pick up charges off of blue packs no problem using Atziri's disfavour (also side benefit, it procced bleeds which enabled Bloodlust on my main attack skill). If I were to rely on end charges for defense I wouldn't go this route. Maybe something more classic like Leap Slam, you need to be able to refresh those durations between packs and trigger and counterattacks just won't get there. IGN: Ikimashouka, Tsukiyattekudasai, DontCallMeMrFroyo
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" This is exactly what I was thinking, but since I have a 70% block chance, I was thinking Reckoning, and also instead of MPD, using inc aoe. |
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Since i've used face breakers and have went heavy block, i've been using all of the counters and endurance charge on melee stun...so long as the hit counts as a stun even if it's for a split second you should be fine for generating them.
Ancestral Bond. It's a thing that does stuff. -Vipermagi
He who controls the pants controls the galaxy. - Rick & Morty S3E1 |
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" well facebreaker are ideal for it because the hit damage with them is usually hard enough to cause stuns (the chance depends on hit damage vs target max life).. but not sure what you mean by "split second" stuns, because the base stun duration is set to 350ms and hit damage has no effect on in e: on the other hand, reave builds usually utilize fast weapons with lower hit damage, so I really doubt it would stun anything other than the trash mobs IGN: Eric_Lindros CET: Timezone Последняя редакция: Ludvator#6587. Время: 31 дек. 2015 г., 06:29:47
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