Crit Multiplier Changes
So let me get this straight... All of those people complaining about having to divine their legacy crit multi necklaces and weapons are wrong because of unclear patch notes?
Or did I get this completely wrong too? |
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" Lets make it clear. If someone like Rayam would go to divine their original legacy item with Critical Strike Multiplier, they would just drop to the new pool of rolls. In other words, it will get ruined. Even though legacy items with crit multiplier will suffer 33% reduction of effectiveness, they are still superior to non legacy multiplier. Edited: A legacy amulet with 70% crit multiplier will have its true effectiveness at "46%" after getting 33% less effectiveness in 2.2 patch. However in 2.2 patch, it will be worded as +70% Additional Critical Strike Multiplier but at 33% less effectiveness. Same figures but different power behind them. Meanwhile, if you are to divine it in the new patch, you can only get +38% Additional crit chance at best. The legacy one at best has +46% additional crit multiplier while non legacy is +38% additional crit multiplier. tl;dr: legacy multiplier still has its superiority over non legacy one but with a 33% reduction in effectiveness. Anyone is welcome to correct me if I'm wrong. Edited: Thanks for pointing it out, Snorkle_uk, I have corrected my sentence. Последняя редакция: Aalhamas#3470. Время: 3 мар. 2016 г., 03:38:25
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" Thanks for clearing things up. I feel that the notes about these changes could've been a bit more straightforward about this. Последняя редакция: Warsplit#0022. Время: 3 мар. 2016 г., 03:07:27
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" ok I could be just as wrong as anyone on this but I see one thing you say here which is not in line with how Im reading it, and Ive bolded it. From what I can tell a legacy 70% increased multi amulet will change to 70% additional multi. I love all you people on the forums, we can disagree but still be friends and respect each other :)
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" Can someone explain this quote from the patch notes. I thought "increased" already means "additional", because "increased" adds a % to the base. What is this change actually about? E: nvm, I saw the other thread When night falls She cloaks the world In impenetrable darkness Последняя редакция: morbo#1824. Время: 3 мар. 2016 г., 03:37:10
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" increased is actually not working like that, its something that has escaped a lot of people regarding crit multiplier. Even big streamers, I remember only a few months ago a few of us in chat explaining this to guys who know the game mechanics inside out but missed how multi works. Increased multi works the same way increased chance does. If you have 100% icnreased crit chance you dont hit crit cap, its an increase of your base crit chance, so your base is 5%, you get 100% increased = your final crit chance is 10%. Multi works the same, 100% increased multi does not add 100% crit multi. Its an increase of your base crit multi. your base crit multi is 150%, if you increase it by 100% it doubles same way crit chance doubles with 100% increase. 100% increased multi on an item = 150% critical strike multiplier added to your character. I love all you people on the forums, we can disagree but still be friends and respect each other :)
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" So now all the affixes with increased multi will change to additional, which in this example means: 150% base + 100% additional = 250% total crit multi? The "increased" multi was a percentage + addition calculation, but the new "additional" is just a flat addition now? When night falls
She cloaks the world In impenetrable darkness |
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" ya, essentially that. Its like going from % life to just flat life. Multi will work same way it works in games like D3 where if it says 100% crit multi you get 100% added to what you had before. In the example we start with 150%, we add 100% to it, end up with 250%. Where the old one is confusing is that its a % of a %, your total crit multiplier is a %, but then the stat by which you got more was giving you a percentage increase on your existing crit multi %, same way increased crit % is a % of the base crit % your weapon or skill has. Its horrendous when you write it down, it just makes my brain glitch, I know exactly how it works but when I read it on paper Im still... wait wut? is that right? Yeah thats right.... I think? Ughhhh Goes to show why the old crit multi gem was so mental though. It was 150% increased crit multiplier. So 150% of your base 150% = 225% crit multiplier. 225% from that gem, when you look at something like 44% more melee damage, or 48% of phys added as fire from gems, and then 225% damage multiplier on crit in a game where you can cap crit at 95% with certain setups? Insanity. I love all you people on the forums, we can disagree but still be friends and respect each other :)
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