SET FREE THE ASCENDANCY POINTS (or rework the lab) [New ascension methods/lab rework ideas]

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Nishrek написал:
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goetzjam написал:
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The_Reporter написал:
If it's going to be called a "challenge", it should be something players do exclusively solo.


Absolutely nothing in this game requires solo play, why would the lab be different in that?

Absolutely nothing in this game has only one single way of getting it, why would the lab be different in that.

Right, you can get access to a4 without killing Dominus, you can get the extra skill points without doing the side quests, you can get the Mtx from the challenges without doing them, etc ....


Right ?

I don't know what game you are playing, but this discussion is about Path of Exile.



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Nishrek написал:

Also, can somebody explain to me how consistent with the lore is the fact that we have to do same Trial Of Ascendancy 4 times?

You don't ...
They have their differences now, and if you want to know ... well play the beta, idk.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Последняя редакция: Fruz#6137. Время: 9 июл. 2017 г., 07:01:50
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Fruz написал:
I don't know what game you are playing, but this discussion is about Path of Exile

My pos is about PoE. Read it again, if you can't comprehend what I mean, then there is no point in explaining it for you...
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Fruz написал:
You don't ...
They have their differences now, and if you want to know ... well play the beta, idk.

I completed the Lab, so by lore I shouldn't do it again. Plain and simple.

BTW Funny
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Fruz написал:
Trying to suggest that the lab should be a solo-only experience and put those players at a clear disadvantage ... is stupid at best.

After you posted that everybody can do lab, and lab does not discriminate builds, and only issue may be L2P...

Also nice hypocrisy...
- Lab is good because it is only challenging content, and you have to earn AP
- So, maybe change it to solo only?
- W00t? PoE is a multiplayer game, and you can discriminate builds...
"War's over, soldier. You just don't know it yet. Everybody lost."
Последняя редакция: Nishrek#6401. Время: 9 июл. 2017 г., 09:24:15
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Zalhan2 написал:
Its an ARPG lore is even less valued by 99% of the population than a RPG. If you want lore play an adventure game.

Your not playing a game with multiple video dialogues and meaningful decisions. If I want a functional story I'll play a telltale game or one of those games where you move the story with your actions.

This is POE and be honest after doing the LAB 20 times does anyone really give a shit about the lore. If you do, in 5 years, by the 1000 time you ran the lab, you will see the text and hear the words in your head and scream "MAKE IT STOP"

Oh and "DON"T BE SHELLFISH!!!!!"

Thanks ggg for ruining lobster.


its just annoying with all the backtracking. It takes time unless you have a speedy char, everyone else suffers through it. How about make it a single map, with an actual maze a.k.a hedge maze, with some light traps GGG is so fond of. But make the traps not-retarded so all builds actually can do it with some patience and a bit of skill.

Not to mention the cancer of finding the trials in maps.

Just no.
The Hyperbomber for 2.6: https://www.pathofexile.com/forum/view-thread/1879383
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Nishrek написал:
I completed the Lab, so by lore I shouldn't do it again. Plain and simple.

This argument here got a lot of weight in 3.0, it's kinda hard to acknowledge reruns of the exact same content in lore without breaking the fourth wall. The best theory about that I've heard is that it's all a nightmare cycle that repeats itself until you're strong enough to break out, or die.

I'm thinking it would be a good thing to merge it all into one big run with waypoints that allow you to go back and continue once you acquired the item that allows it, suggested it a few pages ago.

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Saltygames написал:
But make the traps not-retarded so all builds actually can do it with some patience and a bit of skill.

Been through all this before, but have you ever seen a legit build that can't do it with patience and a bit of skill? Haven't seen one myself or met someone that had and I've asked often enough about it.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Последняя редакция: raics#7540. Время: 9 июл. 2017 г., 11:45:30
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Nishrek написал:
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Fruz написал:
I don't know what game you are playing, but this discussion is about Path of Exile

My pos is about PoE. Read it again, if you can't comprehend what I mean, then there is no point in explaining it for you...

ROFL
I literally gave you obvious example that completely ruined your "point" as you basically had none, you had not thought it through at all.

And you don't seem to know much about lore lol, on top of that you don't have beta access.


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Nishrek написал:

After you posted that everybody can do lab, and lab does not discriminate builds, and only issue may be L2P...

Also nice hypocrisy...
- Lab is good because it is only challenging content, and you have to earn AP
- So, maybe change it to solo only?
- W00t? PoE is a multiplayer game, and you can discriminate builds...

So you don't even know that support builds exist ?
Such a lack of knowledge of the game, all along, wow lol.
It's a very simple concept, and still ....
*sigh*


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Saltygames написал:
But make the traps not-retarded so all builds actually can do it with some patience and a bit of skill.

Good thing that it's already the case, and has always been.


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raics написал:

I'm thinking it would be a good thing to merge it all into one big run with waypoints that allow you to go back and continue once you acquired the item that allows it, suggested it a few pages ago.

Having a servant of Izaro first, the goddess second, and Izaro third would make some sense.
Uber lab would keep the actual Izaro.
Only I'm pretty sure GGG wants people to experience Izaro + goddess early enough, at least merc.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Последняя редакция: Fruz#6137. Время: 9 июл. 2017 г., 10:25:13
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Fruz написал:



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Goetzjam написал:
Absolutely nothing in this game requires solo play, why would the lab be different in that?

GGG is encouraging group play, and there are specific supporting builds, that are good with other characters .... for the whole game.
Trying to suggest that the lab should be a solo-only experience and put those players at a clear disadvantage ... is stupid at best.


Sounds like both of you guys are just too lousy to do content solo. That's on you to improve. Don't try to make the whole game casual just to serve yourselves.
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The_Reporter написал:
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Fruz написал:



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Goetzjam написал:
Absolutely nothing in this game requires solo play, why would the lab be different in that?

GGG is encouraging group play, and there are specific supporting builds, that are good with other characters .... for the whole game.
Trying to suggest that the lab should be a solo-only experience and put those players at a clear disadvantage ... is stupid at best.


Sounds like both of you guys are just too lousy to do content solo. That's on you to improve. Don't try to make the whole game casual just to serve yourselves.


Plus how is it group play that I watch tv while my payed friend does the final fight?

As I said if you made it an npc you could get the same stupid play and he could like I said take naps to make it more challenging to finish.
Последняя редакция: Zalhan2#1986. Время: 9 июл. 2017 г., 10:38:47
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Fruz написал:

I literally gave you obvious example that completely ruined your "point" as you basically had none, you had not thought it through at all.

What next? "You have to kill monsters to get Xp" argument? You really do not see the difference between this "argument" and AP?
I have a point and it looks that you did not understand it
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Fruz написал:
And you don't seem to know much about lore lol, on top of that you don't have beta access.

No. I do not have a beta access. Because of that, I am asking this question here. Is it too difficult to comprehend?
So answer my question, and enlighten me. You are the lore-expert here, after all.
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Fruz написал:

So you don't even know that support builds exist?
Such a lack of knowledge of the game, all along, wow lol.
It's a very simple concept, and still ....
*sigh*

So what if they exist? If you can't do a lab with your support build it is only a "difficulty issue" (or "l2p issue"), not the problem with lab
I have shown you where you contradicting yourself.
Very simple proof, and still...
*sigh*
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Fruz написал:
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Saltygames написал:
But make the traps not-retarded so all builds actually can do it with some patience and a bit of skill.

Good thing that it's already the case, and has always been.

So, lab can be made solo-only, yes? All (that means also "support") builds can do it.
"War's over, soldier. You just don't know it yet. Everybody lost."
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Nishrek написал:
So, lab can be made solo-only, yes? All (that means also "support") builds can do it.

Do you normally play the game solo with support builds? A normal build + support would do the lab just as easy as two normal builds.

Anyway, I wouldn't be against making it solo, myself. Grab a support build, slap Magma orb on it and clear all labs no problem, might take a bit longer but you're playing a build the way it isn't supposed to be played after all.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Последняя редакция: raics#7540. Время: 9 июл. 2017 г., 10:59:05
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raics написал:
Do you normally play the game solo with support builds? A normal build + support would do the lab just as easy as two normal builds.

It is not the point.
We have all statements
* Lab is only challenging/noncasual content in PoE
* You have to earn your AP
* L2P, if lab is too difficult for you
* All builds can do it, so git gud

And now here is something like "support builds can't do lab, so it can't be solo-only challenge?"

WTF?
"War's over, soldier. You just don't know it yet. Everybody lost."
Последняя редакция: Nishrek#6401. Время: 9 июл. 2017 г., 11:10:00

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