Серверы PoE 1 Xbox находятся на техобслуживании. Некоторые функции будут недоступны.Серверы PoE 1 Sony находятся на техобслуживании. Некоторые функции будут недоступны.
SET FREE THE ASCENDANCY POINTS (or rework the lab) [New ascension methods/lab rework ideas]
I used to like the Izaro fight. Now he's just Izaro the Boring.
He's very easy to read. It's easy to avoid his most damaging attacks*. Plus, he's relatively easy to kill compared to many other bosses because he has no immunity phases. The only real challenge is positioning and movement so you stay out of the line of fire for traps and so your character doesn't get teleported somewhere. That's it, and those challenges are manageable. Lab isn't difficult. It's just boring gameplay with ridiculous lore that doesn't fit the rest of the game. ------------------------------------------------------------- * For Izaro's more damaging attacks just move behind him and hit him while he winds up for half of eternity before finally attacking. That works 100% of the time. For his less damaging attacks just take a gulp out of a life flask when you need one. Now that prestige classes will finally leave lab in 4.0, will GGG get it right this time or will they find new ways to repeat old mistakes?
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" I agree that Izaro was a good boss fight. Although I hated him because he was the primary gating factor getting out of Labyrinth, earning the points, and being done with the boring horrible lab content. (For the pedantic fellows out there the previous sentence is referring to trap gauntlets.) I like the idea of being able to buff him for greater rewards although I rarely do that on purpose because my overriding goal is being done with the lab. If Izaro weren't in the lab he would have been a fun boss to learn and farm. (For the extreme pedants out there, lab in this paragraph also refers to trap gauntlets not Izaro.) Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired! Последняя редакция: Turtledove#4014. Время: 12 авг. 2019 г., 16:14:08
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" Actually you speak the exact truth. There is no argument, just an opinion that the lab trap gauntlets are boring not fun. Some people just can't handle other people having an opinion that differs from their own especially when they're white knighting. Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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" No, you don't get it, you refuse to understand. The original quotes is of something who was saying that labyinth is a test and puts builds to the test, that's all there is to it. THIS includes IZARO as it's about the lab, anything else you say is irrelevant, I don't care, and I guess most people don't either, it's not relevant. period. " Of course you don't need to understand rocket science to kill Izaro, it's quite straigthforward, but it's pretty much one ( if not the ) most complex fight of the whole game, and one that you cannot zerg, making it a much 'harder' test than other story bosses ( relatively speaking of course ). SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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" What a silly statement. Here was my first response to your obnoxious ranting. " Take note of the except Izaro above. So why do you continue to lie that I don't understand that Izaro is in lab. I admitted that in my first response. Sorry you don't understand I hope that this helps you to better accept the reality of the situation. Perhaps it might help if you took a deep breath and actually read what was written before trying to respond? Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired! Последняя редакция: Turtledove#4014. Время: 12 авг. 2019 г., 21:43:46
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How can you not be ashamed there, seriously ?
HOW ? " That was literally your answer to his post, and it was just a bunch of nonsense, You got called out on it and you didn't like, well time to blame yourself. That underlined part is utter nonsense, that's what I was pointing out, period. " Your whole premise is wrong, I already just addressed this, YES Izaro is different from most of the bosses in the game, you are merely just trying to beat a strawman because you have nothing else. " I should have added you to my ignore list a long time ago, you're doing nothing but resorting to bad faith, beating strawmen and going full circle when everything gets addressed. Now I won't be seeing any of that nonsense, I will do something better with my time. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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" What a bunch of ranting nonsense. We were explicitly discussing trap gauntlets. Go back and read his post. You keep talking about Izaro which is completely irrelevant. We weren't discussing Izaro except as the primary gate blocking access to the points. Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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Here was my previous post that I reference when I stated it stands with the clarification of "except Izaro" being added in.
" Now please tuck your tail between your legs and slink away. edit: Note in the quote, the discussion about lab game play being different from the rest PoE game play. Now after you digest that bit of information then understand that I could only be referring to trap gauntlets not Izaro because Izaro is regular PoE game play. Note in the quote, the discussion about life regen making lab trivial especially when compared to vaal pact evasion build. Now after you digest that bit of information then understand that I could only be referring to trap gauntlets not Izaro because it makes no sense in the context of the Izaro encounter. Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired! Последняя редакция: Turtledove#4014. Время: 13 авг. 2019 г., 01:10:51
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" what i find unfair, is, that the original ascendancy complaints had real arguments like certain builds couldn't do it, some even had to respec to do lab and traps hit like a truck, ggg fixed these issues and now the lab got boring cause players just speed run it. the frustration of seeing your char die after you spent like 10 minutes running the areas has been game's appeal and what made it different to other games. dps didn't help but, now i don't even have to stop and wait for the lava to go away anymore. lab got boring thanks to your effort and now you just use that as a argument against it. well played age and treachery will triumph over youth and skill!
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" Those were always two separate criticisms, vio. 1. Lab is too hard. 2. Lab is boring. The two are not mutually exclusive, and many people who agreed with one of those statements did not agree with the other. The reasons people find it boring today are, for many, the same reasons people found it boring back when traps still hit like a truck. It is specious to combine the two as you have done here. This idea that "boring" and "difficult" cannot go together in the same content is quite simply wrong. Wash your hands, Exile!
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