[2.2] 100% chaos ICE TRAPPER - UBER down (T15 Abyss Double Boss fight in 10 sec!!)
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I'm a little unsure why you guys are converting to chaos/poison. Traps dont reflect and you have to use two terrible DPS wise daggers. Why not just stop at fire/ignite with some good daggers with crit multi?
Git R Dun! Последняя редакция: Aim_Deep#3474. Время: 26 мар. 2016 г., 05:50:59
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" it's not done for reflect, it's done for the damage. mobs in general have way less chaos mitigation than ele. there is no map mod which give mobs more chaos res. ele equilibrium don't affect your damage. you don't have to use a pen support and instead you can use a fourth more multiplier gem. also, you can have just one ignite dot on a single enemy, while you can apply multiple stack of poison |
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Doing normal Atziri runs with 0 deaths in less than 10 minutes at level 80 and about 3700 health. How much should I get using this build before attempting Uber? Never attempted uber with this or any other build.
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What I use now is Clarity and Anger, Herald of ice Does double dip for any fire damage %'s, but anger just does so much more damage.
I also grab Aura effect/reduced reserve nodes as well. Not to mention the chaos damage circle near the one near ranger. Currently anger gives me 18.5% raw damage increase or about 2.2k dps Herald of ice gives me about a 8.4% damage increase, or about 1k Последняя редакция: Evir#5190. Время: 26 мар. 2016 г., 15:46:07
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nicebuild
No rest for the wicked
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" So presumably you don't use blasphemy (otherwise I think you'd have too much mana reserved to function as Anger takes 50%)? What level clarity do you run? How many reduced mana reserved nodes do you take? Also, I've been testing both the non-crit/EO and the crit version. I find the crit version a little smoother (and safer) to play - with EO I was always trying to move into position close to mobs to lay EO down which can be dangerous. You also lose an attack animation by having to cast EO on occasion. Only marginal, but I am leaning towards sticking with crit over EO. Thanks! Последняя редакция: mrpetrov#7089. Время: 26 мар. 2016 г., 18:24:17
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No I don't just lv 12 clarity, and anger, which covers my Mana regen for the most part.
I use a Divinity Distillation for most of my extra mana regen, and pop a mana pot for emergencies. I'm not familiar with EO? I cast Temp chains only on difficult bosses otherwise more traps more better. Never had a pack that doesn't die from 1 volley of traps. Izaro and Argus Merc labs (lv81) die in a 5-6 sets of traps, more for izaro phases, but ya very very quick. Blasphemy wouldn't be useful for me since I'm generally keeping most stuff at maximum range, and have the blind cloud, reflection gloves, etc that protect me from close range hits. I'm building towards a 6L lightning coil saving for right now as well. | |
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I think if you stack about 400+% crit multi on this build then Increased Critical Strikes might be a viable alternative to Controlled Destruction (and be more reliable dps)? Anyone tried this at level 90+?
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I now took arrow dancing and more crit nodes and dropped the 2 mana nodes and 1 life node. 32k trap damage unbuffed. I also switched to more crit gear like I also tried the "Method to the Madness" passive circle and the Fire/Cold Walker nodes but they didn't add as much damage compared to crit. But I'm sure this build can be further improved. I never tried an alternative for controlled destruction. It has a MORE mod and it adds 12k damage. Hard to beat that even with crit. Hell the only reason this build works is because of all the MORE gems. That's also why the difference between a 5L and a 6L is so insanely huge in terms of damage. Последняя редакция: silverdash#0964. Время: 27 мар. 2016 г., 10:31:19
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" Well replacing Controlled Destruction with Inc Critical Strikes moved my crit chance from the low 20% to low 40%. Sheet dps fell a bit, but that's because I'm only level 77 and had relatively little crit multi stacked. Silverdash, do you have a high level crit strikes you can try? |
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