[2.6] The Curse Whisperer - Tri-Curse CI Whispering Ice Elementalist - Viable for Everything

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Messiah_sin_x написал:
Hi, I would like to start the end game content with the gear that I have now, following your corresponding boss guide ofc, now I know that its not perfect, I could get more flat ES on the Chest and on the belt, also a tiny more elemental resist but that would require a full gear overhaul.
Now with what I have now, 7k ES and about 3k Average Damage on Icestorm what can I do and where should I stop, can I do Atziri, uber labyrinth with 3 keys, tier 12-13 maps?

You are lv 83 and it looks like you've skipped something in the tree (I see Coldhearted Calculation missng, but there must be something else too). I would recommend finishing the basic lv 85 tree before going for anything endgame.

Your gear is fine for the normal Atziri and Uber Lab, IF the resists are maxed (or at least close to max). But the gems need to be higher level (at least 19).

I'd say level to 87 and by then your gems will also be good.
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atarekaze написал:
What if we made a 'Lightning + Ice' build using this staff?

This is because shock = more dmg gone, and freeze is defensive. moreover, I wanted to mainly use berek's grip MUCH more effectively.

Sure, it will be a much more defensive build compared to this, also, I can't figure any dmg conversion(also if it will be needed in the first place). I can't also find a suitable trigger for WI. If found, I wanted to try out such a build.

I could also use elemental equilibrium if icestorm was not the main damaging skill BUT the skill that triggered it, and the other skill that did +50% dmg.

Think this any good?

Cold damage cannot be converted to lightning (see the wiki).

There is an Ascendancy option to shock even with fire damage, but that would require sacrificing something far more useful. There is no need to shock trash mobs, they already die super fast. Most endgame bosses cannot be shocked.

EE is triggered by the damaging hits, it doesn't care what you used to produce the hit. Our Icestorm produces 10 fire hits per second per storm. Everything would instantly become 25% more resistant to fire.


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Annihilat0r написал:
Can someone pls tell me should we link orb of storms to something or we self cast it?

It requires self-casting and says so in the description of the skill.
Последняя редакция: Kelvynn#6607. Время: 17 мар. 2017 г., 19:55:27
Kelvynn, thank you for awesome build.

Lvl 92

1723 Int
8600 ES
6738 Dps in hideout with 2 golems

Gear:




After 88 i took socket near Whispers of Doom with Brute force solution, and still need to replace one rare jewel with Turmoil.



Just killed corrupted Chimera with vulnerability mapmod, without right defensive flasks - 4 death in 1rst fog stage, all my own mistakes.

The Wise Oak flask gives very big boost to dmg - Uber Izaro(last stage) died in 3 secs, T15 kaom dead in ~4 sec, I facetank Rigwald(Dark Forest Map) during all his attack phases. And its not hard to make fire resist higest.

With 3 auras (95% reserved mana) I had problem with golems in fights. Sometimes they both doesnt pop up, or just one of them. After lvl 84-85 this problem gone. Right now I have 83 mana free, and mana regen much higher than SR cost.

This build very forgiving for my mistakes, fun to play and easy for leveling.
Последняя редакция: _biggoodeeny#1278. Время: 17 мар. 2017 г., 19:59:38
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iDeeps написал:
So after a brief vspark run in i've returned again to WI cant get enough of this build would reccomend it to anyone, just hit 1700 int on witch, anytips on what to upgrade next would be great !
Скрытый текст


can do all content, only problem sometimes is hydra but thats just mechanics.

Dat glove! :-O

You have a perfect Astra. Bless the implicit to 16.

Craft a belt with 2 res mods. That will let you find better boots and/or replace the crafted res on the chest with +All.

Non-gear notes:
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Swap CD for CE. After the AoE changed CE's radius is not tiny anymore. Or at least EF for map clearing.

What's with the Lightning Golem in the SR-CwC setup? Ice would give you 40% increased damage.

No Fortify can hurt in T16, especially with mods. Even if you hate Leap Slam, VS is pretty good now.

IMO a little more ES with Empower is not worth losing AA.

Low level CWDT-IC is useless. It's wasted on tiny hits (and wastes endurance charges with it) and isn't there when you really need it. And it's too short duration. Lv 20 CWDT-IC with charges is awesome.




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_biggoodeeny написал:
I had problem with golems in fights. Sometimes they both doesnt pop up, or just one of them. After lvl 84-85 this problem gone.

One of your golems was probably higher level than CWDT. Looks like you leveled them to 20, then vendored for 20q and re-leveled. That's the way to do it, but you need them to be the same level as CWDT or lower.

Check out the newly improved Vigilant Strike (instead of Fortify; see the update above).
Последняя редакция: Kelvynn#6607. Время: 17 мар. 2017 г., 20:16:52
So I'm having a hard time getting all my resists to 75% if i get the perandus signet. Do you think it's better to go with a rare ring with 45 int and get my resists to 75 (and use basalt flask for physical), or should I use perandus signet and the wise oak flask for my resists?
Message to GGG: please nerf HOWA in 3.0 so our Int ES gear is cheap again in trade.

It's interesting how the appreciation of the game is somewhat dependent on currency.

In Breach, exalted orbs dropped left and right for me, I got an Astramentis on day 2, I could 6-socket gear in 50 orbs, and my spite crafting worked great. So I had lots of fun and got up to 92 fairly quickly with T16-level gear.

In this league, I've found zero items worth more than 4 chaos, I'm still using a rare amulet, spite crafting is failing miserably (nothing good after 30+ tries), and zero 6-sockets in hundreds of orbs. And I can't wait for 3.0...
Последняя редакция: Graiaule#7461. Время: 17 мар. 2017 г., 21:00:16
so how do we use wise oak I see op changed for us to use that
i read a few pages of this thread and havnt seen my question. at the start of the tree you go around the spell damage and take the int nodes. why is that wouldnt you get more spell damage off the nodes that the 20 or 30 int?
im such a dipshit. paid 35c for a 5 link W.I and i dont need to link em what a fail
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Rickeye написал:
i read a few pages of this thread and havnt seen my question. at the start of the tree you go around the spell damage and take the int nodes. why is that wouldnt you get more spell damage off the nodes that the 20 or 30 int?


20 int + 2 passives points is better than 42% spell damage for 4 passive points. in the endgame, there is always an easy option to get more than 10 int or 10% inc damage out of a passive point. for example all the spots on the tree where you can grab 40 int for 3 passives.

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