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Now that fortify has been replaced with vigilant strike, I'm pretty keen on replacing leap slam + faster attacks with flame dash + faster casting. Anything detrimental from doing this?
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СообщениеArchae1#393820 апр. 2017 г., 01:37:30
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Worthag написал:
any way of turning it into a low life version ?
You may try, but it doesnt worth it. See Q & A section (about Shavs).
Последняя редакция: Windgaming#5308. Время: 20 апр. 2017 г., 02:54:42
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СообщениеWindgaming#530820 апр. 2017 г., 02:51:35
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Archae1 написал:
Now that fortify has been replaced with vigilant strike, I'm pretty keen on replacing leap slam + faster attacks with flame dash + faster casting. Anything detrimental from doing this?
no but flame dash has its perks... if you cast it outside its range, you will first walk before casting it. and if you use it too often, you will run out of charges. I personally wouldnt rely on, for example, dodging the shaper slam or atziris double flameblast with flame dash...
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СообщениеBlack_Gun#747620 апр. 2017 г., 08:17:58
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Black_Gun написал:
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Archae1 написал:
Now that fortify has been replaced with vigilant strike, I'm pretty keen on replacing leap slam + faster attacks with flame dash + faster casting. Anything detrimental from doing this?
no but flame dash has its perks... if you cast it outside its range, you will first walk before casting it. and if you use it too often, you will run out of charges. I personally wouldnt rely on, for example, dodging the shaper slam or atziris double flameblast with flame dash...
Well, both leap slam and flame dash make you walk if u use them outside their range, so i think that charges aint a problem. If you use flame dash (or leap slam) outside its range you risk to get one-shot by something bad, but not run out of charges :D
Edit: i use exactly flame dash and i've never had any problems with movement, it's just a matter of habbit i guess.
Последняя редакция: Windgaming#5308. Время: 20 апр. 2017 г., 08:42:42
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СообщениеWindgaming#530820 апр. 2017 г., 08:39:40
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Windgaming написал:
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Black_Gun написал:
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Archae1 написал:
Now that fortify has been replaced with vigilant strike, I'm pretty keen on replacing leap slam + faster attacks with flame dash + faster casting. Anything detrimental from doing this?
no but flame dash has its perks... if you cast it outside its range, you will first walk before casting it. and if you use it too often, you will run out of charges. I personally wouldnt rely on, for example, dodging the shaper slam or atziris double flameblast with flame dash...
Well, both leap slam and flame dash make you walk if u use them outside their range, so i think that charges aint a problem. If you use flame dash (or leap slam) outside its range you risk to get one-shot by something bad, but not run out of charges :D
Edit: i use exactly flame dash and i've never had any problems with movement, it's just a matter of habbit i guess.
afaik Flame Dash has a cooldown, and Leap Slam - haven`t. Whether it is the main advantage of Leap Slam?..
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СообщениеMadBoot#263920 апр. 2017 г., 08:47:00
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Black_Gun написал:
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Archae1 написал:
Now that fortify has been replaced with vigilant strike, I'm pretty keen on replacing leap slam + faster attacks with flame dash + faster casting. Anything detrimental from doing this?
no but flame dash has its perks... if you cast it outside its range, you will first walk before casting it. and if you use it too often, you will run out of charges. I personally wouldnt rely on, for example, dodging the shaper slam or atziris double flameblast with flame dash...
The problem i'm having with leap strike is that it's just slow even with a 20/20 faster attack support.
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СообщениеArchae1#393820 апр. 2017 г., 08:50:43
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MadBoot написал:
afaik Flame Dash has a cooldown, and Leap Slam - haven`t. Whether it is the main advantage of Leap Slam?..
You're right, no cooldown (charges) is an obvious advantage of leap slam, but i cant stand this skill, using flame dash is a quality of life issue for me, thats' it :)
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СообщениеWindgaming#530820 апр. 2017 г., 08:52:13
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Windgaming написал:
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MadBoot написал:
afaik Flame Dash has a cooldown, and Leap Slam - haven`t. Whether it is the main advantage of Leap Slam?..
You're right, no cooldown (charges) is an obvious advantage of leap slam, but i cant stand this skill, using flame dash is a quality of life issue for me, thats' it :)
nononono Do not say to me that it was not needed to spend a tons of chromatics to make r-r-g-b! nonononoooo I`m not gonna belive it! Leap Slam! That`s it!
:P
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СообщениеMadBoot#263920 апр. 2017 г., 09:20:21
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dexter1457 написал:
Hey, nice guide, however I was wondering why you took elemental overload when the crit chance of orb of storm is so low, seems like it wont trigger that often.
See Q&A.
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Also, I'm currently using the Magnate belt (+20-25% all elemental resistance when you have 200+ strength) with Astramentis + strength boost from other equipment, is this viable?
If you already have Astramentis while leveling, you should be easily able to find a cheap tri-res belt with more resists and perhaps some ES too. The Magnate is pretty useless for this build even for leveling.
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Worthag написал:
any way of turning it into a low life version ?
See Q&A
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Black_Gun написал:
dont you listen to a streamer in the background while playing? oO
Nope. I listen to Psytrance music while playing PoE. MUCH better than streamers! ;)
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Grimstarz написал:
Just to let u guys know, the "Sire of Shards" staff is kinda the perfect staff for a skin for this build.
Yep. I've used it for the 2.4 look on the Inquisitor version. Goes well with Icetomb skin and Arctic Skull.

Последняя редакция: Kelvynn#6607. Время: 20 апр. 2017 г., 13:17:04
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СообщениеKelvynn#660720 апр. 2017 г., 13:01:41
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Windgaming написал:
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Black_Gun написал:
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Archae1 написал:
Now that fortify has been replaced with vigilant strike, I'm pretty keen on replacing leap slam + faster attacks with flame dash + faster casting. Anything detrimental from doing this?
no but flame dash has its perks... if you cast it outside its range, you will first walk before casting it. and if you use it too often, you will run out of charges. I personally wouldnt rely on, for example, dodging the shaper slam or atziris double flameblast with flame dash...
Well, both leap slam and flame dash make you walk if u use them outside their range, so i think that charges aint a problem. If you use flame dash (or leap slam) outside its range you risk to get one-shot by something bad, but not run out of charges :D
Edit: i use exactly flame dash and i've never had any problems with movement, it's just a matter of habbit i guess.
I've just recently tried Flame Dash again and got reminded why I don't like it since it was nerfed in 2.1(I think). The range is so annoyingly small now. You can see it immediately if you use it while leveling: in Act 2 when you travel thru the Riverways area, half of the time you can't even get across a broken bridge with it! Leap Slam doesn't have that issue. It has a long enough range, and no recast restrictions.
IMO even LW + Less Duration (which is still long because we take duration nodes) is better than Flame Dash. Plus it's a lightning skill and triggers Mastermind. I'm considering using it actually. But it's a minor thing.
Both FD and LW have one really annoying flaw: in way too many places there is something on the ground that blocks them. Leap Slam doesn't have nearly as many targeting issues. You can almost always leap to the spot you target.
Последняя редакция: Kelvynn#6607. Время: 20 апр. 2017 г., 13:23:03
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СообщениеKelvynn#660720 апр. 2017 г., 13:14:22
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