Yes, my Realm Ender item-level is 36...
I didn't even thought about that when I bought it, 5c rip...
Thx, mate!
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СообщениеAurel_#533011 нояб. 2016 г., 09:27:43
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From wiki: "Augury of Penitence is a notable Ascendancy passive skill for the Inquisitor that grants an aura...". Does it benefit from aura radius passives, aura effect passives, area of effect passives?
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СообщениеLeadRaven#629111 нояб. 2016 г., 18:04:05
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LeadRaven написал:
From wiki: "Augury of Penitence is a notable Ascendancy passive skill for the Inquisitor that grants an aura...". Does it benefit from aura radius passives, aura effect passives, area of effect passives?
It's not an Aura you Cast, which is what the Aura Effect passives look for. Radius should work maybe but I don't really know, sorry.
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СообщениеVipermagi#098411 нояб. 2016 г., 18:14:43Почётный форумчанин
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Does someone know total "lifetime" of ball lightning? (Or maximum number of "zaps" target can receive if it stays in ball lightning radius before it expire)
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СообщениеTwiceBorned#649812 нояб. 2016 г., 04:11:11
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Nevermind - checked that(with Cybil's paw and friend) myself - 10 hits maximum and so 2 second full duration.
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СообщениеTwiceBorned#649812 нояб. 2016 г., 05:58:04
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Petusillos написал:
Hi Mark.
I got 2 questions:
1)
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Mark_GGG написал:
Elemental equilibrium does not trigger on hits dealing all three elements of damage.
This is from a post on June 11, 2012. Is that still working in that way?
2) Let's assume the following scenario: I have the Elemental Equilibrium node taken. An enemy is burning after I ignited it using flameblast, and 1 second after that (the mob is still burning), the same enemy is hit by orb of storms (only lightning damage), If I'm correct, the mob will gain +25 to lightning resistance, and -50 to Fire and Cold. Does the lowering in fire resistance while still burning makes the mobs take increased damage from the burning damage????
Thanks in advance for your efforts answering intrincated question that help us to better understand the game.
1. Yes. EE still works that way.
2. The enemy will take more burning damage since having a lower resistance will modify incoming damage.
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СообщениеTelperion_sr#263212 нояб. 2016 г., 07:38:02
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Telperion_sr написал:
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Petusillos написал:
Hi Mark.
I got 2 questions:
1)
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Mark_GGG написал:
Elemental equilibrium does not trigger on hits dealing all three elements of damage.
This is from a post on June 11, 2012. Is that still working in that way?
2) Let's assume the following scenario: I have the Elemental Equilibrium node taken. An enemy is burning after I ignited it using flameblast, and 1 second after that (the mob is still burning), the same enemy is hit by orb of storms (only lightning damage), If I'm correct, the mob will gain +25 to lightning resistance, and -50 to Fire and Cold. Does the lowering in fire resistance while still burning makes the mobs take increased damage from the burning damage????
Thanks in advance for your efforts answering intrincated question that help us to better understand the game.
1. Yes. EE still works that way.
2. The enemy will take more burning damage since having a lower resistance will modify incoming damage.
Thanks a lot for your answer Sir.
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СообщениеPetusillos#490312 нояб. 2016 г., 08:02:39Почётный форумчанин
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EE does apply when you deal Fire, Cold and Lightning Damage - the enemy will get +25% to all Resists.
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СообщениеVipermagi#098412 нояб. 2016 г., 08:21:46Почётный форумчанин
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Hi,
I contacted support earlier and they sent me here, so here is my question :)
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While mapping today I noticed something weird about the Arachnid Nest Map :
- if I use a new map (shaped as a circle) I get the normal layout (like the Weaver's Chambers)
- if I use an old map (shaped as a square, in standard league), I get a new layout that looks like Weaver's Chambers and Chambers of Sins combined.
Can anyone confirm if it's a bug or perfectly normal ? I checked the 2.4.1 patch notes and it says only the Spider Lair map was changed, in order to be different from Arachnid Nest.
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СообщениеShimaran#200112 нояб. 2016 г., 15:38:41
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Telperion_sr написал:
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Petusillos написал:
Hi Mark.
I got 2 questions:
1)
"
Mark_GGG написал:
Elemental equilibrium does not trigger on hits dealing all three elements of damage.
This is from a post on June 11, 2012. Is that still working in that way?
2) Let's assume the following scenario: I have the Elemental Equilibrium node taken. An enemy is burning after I ignited it using flameblast, and 1 second after that (the mob is still burning), the same enemy is hit by orb of storms (only lightning damage), If I'm correct, the mob will gain +25 to lightning resistance, and -50 to Fire and Cold. Does the lowering in fire resistance while still burning makes the mobs take increased damage from the burning damage????
Thanks in advance for your efforts answering intrincated question that help us to better understand the game.
1. Yes. EE still works that way.
2. The enemy will take more burning damage since having a lower resistance will modify incoming damage.
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Vipermagi написал:
EE does apply when you deal Fire, Cold and Lightning Damage - the enemy will get +25% to all Resists.
I found both answer contradictory.
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Chris написал:
Passive Skill Balance:
- The Elemental Equilibrium keystone passive skill now grants a flat amount (+25%) of resistance to each element you hit with and a resistance penalty (-50%) to each element not present in the hit.
The note above is part of Patch Notes 0.10.0 released on January 22, 2013.
So, before January 22, 2013, EE was not triggered by hit dealing damage with all three elements. After patch 0.10.0 on January 22, 2013, EE raises +25% all three fire, cold and lightning resistances when a hit deals damage with fire, cold and lightning at once.
I would like to know if this last statement is 100% true as per today, in release 2.4.1c.
Thanks in advance.
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СообщениеPetusillos#490312 нояб. 2016 г., 18:25:09Почётный форумчанин
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