Mechanical Questions Thread

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Abdiel_Kavash написал:
Is "Never deal Critical Strikes" from Geofri's Devotion local or global?

Wording/rule of thumb implies local; Path of Building says global.


For anyone else wondering about this: I got the hammer and tested in-game. It's global.

For f***s sake, GGG, make your descriptions consistent. Or at least add a "local"/"global" tag to advanced mod descriptions.

T_T
Последняя редакция: Abdiel_Kavash#5296. Время: 23 мар. 2018 г., 11:11:09
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Abdiel_Kavash написал:

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Caosz написал:
Hello GGG,

as totems can proc Elemental Equilibrium I thought that Noxious Strike "increased Poison Duration for each Poison you have inflicted recently" should work with totems as well.

I tested it with ranged attack - totem barrage and it seems that it does not work.

I was wondering if this is intended or maybe a bug?

Best Greetings

Linqin


You have to actually inflict the poison (you have the modifier, your totems do not), but as totems use your skills with your modifiers, totem skills will have the increased poison duration for each poison that you have inflicted recently.


If this is indeed intended I think the wording should be adjusted. Elemental Equilibrium is also a modifier but it also apply to your totems. "Totems use the player's own skills as though the player had cast them"(https://pathofexile.gamepedia.com/Ranged_Attack_Totem_Support).
Последняя редакция: Caosz#4138. Время: 23 мар. 2018 г., 15:52:22
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Caosz написал:
If this is indeed intended I think the wording should be adjusted. Elemental Equilibrium is also a modifier but it also apply to your totems. "Totems use the player's own skills as though the player had cast them"(https://pathofexile.gamepedia.com/Ranged_Attack_Totem_Support).


Elemental Equilibrium does something completely different though. It modifies the stats (resistances) of the target of the skill. It does not matter whether the skill was cast by you or by a totem, it only affects the target.

There are not really any parallels between the two passives, I am not sure why you think they should work similarly.
Последняя редакция: Abdiel_Kavash#5296. Время: 23 мар. 2018 г., 20:31:42
Hi!

How crafting an aspect skill onto an item actually works? For example I have already rolled rare item - will it reroll the mods? Or it will check for free space (suffix/prefix) and tell me about it? And if I try it on the white item - will it just add 1 single mode - grants aspect?
Curiosity is followed by ambition. Ambition is followed by madness.
Hi!

I'd like to know, how exactly shockeffect interacts with the elementalist's node beacon of ruin. A successfull shock will always cause the target to take at least 20% increased damage. Does that mean that with 150% increased shockeffect you will always reach the hardcap of 50% increased damage taken on the target (0.2% increased dmg taken / 1% inc shock effect)?

Thx in advance!
dedadadadedoodoodoo is all i want to say to you
Последняя редакция: tweedledee111#4983. Время: 24 мар. 2018 г., 07:27:55
Quick question regarding the "Ricochet" node in the Deadeye ascendancy.

I saw a post form Mark_GGG stating "They never use their chains, so they always have them remaining." on the sub reddit, does this apply to projectiles that cannot chain, Molten Strike projectiles for example?

thanks
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Overdrive187 написал:
I saw a post form Mark_GGG stating "They never use their chains, so they always have them remaining." on the sub reddit, does this apply to projectiles that cannot chain, Molten Strike projectiles for example?

Well, yes - that's the question he was answering.

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lawind написал:
What about 100% piercing projectiles and molten strike's ball?

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Mark_GGG написал:
They never use their chains, so they always have them remaining.
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Sarno написал:

Well, yes - that's the question he was answering.


Thank you, the link I had to his comment didn't have the original question that was asked, and i couldn't find if that was specifically what they were asking about. I assumed that's what it was in reference to, but i wanted to be 100 percent sure.
I have a question about Cospri's Will and the chance to poison. Does the effect from the armour work additive to other poison chances?

For example attacking a cursed enemy with Viper Strike, does it work like
1) 60% chance to poison on hit (from the skill), if the roll is negative another 60% chance to poison a cursed enemy from the item,

OR

2) 60% + 60% = allways poison a cursed enemy.
Последняя редакция: Labarna#3975. Время: 24 мар. 2018 г., 16:21:22
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Labarna написал:
I have a question about Cospri's Will and the chance to poison. Does the effect from the armour work additive to other poison chances?

For example attacking a cursed enemy with Viper Strike, does it work like
1) 60% chance to poison on hit (from the skill), if the roll is negative another 60% chance to poison a cursed enemy from the item,

OR

2) 60% + 60% = allways poison a cursed enemy.


Case 2. You will always poison a cursed enemy.

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