Self ignites?

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Vipermagi написал:
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Skronos написал:
Well if you managed to hold onto any of the talismans you could chuck one on with damage conversion to fire...if you still have one.

One of the key pieces here is an Amulet though :p The Eye of Innocence covers the need to become Ignited perfectly.


I'm gonna hold you to that Viper. :-P When should I expect your self ignite guide?


- Sheepster
Never - I don't write guides and I'm not really interested in utilising the Eye plus Mokou's. It'd work though, as Mannoth and Vesuvius already pointed out.

e; the reason is simple really, most of my characters are boring.
Последняя редакция: Vipermagi#0984. Время: 23 авг. 2016 г., 13:15:16
I've never understood why you don't write guides TBH. You certainly seem to know...Pretty much everything.

As for it working....I retain my doubts as to the consistency, and as to the value of comboing three uniques for that specific effect.


- Sheepster
The 100 self inflicted fire damage doesn't seem like much, but look at it as any other % based proc chance. You'd want a modest health pool (no 8k life builds) and a lot of regen, because status ailments apply based off of the size of the hit relative to your max hp.

You wouldn't call a 20% chance to gain a Frenzy charge on kill 'low' or 'unsustainable', but if you set your character up right, you should be able to get well north of 15%

I do agree with your impression though, that such a build isn't worth the effort and pre-determined gear slots.
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innervation написал:
The 100 self inflicted fire damage doesn't seem like much, but look at it as any other % based proc chance. You'd want a modest health pool (no 8k life builds) and a lot of regen, because status ailments apply based off of the size of the hit relative to your max hp.

You wouldn't call a 20% chance to gain a Frenzy charge on kill 'low' or 'unsustainable', but if you set your character up right, you should be able to get well north of 15%

I do agree with your impression though, that such a build isn't worth the effort and pre-determined gear slots.

ignite doesnt care about the % of hp dealt, because it always has the same duration. ignite is more like poison/bleed than chill/freeze/shock/stun. that 100 damage is more than you would ever need, since 1 would be enough. all that matters is your chance to be ignited when that 100 damage is taken.
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Dawnmayr написал:

ignite doesnt care about the % of hp dealt, because it always has the same duration. ignite is more like poison/bleed than chill/freeze/shock/stun. that 100 damage is more than you would ever need, since 1 would be enough. all that matters is your chance to be ignited when that 100 damage is taken.


I knew ignite duration didn't care, but I though chance to ignite did. Reading the wiki thoroughly, it doesn't say anything about what the base chance to ignite, or to be ignited is. -_-
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innervation написал:
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Dawnmayr написал:

ignite doesnt care about the % of hp dealt, because it always has the same duration. ignite is more like poison/bleed than chill/freeze/shock/stun. that 100 damage is more than you would ever need, since 1 would be enough. all that matters is your chance to be ignited when that 100 damage is taken.


I knew ignite duration didn't care, but I though chance to ignite did. Reading the wiki thoroughly, it doesn't say anything about what the base chance to ignite, or to be ignited is. -_-

base chance is 0, or 100 on a crit that deals fire damage.

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