The state of PoE True dual-wielding in one image [CORRECTED]
[Removed by Support]
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Скрытый текст
You may think this thread silly, but dual-wielding could use some love.
EDIT: nvm, thread hit by the fun police ![]() CHANGED THE IMAGE SO IT DOES NOT HURT FEE-FEES. PLEASE DO NOT REMOVE UNDER PENALTY OF LAW Oblivious Последняя редакция: Disrupted#3096. Время: 12 сент. 2016 г., 23:35:11 Last bumped15 сент. 2016 г., 11:28:13
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Cleave and lacerate are fine and I don't know what you are talking about :)
Bye bye desync!
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Im talking about the fact that I never feel its worth to go true dual-wield.
It seems all you get is a bit of IAS -hp/es and a bigger budget cause u gonna have to pay double for your weapon Oblivious
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" Yeah, I agree. 90% of the time, you're better off with a "stat weapon" in your off-hand, focusing on defenses or procs. Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you. Последняя редакция: Phrazz#3529. Время: 13 сент. 2016 г., 01:36:06
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I don't remember having ever played an RPG where dual wielding was balanced. I played Rift for a few months after release: it was dogshit first and then they made it amazing. I assume it went through many shit/amazing cycles later on.
It was bugged and didn't work as well as intended in Dragon Age: Origins and it was still the most overpowered style by miles. A dual wield rogue or warrior started off a bit weakish and then quickly became a killing machine. It was the best melee fighter setup by far in Baldur's Gate 2 with the exception of the obligatory Carsomyr +5: The Holy Avenger™ in the party - you just needed arguably the most overpowered weapon in the game to became marginally competitive with dual wielders. Now consider PoE's incredible build versatility and flexibility. How do you make it possible for 1h/shield builds to deal decent damage and not make dual wielding not completely broken? Especially when there are a number of ways to add flat damage to your attacks, which will scale TWICE as well with dual wielding? GGG's solution seems to be to make the only two real dual wielding skills lackluster and I can kinda see where they're coming from. If it's any consolation, dual wielding as a fencing concept is completely misrepresented in video games. video on dual wielding by Lindy Beige, a military history and recreation expert video response by Matt Easton (scholagladiatoria), another historian and also a long-standing Historical European Martial Arts instructor and competitor - the guy knows his swords You have to be realistic about these things. Logen Ninefingers Последняя редакция: Bars#2689. Время: 13 сент. 2016 г., 02:02:30
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Isn't that mathil dude doing some kind of 5L uber killing dual wield spectral throw fucking thing at the moment? Can't be that bad.
Mind you, I think he is using Dreamfeathers or some shit like that, so its pretty much like holding 2 stat sticks. |
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" Mathil's doing uber on basically any builds he plays and he has played about 15 different spectral throw builds. Also, spectral throw alternates weapons for each attacks - OP is talking about 'true' dul wielding in PoE, which is skills using both weapons at once, a.k.a. sweep and dual strike. To be fair, they both achieve good damage output, the problem is the terrible AOE, leading to low clear speed, so nobody plays them. You have to be realistic about these things.
Logen Ninefingers | |
" Well colour me fucking corrected then. I kind of missed the point of the OP, got distracted by the censored wang. |
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" True enough, had that same conversation some years ago with Legatus (the guy that drops by once in a while to marvel at true dual wielding still being crap). Said pretty much the same thing as that instructor guy in the video, dual wielding was a big pain in the ass to learn and took both talent and years of training, it was pretty much reserved for duels and that what we refer to here as 'fake' dual wielding is actually 'true'. So it's probably best to set reality aside here. In game balance terms, it is kinda tricky to hit the sweet spot and games that pull it off aren't that common. 3rd edition D&D games like NwN or ToEE are doing it in a sense that DW isn't always the best option and if it is you pretty much already broke the game. A good recent example is Pillars of Eternity, it has pretty solid battle mechanics overall and we could say all four styles work as intended 1h only = accuracy and crit 1h + shield = tanking dual wield = attack speed (dps vs squishies) 2h = high damage per hit (dps versus tankies) Now, we know that sw+board is supposed to be tanky, 2h is supposed to do the most dps and that DW is supposed to be the middle road. The trouble is that middle roads in general are way too wide in PoE, they overlap and there aren't enough guard rails between, they kinda melted over time. I think it would be possible to have a meaningful fighting style choice in PoE, just not in current PoE. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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" If you are talking about fighting style, single weapon style would be more common, but it is almost never used in RPGs that have both hand slots or is woefully underpowered. The reasoning is as simple as not being able to use a second weapon/item/shield means you are missing big stats. |
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