PSA: Scorching Ray applies Fire Res debuff even with Ancestral Bond
This most probably is a bug but it is still worth sharing
Scorching Ray does not deal DAMAGE with Ancestral Bond but it DOES apply Fire Resistance debuff on enemies despite skill not hitting nor dealing damage It is a gray area as Acnestral Bond only talks about damage but yet you cannot apply EE with Orb of Storms + Ancestral Bond and this is somewhat similar (not identical ofc) situation btw - Scorching Ray is very fun to play (fun in its prime meaning, not 'fun' as in 'OPieOp skill that makes me feel like a god despite me not being able to tell one end of the fireball from the other one') Last bumped12 мая 2017 г., 08:35:33
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"That's where you are wrong, it still "hit". AB says nothing about skills not being able to hit targets, it just makes them do no damage. And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
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well.. Scorching Ray does not hit. Ele Penetration, Life Gain on Spell Hit (from Cybil's) and a slew of other on hit effects does not apply
this one however does |
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" Seems to have two instances... One is the damage instance, the other is the debuff instance. Debuffing without dealing damage seems reasonable with AB in mind. [quote="ScrotieMcB"]It's just, like, people's opinions, man.
But I cannot respect motherf♪♫♫♪rs calling something a simulator, when it isn't one.[/quote] Mors edited this post first. |
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Does seem reasonable. BTW, curse on hit on i.e. self-cast Ball Lightning does work with AB as well.
Remove Horticrafting station storage limit.
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so why does the EE fail to work?
EE - enemies you HIT with ... (there is nothing about doing damage to them) either EE is bugged with Ancestral Bond or Scorching Ray breaks the rules |
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" EE works in the sense that, if you don't deal damage, it can't proc the damage related debuff. And of course EE requires incremental damage, but I'm sure you know about that already. [quote="ScrotieMcB"]It's just, like, people's opinions, man. But I cannot respect motherf♪♫♫♪rs calling something a simulator, when it isn't one.[/quote] Mors edited this post first. Последняя редакция: Sure_K4y#1656. Время: 20 нояб. 2016 г., 09:33:11
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nothing of this what you said can be found in the descriptions of relevant skills/mechanics
EE requires a HIT - and i know that (there is nothing about dealing damage with that hit) AB - you cannot deal damage yourself (nothing about a hit - thats why Curse on Hit works) yet you cannot apply EE with Orb of Storms while AB. why? if 'it is obvious' - then the Scorching Ray should not apply its Res debuff neither as it 'doesnt make sense' it is clear case of 'system' that is not really a system but case-by-case application and there are two contradicting cases. one of them is wrong. ill let GGG decide which |
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" You cannot apply EE if you run AB and self cast OOS, because you don't deliver an instance of incremental damage. Or rather, you deliver an instance of "0" across the board, which means the game has no basis on which it can determine which resists EE should lower/increase, thus resulting in a "no-proc". A "hit" always required incremental damage. Which is the reason searing bond cannot apply curses via CoH. It kinda goes down the same route as EE. In terms of game mechanics, a "hit" can only be applied by skills that deliver damage incrementally. And as I said before, an increment of 0 is unable to proc EE, because the effect of EE is based on damage received on the monsters' end [quote="ScrotieMcB"]It's just, like, people's opinions, man. But I cannot respect motherf♪♫♫♪rs calling something a simulator, when it isn't one.[/quote] Mors edited this post first. Последняя редакция: Sure_K4y#1656. Время: 20 нояб. 2016 г., 09:45:10
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this is your interpretation of what is going on and why
skill description says only 'being hit with elemental damage'. there is nothing about DOING damage (maybe because it would include DoTs, or maybe because that wasnt their intention). unless Mark_GGG steps in and explains what is going on ill stick to the knowledge at hand: the skill descriptions personal interpretations.. are cool and i can even agree with yours but these are only derived guesses " Life Gain on Hit + Reckoning + Dyaduss Belt + Phys weapon. entire combo deals ZERO damage yet LGoH still applies. maybe it is a rounding error or something but ive found that interesting interaction a year ago or so Последняя редакция: sidtherat#1310. Время: 20 нояб. 2016 г., 09:47:21
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