[3.4] Fire Nova Mine - Perfect League Starter - Low Budget - FAST - HC Viable
" If you didnt spec into crit yet (if you are not at least lvl 85 yet) go for controlled destruction as fifth link, if you went full crit , go critical strikes gem. Trap and mine damage would be 6th link. Clarity also lets you cast for free when you run fnm on life, that way you have the full life regen as a defensive stat while vaal clarity is up. Check out my Fire Nova Mine Guide (3.2) : https://www.pathofexile.com/forum/view-thread/1774498
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When should I switch to covenant? (recommended hp, lvl...)
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Check out my Fire Nova Mine Guide (3.2) : https://www.pathofexile.com/forum/view-thread/1774498
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So if we are running this on hardcore and following the Path of Building HC endgame 2 tree we won't use immortal call because we won't generate endurance charges?
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" You dont need endurance charges for immortal call to be procced, EC's only makes IC last longer, but there is a base duration even without any charges that keeps you safe from chain damage like several rhoas charging into you for example. There is no version of my build in which you generate Endurance Charges. Check out my Fire Nova Mine Guide (3.2) : https://www.pathofexile.com/forum/view-thread/1774498
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Check out my Fire Nova Mine Guide (3.2) : https://www.pathofexile.com/forum/view-thread/1774498
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UPDATED Ascendancies for 3.2
Check out my Fire Nova Mine Guide (3.2) : https://www.pathofexile.com/forum/view-thread/1774498
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What do you think of taking the new and improved born in the shadows node, instead of explosive experts? Seems like a lot of survivability especial for HC.
Cannot be Blinded 10% reduced Damage taken from Blinded Enemies Nearby Enemies are Blinded 30% increased Damage with Hits and Ailments against Blinded Enemies 25% chance to Blind Enemies on Hit 4% increased Movement Speed 10% increased Elemental Damage VS. 20% increased Area of Effect 20% increased Area Damage Damage Penetrates 10% Elemental Resistances 10% reduced Damage taken from Traps and Mines +6% to all Elemental Resistances 10% increased Elemental Damage |
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" Hi, yes thought about this myself, so when you play HC you might consider taking that node but I personally still highly prefer 'Explosive Experts' since it has that mini 'fire pen'gem with 10% penetration which is a lot of damage since it is more damage and therefore multiplicative. The 30% inc damage vs blinded enemies is only additive so overal 'Explosive Experts' will give you way more damage than 'Born in the Shadows' .... too good of a node to sacrifice in my opinion. But in the end it's really up to personal preference and both choices are viable. Check out my Fire Nova Mine Guide (3.2) : https://www.pathofexile.com/forum/view-thread/1774498
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Is this build good in groups? I'm planning on starting next league using it.
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