Cast when Damage Taken Support Broken?
Rejuvenation Totem not working with Cast when Damage Taken Support.
I can't seem to get it to worked checked skill lvl's and everything. Bugged? or is there a reason it doesn't work with Rejuvenation Totem? Last bumped2 дек. 2016 г., 15:58:49
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The Wiki says that Cast when Damage Taken can’t be used with totems. I don’t know why that is and don’t see any mention of it on the tooltip or anywhere.
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It was too powerful and changed shortly after CwDT was added to the game. You used to be able to put decoy totem on it and it was awesome from a player viewpoint but not so great from a game balance viewpoint. It was pretty much a must have setup even moreso than the current CwDt Immortal Call setup.
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I mean that's skipping a few details. Totems are no longer Cast, they are instead Placed, hence Totem Placement Speed being a thing. This was done to equalise Totem placement speed between casters and attackers - Totems were pretty awful for attackers with low Cast Speed, but super quick for any decent Caster. Because Totems are no longer Cast, they cannot be triggered by Cast when X. This was more of a very convenient side effect than the main goal. |
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Well that's just freaking stupid. They should remove the spell tag from the skill if spell suport's don't work on it.
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Gem tags tell you literally nothing about what Supports do and do not apply.
The Spell tag is there because the Totem casts Spells. The Spell tag allows item modifiers that specify "Spell Gems" to apply (Lifesprig, for example). |
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" WTF are you talking about? So if a skill gem has the tag projectile I know a support gem that affect projectiles affect it. If I cast a spell. No matter if it is placed or not it's a spell in my book. And therefor a support gem that says it affects spells... should also affect it. Pretty simple. Not every totem has the spell tag. So lets say its the Totem that cast the spell. Then shouldn't the totem also only be able to cast its spell when it takes damage? That is if I put the support gem in question with it. At least then I would be satisfied. For a spell support gem to have no affect on a skill gem that has the spell tag is stupid. At least in my opinion. I don't understand why you even bring up your last sentence. What are you trying to say. That the spell tag is only there so I can think about other things that happen when I cast the Rejuvenation Totem SPELL!!! And not for how a spell support gem affects it? That it only works one way? That just seems like full retard mode if true. A spell is a spell. If I have an effect like lifespring that is triggered by casting a spell, then why in the world would an effect/skill/(unique item)/(whatever thing) that modifies a spell not modify it? I understand the need to balance things, and maybe the combo is just too good. But really GGG made the skills they can blame them selves for it. But what I don't get is how you can justify the inconsistent terminology. Just because you don't want a skill to work with a single support gem. Either make it work like it should, or remove the incorrect misleading tag. There are a few support gems out there that are confusing. *Cough* Cast on crit *Cough*. But the one thing that is there are tags, and they are usually accurate and helpful. I don't understand why you think they are not. Even culling strike support skill gem not having tags is helpful. Makes me assume it effects all damage skills. Even though it didn't seem to do anything on my Righteous fire skill gem or Scorching Ray. I just assumed it as a bug. One that didn't bother me enough to come to the forums for. But this miss use of the spell tag on totems bothers me way more. So if gem tags tell you nothing about what they can be supported by. Then they are pretty much useless. As even in your example lifespring is supported by things having the spell tag. Isn't that the whole freaking purpose of the tags? To let you know what they can and can not be supported by/for? I really don't get what your saying dude. Maybe your saying in GGG attempt to balance there broken crap that they have made tags useless. It is the only thing that I can guess that makes sense of what your saying. Последняя редакция: TheLockedGuy#0038. Время: 2 дек. 2016 г., 05:56:54
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" ...You're a bit daft aren't you. I explicitly was talking about modifiers that specify "SPELL GEMS", hence the quotation marks. +1 Level of socketed SPELL GEMS. That is the only thing a Gem tag tells you with any degree of certainty - that it benefits from that one Gem level modifier. Scroll to the bottom (or ctrl+f "tag"). " CwDT doesn't link up in the first place, so its modifiers do not apply to the Totem. Последняя редакция: Vipermagi#0984. Время: 2 дек. 2016 г., 06:32:06
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Who's daft?
It's still a spell. You didn't make any new distinction. You used the same exact argument as though it was going to change something. Well I guess you also pointed out another problem in your last sentence. Just how inconsistent GGG is. Here think about this for a sec. If I use a minion skill such as raging spirit or even zombies. Don't they get the affect of the support skills like fortified? If I use a spectral and put on spell echo then the minion I get also gets spell echo. Same goes for anything used by spell totem. As long as it is linked correctly. So if the totem is casting the spell instead of me casting the spell of a totem. Then the totem's spell should be affected. The spell tag shouldn't only work one way. That's what you don't get. If me casting the spell "Rejuvenation Totem" triggers the effect from lifespring. Then a support gem that changes how a spell is cast should also effect it. I don't care how the spell is cast it is still cast weather it is a channeled, placement, or an instant spell. If they don't want "Cast on damage taken" to work on specific spell types it needs to say that. If they don't want totems to work with it because its too OP. Then they need to remove the spell tag and anything else that it's OP spell type might trigger like lifespring. To me this is just stupidity. And your argument isn't really making any sense. As it is you who is misunderstanding what the tags on an skill are for. Maybe it's because GGG have stupidly broken there meanings and just don't give a crap about correcting it. Последняя редакция: TheLockedGuy#0038. Время: 2 дек. 2016 г., 13:22:08
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" You are, you are arguing the toss about something you do not understand in the slightest and to top it of you are arguing with someone who has such an obscene amount of game knowledge that GGG have deemed what he knows about the game worthy to be a valued poster (basically he knows his shit well enough to stand in for the devs) GGG could post here and tell you the same thing but why should they waste time when the correct answer is already here Ancestral Bond. It's a thing that does stuff. -Vipermagi
He who controls the pants controls the galaxy. - Rick & Morty S3E1 |
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