chris PLEASE stop making me want to commit sudoku

Not all skills can be (nor should be) super fast clear speed. Obviously if Blight is too slow for your style of play then don't use it. Sudoku, on the other hand is just playing the numbers game. That is what the flippers do by playing the PoE commodity market game. So only connection between Sudoku and mob killing with Blight is in knowing how the skill damage will stack best for more dps.
"You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration.

The perfect solution to fix Trade Chat:
www.pathofexile.com/forum/view-thread/2247070
Well for having wither, threee very potent pure damage support gems, vulnerabilty and pretty baller spell damage on the equip ... this is kinda slowish.

I don't know if rapid decay is the best solution tho because you lose a lot of stacks all the time. I think skill duration is one of the more important things to calculate in wiht this skill. Together with wither probably a temp chain blasphemy could serve very well, also for defensive purposes.
With the AA, temp chains, blight and wither you could practically make enemies stand for several seconds. With increased skill effectiveness even more so.
They should reduce the number of maximum stacks and increase the damage proportionally. That would improve the clearspeed while leaving it in the same area for single target. And some 15-20% increased AoE would help. Maybe add it as a column for gem levels.
"Into the Labyrinth!
left step, right step, step step, left left.
Into the Labyrinth!"
I see some people in here saying the clear and damage in my video is perfectly fine, even though it took several seconds to clear white mobs and even longer for blues and rares, not to mention how long it took for the bosses, ESPECIALLY Malachai. All this despite the fact that I have what is probably an unnecessary amount of spell damage on top of taking practically every Chaos/DoT node at the top of the tree as well as dedicating most of my gem slots to making Blight deal even a little damage. I even attempted running low life and it was hardly an improvement.

The fact is this spell is probably right down there with Elemental Hit, maybe even below. It deals pitiful damage and the DoT is no better which takes F O R E V E R to ramp up, the AoE is tiny despite having ~80% Increased AoE, and what's sad about that is other people have upwards of 100% AoE and it's STILL small. It was said it wasn't meant to be spell used on its own, but instead a compliment to ED+Contagion builds, but the thing about that is they already compliment each other and there's simply no room in those builds for Blight. Even if you did manage to fit them together Blight wouldn't be doing the damage, you'd barely notice it because ED+Contagion would still be doing all the work.

I really like this spell and I want it to be good because it makes you feel sort of like a death knight unleashing waves of death and decay, but in practice it's more waves of disappointment and the enemies only fall over because they feel bad for you.

All that said I'm going to close this post out with some suggestions to potentially make this skill better for everyone, maybe it'll get seen and taken into consideration, who knows.

- Change Blight into a full on FLAT DAMAGE spell and REMOVE the DoT entirely
- Increase base chaos damage by 40%, making it a 75% increase at level 20 after the initial "buff"
- Increase damage by 25% per stack
- Reduce maximum stacks to 5, adding up to 200% damage at max stacks
- Increase forward range by 30%
- Increase AoE at 20% quality by 5%
- (Might be OP but throwing it out there anyway) Release a pulse of Chaos every X seconds while channeling at 5 stacks that reduces enemy Chaos resistance by X% over X seconds, the time it takes to trigger a pulse can be reduced by cast speed
Последняя редакция: Gongoosus#7976. Время: 8 дек. 2016 г., 18:15:46
My Scion cracks 100mil/h in dried lake with self cast and two totems. Not meta but not elemental hit either. Sure, it takes a few seconds for mobs to die, but by that time, you're already on some other pack, inundating them with Blight. It clearly does not need massive boosts to be good.
"Into the Labyrinth!
left step, right step, step step, left left.
Into the Labyrinth!"
That's Dried Lake.

A level 67 zone that might as well have been designed to run through for high exp/hour with minimal time and effort regardless of your build and gear. I even have a video taking Blight through the lake in contrast to the Harvest run, notice how much longer it took and the difference in monster level is only a whopping three.
How about another 35% more damage.
IGN: Arlianth
Check out my LA build: 1782214
"
Nephalim написал:
How about another 35% more damage.


Magic eight ball told me 7%.

I reckon we roll with that for consistency's sake.

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
"
Nephalim написал:
How about another 35% more damage.


Well it's a stacking DoT spell with low base damage and scaling, I feel like it would take a lot of X% buffs before it became even slightly decent if they were to go that route.
"
Boem написал:
"
Nephalim написал:
How about another 35% more damage.


Magic eight ball told me 7%.

I reckon we roll with that for consistency's sake.

Peace,

-Boem-


Still more than what glacial hammer got.
IGN: Arlianth
Check out my LA build: 1782214

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