[3.14] Flame Golem 101 - Complete Guide To Golemancy, ✔️All Bosses Down, ✔️Necro, ✔️Elementalist

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Последняя редакция: Besovskii#1866. Время: 29 авг. 2019 г., 18:05:16
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Besovskii написал:


We should know soon. But damn, I don't want 100% spec node gone :(
Interesting changes if correct.

Скрытый текст
Losing the Spec node on the face of it seems like a pretty big nerf but it might not be too bad if specs are now going to scale with gem levels as we think they might. Getting a 21/20 Spec gem will now feel better than it used to (if anyone even bothered before). Plus you should still be able to get a lot of the generic minion damage and possibly the life too on a couple of good convoking wands; especially if they have + minion levels too. Putting your spectre setup in your SotL with a lvl 4 empower might also be a thing now. I'm willing to bet that even with relatively modest investment we will likely be able to get at least to and potentially past where specs are currently now. With high investment it could be MUCH higher.

Plus we now have the benefit of having more damage on our golems which will be really nice. Especially once you pick up the extra one on the tree. That will be great if you run 4 FG + 1 "other" golem as each primordial harmony will be giving 40% inc minion damage. 3 FG + 2 "others" might also be viable now. This assumes you run clayshaper + victario's which I would think is likely early on. I guess later on in the league dual convoking wands and going down to 4 FG's may become preferred providing they have good enough clear.

Bottom line - I expect that if gem level is what dictates spectre health / damage going forward we should be in good shape!

"
real or fake?


"
We should know soon. But damn, I don't want 100% spec node gone :(


"
Interesting changes if correct.


Please see next post.
[3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f
Последняя редакция: mika2salo#7776. Время: 30 авг. 2019 г., 18:32:56
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hm...
leak not fake
wtf? =)
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Besovskii написал:


"
Besovskii написал:
hm...
leak not fake
wtf? =)


Hey :)

Well, this is pretty much more than I was wishing for. This was sent by GGG , so it's the real deal.

1) MINDLESS AGGRESSION

We gain access to more important nodes. 30% movement speed is huge buff added with all other good stuff in the node.

2) BONE BARRIER

By adding 1x Golems from the skill tree and changing armor to "Vis Mortis", we have 5x Golems, 4x Specs and 1 Animate Guardian = 10 minions. This results in :
- 10% Physical reduction
- 30% elemental resistances
- 30% faster recovery rate to ES and HP
- Bone armor

This is one massive defensive buff for the build. Builds only real weakness was physical damage, and with this we get 10% free reduction + how much Bone Armor will reduce.

"Bone Armour is a Guard skill like Steelskin that also applies to your minions." - Natalia_GGG

3) COMMANDER OF DARKNESS

Caps minions elemental resistances and raises chars resistance to +50%. With Aliras +15 elemental resistances and all resistance nodes from the tree gearing will be super easy and we can stack chaos res on about any rare item now.

Heavily over-capping also makes build immune to Elemental Weakness.

If Minions are tanky enough to tank without capped resistances or can be capped other-vise, this node will most likely change.

4) MISTRESS OF SACRIFICE

For block variant, this will boost block chance even higher than what it was. With physical resistances from Bone Barrier + Bone Armor it will be much safer to kite through physical mobs.

Block chance will be :
- Shield = 25%
- Bone Offering = 26% => 51%
- Rumi's Concoction = 20% => 71%
Total : 71% chance to block attacks

Spell Block
- Shield = 15%
- Bone Offering = 26% => 41%
- Rumi's Concoction = 10% => 51%
Total : 51% chance to block spells

51% Physical block which is almost permanent, 71% with Rumi's flask and it has multiple charges. This added to other physical damage taken reductions will be HUGE upgrade.



Other great nodes :

5) UNNATURAL STRENGTH

Will be most likely picked for non-block variant. Nice boost to overall damage if Specs scale well with added levels.

+2 Levels to Animate Guardian makes it much more tankier against endgame bosses.

Build can also drop Clayshaper + Shield for dual wielding new "+1 level for all minion gems" wands to reach very high level minions.

6) ESSENCE GLUTTON

Works nicely with builds 1-button Winter Orb -> Desecrate -> Offering combo. We get tons of Energy Shield regen while getting block chance and triggering Elemental Equilibrium by pressing only one button.

50 Mana regen per sec boosted by additional mana regen sources is very strong if going for "Mind Over Matter" and using mana as additional life.

7) PLAGUEBEARER

Works great with builds 1-button Winter Orb -> Desecrate -> Offering combo. Boosts Flame Golems area of effect, which means that more of Flame Golems orbs can now overlap, creating shotgun effect on their damage.

Also reduces physical damage even more by 10% added to Bone Barrier.

8) CORPSE PACT

Chill and Shock are very useful against bosses.



Pretty much all nodes are great or at least useful. I have very hard time deciding what nodes to take expect for the Mindless Aggression + Bone Barrier which are default choices.

Builds damage is already very high as endgame bosses can be killed in seconds. This is why I'm mostly leaning towards more defensive nodes, but I guess that we will see almost all possible combination as players own variants as all nodes work with builds default setup.
[3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f
Последняя редакция: mika2salo#7776. Время: 30 авг. 2019 г., 19:38:47
This is hard, I like a lot of the options.
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sumfight написал:
This is hard, I like a lot of the options.


"
Besovskii написал:



Hello :)

Yep, I guess I have to fine-tune the final Ascendancies when we get PoB -data. At least 4th Ascendancy will be very close to "Pick your favorite", as there about 3x choices that work equally well for different play-styles.






Raise Specter got some changes also :

Gem now grants 2x Specters

This is very nice buff, and I hope this doesn't mean that they take extra Spec away from the passive tree. I can't imagine anyone going for the nodes if the Spec gets taken away, so seems unlikely

Raised Spectres are Level 80

Specters are now summoned directly at level that gem gives them. This let's me clear few pages of Spec info from guide as Specs are much easier to use, thx GGG!

This let's us resummon our Specs if they happen to die in map. It also let's us summon Specs directly in our hideout, which can spawn only one type of corpses and makes raising 4-5x same Specs easy.

Spec max level dropped from 84 -> 80, but can now be raised higher with levels.

Using Spec gem level 21 with Empower seems now much more viable than before.

I simulated dropping both Specs level from 84 -> 80 AND dropping Soul Weaver from the current PoB. I still had about 2/3 of damage left, and I'm not sure how much we will get increased damage from the Ascendancy or new minion nodes yet. DPS seems fine and can easily be boosted to old values or even over with +3 level to minion gems helmet, Empower, +2 level from Ascendancy or swapping Clay Shaper to new wand with "+1 level to all minion gems"
[3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f
Последняя редакция: mika2salo#7776. Время: 31 авг. 2019 г., 14:39:41

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