Predict 3.0, win a Mirror of Kalandra

we will get our mana and life globes as craftable items, this fixes the well known prpblem to waste currency on anything but that, untill 3.0!
"don't worry GGG, it's ok!"
My 50 cents:

Core problem of every ARPG as I see it: optimal play makes you stick to limited set of game zones, farming the same locations over and over. New mechanic makes every story/act zone rewardable in some kind, so you don't lose in terms of performance.
Suggestions I support:

Brand new, without flaws, set mechanic: http://www.pathofexile.com/forum/view-thread/117837
There are some very good ideas in this thread. I hope GGG is reading it carefully.
"Gratitude is wine for the soul. Go on. Get drunk." Rumi
US Mountain Time Zone
Problem: Loot you pick up while leveling is worthless. I don't even pick up most rares while leveling because I know that when I get to level 70 I'm going to be replacing everything anyways.

Solution: Gear that scales as you use it. If you find a really good rare item for your level 20 character and you keep using it while you level, it will still be usable in the endgame.

This can be implemented in multiple ways:
• Items level up and gain better stats, just like gems.
• Affixes scale with character levels. Instead of T1 ES being 136-145, it's 52-61 + your character level (Up to a maximum level, 84 in this case. A level 100 character should not have more powerful items than a level 90 character)
• Prophecies for non-unique items.
• Upgrade item base to the next tier recipe.
Последняя редакция: Deadly4ce#2352. Время: 7 февр. 2017 г., 19:48:16
Probably something to do with the leveling experience being boring . Maybe it will be that once you have went through the game (done all quests) once with one character in a league, you won't have to do the quests again with your next characters and will have acces to so kind of fast leveling content.
Последняя редакция: Slayer418#2015. Время: 7 февр. 2017 г., 20:10:50
cow level
Leveling has some problematic properties:

-Very structured which makes it conspicuously repetitive after playing it enough.

-Too different from the endgame which adds salt to the wound.

-It has some quest rewards that are somewhat hard to move (Ascendancy Points, Skill Books, Bandits).

-Story wise the difficulty system makes no sense.

My guess is that the new leveling system will use the labyrinth technology to structure the acts and place all the rewards and quests, it will have endgame like properties to ease you into it and it will be mostly about reconstructing Wraeclast because you already punched God/Cthulhu in the face.
Add a Forsaken Masters questline
https://www.pathofexile.com/forum/view-thread/2297942
1.ability to make a toon that will be leveled according to the highest act/difficulty you did
2.ability to re roll toons like change a shadow into a witch
3.ability to farm desired items at a certain areas(unique that your looking for will now appear at said spot)
4.ability to mirror a toon and have 2 of same level/class
Fishing. when do i get my mirror?
My guess: Mercenaries have been added to the game. Like those from Diablo 2 that run around and kill everything for you :)
"The key to winning any fight is simply staying alive."

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