LavaBurst

Can you recommend any other 6l setup (with support gems) for map clearing except flciker strike?
IGN: Boyan
Im struggle in Maps... the Clearspeed is SLOW.

Is there not another gem (or 2) i can swap for clearspeed in max 1-2min?
my runs are currently taking around 5-10min...
Note: Bosses dies in like 5 seconds.

Molten strike for Map-Trash clearing is just NOT effective

"Fact concluded"
... using "Fat wallet" Physical version build.

Any tips for fixing it?

(also i still dont see the proper LINKS-OF-GEMS for the FAT WALLET).
The weapon only shows 2 gems... could you add it below in the TEXT
1.
2.
3.
4.
5.
6.
- Gems in order of Priory and that should be combined? please || THANKS
Those whos the shyest are normaly the strongest, when time demands it they will step up and save the people from the end.
- The blindest are those who think they above others and tries to control it.
Последняя редакция: SevenSinsOfHell#2921. Время: 14 авг. 2017 г., 20:52:12
It's still unclear to me where the "8 orbs" comes from, referenced throughout the build. Molten has 3 orbs base, +3 from helm enchant, and the author says the jewels and dying sun aren't worthwhile because they increase the spread. Wouldn't that be six?
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tonystarts написал:
It's still unclear to me where the "8 orbs" comes from, referenced throughout the build. Molten has 3 orbs base, +3 from helm enchant, and the author says the jewels and dying sun aren't worthwhile because they increase the spread. Wouldn't that be six?


Autor says that 2 wildfire jewels would be unnecessary, but 1 should be.
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Boyan написал:
Can you recommend any other 6l setup (with support gems) for map clearing except flciker strike?


i am using infernal blow seems to scale with our % fire dmg
moooo
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im666im666 написал:
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Rupenus написал:
after you have 4% or more life regen it just adds another layer of frenzy generation

Hmm i don't get it, what do you mean by regen if we use VP?

I've pushed flicker DPS to ~9k tooltip in HO and unfortunately it still feels a little bit weak
How can a man do the math about gem setup for flicker (in generell for MS/Flicker)?
We are following crit/critdmg mult. at the moment but isn't full elemental better? Speaking of possible support gems for flicker and maybe MS while both scaling very good with fire damage (better than crit?):
Immolate; fire pen; chance to ignite; added fire dmg; burning dmg;

Just some ideas to help ur imagination. I hope more experienced players can clarify.
Thx for the guide im enjoying this build so much.
"
Wasistlos7 написал:
How can a man do the math about gem setup for flicker (in generell for MS/Flicker)?
We are following crit/critdmg mult. at the moment but isn't full elemental better? Speaking of possible support gems for flicker and maybe MS while both scaling very good with fire damage (better than crit?):
Immolate; fire pen; chance to ignite; added fire dmg; burning dmg;

Just some ideas to help ur imagination. I hope more experienced players can clarify.
Thx for the guide im enjoying this build so much.

We need crit though as it's guaranteed ignite
Is there any chance we can make lacerate work? it looks like the only viable map clear tool left, infernal blow is melee (or i'm being too picky lol)
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im666im666 написал:
Is there any chance we can make lacerate work? it looks like the only viable map clear tool left, infernal blow is melee (or i'm being too picky lol)


think this build gets way better with exqusite blade + auras and the red dream jewel for immortal call
moooo

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