[3.0] WanderFinder Under 1ex Guardians/Shaper no problem.
" Did you compare deadeye with raider as well with low gear? Heard many people recommend that until dying sun |
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is this build still viable
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" Should be fine, had to do a few modifications on tree and went for 4th jewel to fit Conqueror's but DPS and HP is pretty much the same, Lycosidae got a little hp buff as well. |
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" I'm running this build exactly as is (see my IndyLives char) in Harbinger. I invested nothing til end of acts then around 60c for running white and yellow maps, then around 120c as I am now working on red maps. I moved off the Ezomyte Hold at level 75 and off the Piscator only at level 85! It's very satisfying to blow up mobs in one shot literally all the time. All the flask bonuses combined with a Quicksilver of Adrenaline make you so fast random hits on you dont seem to register. Running through the lab is also a breeze. I read through this thread and saw that some of your are having trouble with survivability. I'm not. Only the bosses can hurt you, but I dont get "one shot" as some have suggested. Some tips: - Is your Basalt flask always up? It should be. - Use a Decoy Totem with added resists and duration. That thing is OP. The bosses go for those invariably while you dps them. You dont even have to move. - Molten shell with CWDT lvl 4. - Maxed resists - I have 4239 life. Seems low but it works. Pantheon: I'm using Soul of Lunaris. The minor god varies depending on the map mods. Ryslatha is nice for lab traps which I tend to be bad at. GL all. |
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" Interesting. Why only cwdt level 4? By res cap do you have enough for -res map mods and curses? I assume you can remove the ezomyte hold when you get some accuracy but I only saw you having 150 or so accuracy from gear. Does that suffice? Im having the same issue as some others with Bosses killing me very easily. Level 81 I sometimes get killed even in T6 maps and stuff. The boss in T7 something Keep just reks me with teleporting from behind and attacking all day. Will try to see if vaal skeletons help though |
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" We dont need any accuracy at all thanks to the Lycosidae. Our hits cant be evaded. I dont have enough for -res map mods and curses but it hasn't stopped me from doing them. I have never re-rolled a map, not even once. Everything but the bosses die off-screen. The boss succumbs to Decoy Totem and Vaal Skelles which lasts 32 seconds for me! No boss lasts 30 seconds. Which T7 are you having trouble with? I'm fine up to T12 now (I just dont have higher maps yet to try). Uber Izaro requires fancy foot work since we cant use the skelles and I tend to get caught up in the stupid traps. He cant be tanked, that's for sure. CWDT lvl 4 seems to be a nice balance of not triggering to fast and not too slow, but I'm no expert. |
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hey what about the yriels fostering ? can i replace belly for that one ?
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Lets say I'm using Rats Nest atm with no Barrage Proj enchant. Is it worth losing the ~70 crit by switching to a +2 Proj Devoto's Devotion? I've heard more projectiles adds a significant amount of damaage, but I'm not sure if it's losing 70 increased crit chance good.
I'm asking because 2 proj Rat's Nests are 23ex+ whereas Devotos is like 160-180c/4ex |
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" 2 proj should give you more damage than the extra crit. " Belly should be better for tankiness but it should be fine, i still use a rare eva/es with hp and res. |
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" Is there a way to use Path of Building (or another program/calculator) to calculate how much DPS more projectiles gives to Barrage? That'd be a pretty useful here. Obviously I don't wanna spend 4+ex on something that's actually worse than what I've got. |
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