[3.x - Discontinued for now] Burning Spectres - Torch the Atlas - HC Shaper, Elder, Uber Atziri

Like a lot of people, my game crash from time to time.

No worries for 2-3 hours and then I could not finish the last 2 maps.

They had all 2 of the burning groud and these are the only ones since I started playing.

Maybe a track?
what are some good spectres to speed farm maps? Wicker man? Or are there better ones
How do you do the 30-40 second DPS test for the spectres? I would like to test is the 30% more elemental damage helmet essence craft works for the spectres. I see that you are killing the same mob, but where do I find it, what level spectres do I use and how do you set it up?
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ImAncient написал:
How do you do the 30-40 second DPS test for the spectres? I would like to test is the 30% more elemental damage helmet essence craft works for the spectres. I see that you are killing the same mob, but where do I find it, what level spectres do I use and how do you set it up?


It's work with both spectres (gloves with DoT and helm with Ele dmg). For tests good choise dominus 2 stage. Decent life pool, only 15% fire res, pretty big to be damaged all time. Dont worry about overlvl, your spectre got equal lvl of area (32).
I am testing these after I ripped on my Solar Guard summoner. Clear speed is definitely lower and it is not up to my liking which is why I opted out for a Convocation enchant over block or damage.

IT's good and I will test a bit more but once i hit 90 I think it's back to Solar Guards for Breach farming and Wicker/Vanguard if I want to do Shaper.
IGN: MyOtherRangerDied // DontBeStupidAndDieAgain // GenericSporkerWitch
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FeelsGoodMan! Level 81 and first Shaper kill ever on hardcore :D
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liquidSG написал:
I am testing these after I ripped on my Solar Guard summoner. Clear speed is definitely lower and it is not up to my liking which is why I opted out for a Convocation enchant over block or damage.

IT's good and I will test a bit more but once i hit 90 I think it's back to Solar Guards for Breach farming and Wicker/Vanguard if I want to do Shaper.


I'm lvling with both setups, and wrote about that before. Solar guards for map clearing much better, but for "boosting" it u need sacriface tons of survivability (no bone offering, worms ring with haste, probably victario, swap minion life nodes to minion cast speed). It's not a big difference in exp/hour in t11-13, but when u lvling in t15-16 feels so good with burning squad and tons defence. :].
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chieftainkys написал:
I'm sorry if this question has been asked before, but why do you have both Bone and Flesh Offerings in your setup? I thought you can't be affected by two Offerings simultaneously.

Also, what spectre composition do you recommend for map clearing — 2/2 split or 3/1 in favor of Wickers or Tukohamas?


1 whicker
3 Vanguards
Wouldn't it be better to equip Dyadus in both weapon slots? You would then get 200% increased burning damage taken by enemies that the Guardian hit, instead of just 100%.

The way I would probably do it, is just equip the guardian with Icetomb, two Dyadus axes and nothing else. Then, whenever it falls to low health (against a boss like Shaper or something), I would animate random helms/gloves/boots (probably picked up and dropped in the boss room), healing the Guardian for 25% life each cast (as stated on the wiki page for the skill gem).

The way I see it, Animate Guardian ought to be built as an expendable minion like Animated Weapons, rather than as a permanent minion that you invest more than 1c into.
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HHHHHH написал:
Wouldn't it be better to equip Dyadus in both weapon slots? You would then get 200% increased burning damage taken by enemies that the Guardian hit, instead of just 100%.

The way I would probably do it, is just equip the guardian with Icetomb, two Dyadus axes and nothing else. Then, whenever it falls to low health (against a boss like Shaper or something), I would animate random helms/gloves/boots (probably picked up and dropped in the boss room), healing the Guardian for 25% life each cast (as stated on the wiki page for the skill gem).

The way I see it, Animate Guardian ought to be built as an expendable minion like Animated Weapons, rather than as a permanent minion that you invest more than 1c into.


Obviously Dyadus 100% increased burning damage taken doesn´t stack.

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