[3.6] Zombiemancer - High Survivability - End Game Viable
But if they start to miss attacks again when we use Haste gem, this might not be the best idea tho..
aren't there any other useful aura skills? Maybe useful defensive ones!??? EDIT: What if we would change the colour of our sockets to -1 blue +1 red for Ruthless in addition to Multistrike?? On PoB this looks insane.. OR: Concentrated effect?? What does this gem actually do? On PoB it increases Minion damage a lot!! Thoughts??? Последняя редакция: Dan_Rey#2146. Время: 26 июня 2018 г., 16:08:05
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" ofc it would boost dps insane - but dps isn't definitely the problem with zombies. you'll lose the fast farming options (it's really significant slower without minion speed). but if you want to use it only for even faster boss farming, then change a blue to red and put speed out for ruthless f.e. |
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Ok thx.
How did you get 2 enchantments on your corrupted shaper's touch? (%life and cast on hit)? PS: I think damage output is higher if we use concentrated effect instead of Minion Speed because: 1. they never miss cause they only 'slam' 2. concentrated effect increases slam dmg Thoughts? |
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Really love this build and its Survivability!
Maybe a bit off topic, but anyone knows a similar build in terms of Survivability? Maybe some RF build or so? |
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Hey interesting news here:
I played a Dark Forest T14 map and noticed a corpse of a mob and it said "grants power-charges" like the apes for "frenzy charges" but now for power.. ..unfortunately I don't remember the name of the mob. Do you know the name or where to find it??? appreciated! Cheers |
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Host Chieftans grant power charges just like Carnage Chieftans - fields act 7 for both.
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Thanks!! .. but it's not possible to recast them with desecrate in High maps to give them enough toughness! They just don't show up after casting desecrate..
Anyone knows why?? Thanks. Последняя редакция: Dan_Rey#2146. Время: 28 июня 2018 г., 17:48:16
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Not going to read the entire thread but with your second CWDT setup:
Second 'Cast when Damage Taken' setup: Level 1 CwDT Level 1 Desecrate Level 1 Convocation Level 1 Immortal Call Why do you leave Desecrate, Convocation and Immortal Call at level 1 when you can get them to 7, 5, 3... to me it makes no sense for them to be level 1 when it can go up to 38 and below. |
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What about getting Bone Sculptor as a last ascendancy + Magna Eclipsis shield with skeletons gems ?
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" Maybe you are just that unlucky after 20+ Desecrate? I know that you cant Desecrate "Knitted Horror" monsters, so it's possible that you also cant Desecrate those though. But I would not recommend using them anyway, Zombies dont benefit much from power charges. Having two Spectres that cast frenzy charges instead of only one to help keeping them at max charges is better. " Those gems dont do anything for this build with levels (The heal from Convocation is irrelevant). " Slow, expensive and unnecessary. Shield has no resistances and you would also need to give up the 20% all resistances from "Commander of Darkness". This makes your rings and the belt super expensive to cap your resistances with them. I also dont see the need for extra damage, Zombies already do up to 2 mio damage. Not to mention giving up 3 gem slots to make room for skeletons. |
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