Path of Nerfs
" of course it will the game is great for a online rpg but the money will drop also..i for once wont pay anymore for anything and are others like me...of course its theyr game i cant do a thing but if u keep changhe core mecanics of the game i dont see a reason to invest time and monny for sothing that after 5-6 month will be a bad build |
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" Heh pretty much this |
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" Dont worry , if you stop spending money , i will start doing it. |
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I usually stop at lvl 90-92 and make a new character so I really don’t care about the exp changes. I love how all these people crying are people just like me and wouldn’t hit 100 anyways but are crying. It’s like complaining that they raised the price on something you couldn’t afford anyways.
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wooow thats was not good
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My few concerns about nerfs:
Removing max leech rate from Brutal Fervour can make that node too underpowered. Maybe, add some flat %leech, or something else to it, to compensate? Because players will just pick Ascedant Slayer instead of real Slayer, for many cases. And doubling leech rate itself is still too powerful for Slayer/Ascendant Slayer (even with nerfs to leech rate passives), i predict it will be "Slayer or GTFO" meta. What about Bloodseeker? If it retains it instant leech, we may see "Bloodseeker meta" incoming. MoM - wont it became too weak? Be careful with nerfs there! Dark Pact - same concern, it may just became too weak with those nerfs considering now you cant leech HP spend for casting instantly. Barrage - why dont just reduce Barrage's base damage and add 1-2 extra protectile to it by default? It will reduce the power of helm enchant without touching it. Doomfletch - its damage came only with great gear, and at quite high cost, etc. Reducing damage AND removing crit might be too much for it. Also, you might just buffs some other bows, that are simply trash. QoTF - great job, that's how balancing should be performed. Although i'd rather leaved evasion bonus as it is, but increased limit on MS (75% or something). RotF - might became just useless now, considering Saffel's Frame provides +4% to ALL maximum resists. Life regen is still useless on it, it should be higher or %life-based. Increasing level caps for high-level characters - HAVE MERCY! Even now, only crazy no-lifers achieve 97+ level. Why dont just make a relatively easily reachable level cap, like it is in Grim Dawn? And let for maxl evel characters, XP gain be converted into something else (for example, temporary Item Quantity, etc)? Do you really think that players will stay in the game longer if you wont let them reach max level? For me, character's level "caps" at 90-95 anyways, as i see absolutely no point for leveling up further, it was just TOO slowed down artificially. IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504 There is no knowledge That is not power |
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" I totally agree! Instead of nerfing things with a surgical perecision, GGG let's the Nerf-Hammer circling. In the furure I will nerf GGG as well by NOT bying MTXs anymore My InGameName: Aui
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" Whale why then VAGABOND only? |
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Последняя редакция: Sinaranu#7291. Время: 26 сент. 2022 г., 05:00:35
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" Do you need level 100 for your enjoyment? I would maybe go for lvl 95 at max, so i dont care about that change. Is that a thing for hardcore players? |
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