[3.16][HC][ON BREAK] Caustic Arrow Raider, DoT Focused | Tanky | 6k+ Health | All Content | In-depth

I guess my goals are just to be able to have a solid main char to farm currency and do endgame stuff like maps.
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Robfordscrackpipe написал:
I guess my goals are just to be able to have a solid main char to farm currency and do endgame stuff like maps.
You can definitely do that, now if you want to do uber end game like the feared or full delirious, you might struggle. For just doing normal 1-16 maps and some side content it's completely enough.
Caustic Arrow build in 3.15 death?
Better to respec to another build?
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ZombiePaskuda написал:
Caustic Arrow build in 3.15 death?
No?

However why do you have coralito's signature, it was already not useful to this build before and now after the nerfs it's not even useful for the builds that it was meant for (poisons).

Idk why do you use petrified blood with sub 4k hp, how do you survive? Any degen will drain you in no time.

Tbh not sure what are you going for, your gem setup and tree seem to be not following this guide so first you need to decide what are you sticking to.

I've been using this build as a guide, and I'm just wondering why use a Quiver that add Piercing to the arrows?
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kirbylps написал:
I've been using this build as a guide, and I'm just wondering why use a Quiver that add Piercing to the arrows?


Caustic arrow triggers on contact. So if you have pierce and fire at a far away mob (#1), and there is another mob (#2) between you and mob #1, caustic arrow will trigger when it pierces #2 and also when it lands on #1. Without pierce, it would hit and stop at mob #2 and never reach mob #1.

Very useful if you use Arrow Nova as well, as it provides a lot more AOE coverage.
Последняя редакция: mtotheroo#3582. Время: 27 сент. 2021 г., 23:15:45
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Viktranka написал:
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ZombiePaskuda написал:
Caustic Arrow build in 3.15 death?
No?

However why do you have coralito's signature, it was already not useful to this build before and now after the nerfs it's not even useful for the builds that it was meant for (poisons).

Idk why do you use petrified blood with sub 4k hp, how do you survive? Any degen will drain you in no time.

Tbh not sure what are you going for, your gem setup and tree seem to be not following this guide so first you need to decide what are you sticking to.



I am just a noob. I dont know what to do
This game is definitely not friendly for newbies
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ZombiePaskuda написал:
I am just a noob. I dont know what to do
Follow the guide is the easiest solution.
Oh well goodbye dodge, guess I'll just die then
At least we will have a bit more dmg at the middle-endgame
Последняя редакция: MrShika13#1463. Время: 7 окт. 2021 г., 20:17:14
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Oh well goodbye dodge, guess I'll just die then


I was probably done playing the build because it was too similar and I had done enough with it, this actually makes it somewhat interesting again. It is kind of fun that this is being presented as buffs to defenses though as this seems to be a major nerf to this specific archetype.

A lot of interesting questions are being raised.

* Will Kintsugi still be good with spell hits now always hitting instead of being dodged a majority of the time? It most likely still is as most spell "hits" should be mechanically dodged anyway, but overall I predict a lot more downtime for Kintsugi especially in fights like Maven where there are a lot of small things that can trigger it. They could also still make changes to kintsugi that we won't see before patch notes.

* With Wind dancer being changed to only attack mitigation and kintsugi being more prone to being down this leaves us extremely vulnerability to degens in a fight like Maven. those 2 things combined did major work in protecting against degens which is something the build is pretty weak against overall.

* Am I correct in assuming that spell suppression will only apply to spell hits since degens aren't considered spells even if cast by a spell? Vortex degen for example benefits from spell damage, but only because the skill explicitly states that spell damage also applies to the skills DoT effect.

* Quartz infusion will probably be converted to a spell suppression node + something else

Our main defense against degens currently is kintsugi and wind dancer combined. Wind dancer won't work after the patch and kintsugi will get triggered more often because spell dodge no longer exists. Degens wasn't our strong point before this patch so it's going to be even worse now.

I'm honestly not sure how to cover defenses like we did previously. Wind dancer will still be needed to mitigate the large physical attacks we will eventually get hit by. Kintsugi will still be good but less so, however replacing it will leave us very vulnerable to degens, I'm curious to try it out to see how often we get hit by spells.

With wind dancer no longer applying damage mitigation to degens/spell hits 100% spell suppression will probably be required, I'm interested to see how large of an investment that will require, overall evasion cap should be a lot easier to reach, but maybe all of that spare budget will need to be spent on suppression. spell suppression seems like it might be adequate for spells by itself assuming decent recovery.


Overall the biggest hit to our defense here seems to be wind dancer not applying to spell hits and overall we will be hit more often in scenarios where spells are frequent leading to less reliable mitigation from kintsugi. Removal of attack dodge will also lead us to getting hit more on bosses as they have more accuracy than a T16 map mob which is what PoB uses for evasion chance. Spell suppression can offset spell hits and probably even put us in a better position than previously, but I see us being seriously vulnerable to big elemental/physical attack hits.

Time will have to tell, investment into evasion is so much lower than what we needed previously so I do think there are exciting options to branch into assuming spell suppression does not eat it all.

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