Trying to Convert Glad to Slayer DW Bulild Need help.

I have a 90 Gladiator 100% bleed pure phys crit build with 2x anhs pacifism.
I do 300k to 500k dps ( inc aoe vs conc effect ) - 5 endurance charges 1 arctic armour
Can easily swap in an abyssus for 500k to 1mil dps ( but its not worth it at higher maps where stuff hits pretty hard)
So I have been trying to get an equivalent in axes and convert to slayer

1 . slayer has more leech
2. with DW axes Soul taker - i would get chance to run , grace , arctic Armour and Vulnerability ( or if i am lucky as fuck *rolls eyes * determination aura with that unique jewel)

But here are the problems i am facing

Gladiator its easy to get 100% bleed.

if i switch to slayer as it is - I lose over a 100k dps since slayer has no dw bonuses and no bleed on ascendancy.

I could take bleed on tree nodes , to compensate

Thing that came to mind was SoulTaker + rigwalds command ( because whirling blades is a must)

What can i do to To get similar pure physical damage output level 90.
Since Acuity and Endless Hunger does interact now with vaal pact changes, more leeched per second is a good thing right?

I like gladiator dw clear speed and boss killing. But its not quite where i want it in terms of leech and damage mitigation.

My gear for reference
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My tree for ref
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https://www.pathofexile.com/passive-skill-tree/AAAABAQCAAAGAdwDhwUtBiAGiwaiDHMNjQ5DEPAR1RLhFCAUcRXsFfYX3BuqG60g4yPTI_Yk_SgqKaUuUzB8MbA31D0AQzFHfkp9TP9Nkk4qUEdRR1eXW69fP2BBYnljcGVNaGVs2G8nbzt0oHTtdPF2rHfjeWh9dYE6gZuCB4TZhO-FUod2ivCLT419j2CRzpJ9lWaXeZhvmmqbaqLqo4qpbq2NsbO5HbvtvTa-eL6nwBrBBMRYxILI3MqQy_XNX89-02_TftRS2WHZfNrB3CPcveRR5c_nD-dU6UbqGO0_7g7vDvJa8932SPcy-Ov8xf66_94=?accountName=Zinja&characterName=NitoichiRasetsu


Here is the Poe Builder Link
https://pastebin.com/3MRB80ke
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Последняя редакция: Zinja#5231. Время: 3 февр. 2018 г., 20:11:56
Last bumped3 февр. 2018 г., 20:26:27
anyone ? I'm sure many have switched from glad to slayer
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I was running some tree changes switched from 2h ( starforge ) vs dw 1h ( swords)
I lose a crap ton of damage with a 2h sword vs dw.
There seem to be less crit nodes on tree for 2h .

here is the POE builder link
https://pastebin.com/3MRB80ke
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Последняя редакция: Zinja#5231. Время: 3 февр. 2018 г., 00:50:15
dw is current meta now, the only positive i can think off when comparing from glad to slayer is the potential to use bloodseeker and vaal pact.

realistically a fast leaping strike is best mobility.

haemophilia is actually only minor improvement

trying to convert into slayer without good life is useless.

the only reason you dont feel tanky is because you dont have enough investment into block.

and also you can only choose one between damage and survivability, max block is mostly achieved using a shield and corrupt anvil.

acuity does interact with endless hunger, vaal pact only double leech rate now
I'm not an expert at this game by any means, I only started playing in Legacy and I don't have a ton of time to play like multiple hours a day, but I took a look in-depth at your tree and your gear and these are my suggestions and thought on it:


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For starters, I don't think you should switch to Slayer with your current setup as DW. I think you should just get more life as glad and improve your tree, gear and defensive layers for survivability. You don't need to make the switch to slayer with your current DW build. Imo, you should either convert to 2handed and take a look at a 2handed bleed slayer build or just stay as glad and pick up the Scion life wheel. It doesn't look like you took much life on the tree at all tbh. Even in SC I like to have like 130-150% increased life on the tree minimum.

If you are decided on going slayer though I would invest in more leech nodes since you have Atziri's Acuity, you can also get an elder amulet with "+(3–5)% of maximum Life per second to maximum Life Leech rate" which is stupidly broken.

Idk why you're set on using Ahn's Might still, when you have a chase unique item like Acuity, you can obviously afford way better rares and the unique stats to Ahn's Might are not worth it at all imo, but I also think crit is not worth going for and RT is way better on these phys/bleed characters.

Also as far as gear goes, idk why you're not using a Stygian Vise for a belt or at least a better rolled rustic sash. You must've spent so much on Atziri's Acuity yet the rest of your gear is a little lacking. Well-rolled non-abyss belts are super cheap now that since they're way less used. I would go Stygian for the extra abyss jewel, you can get so much utility out of it, you could go dmg and survivability for balance or just pure dmg. The abyss jewels can get you flat phys dmg either "# to # phys dmg to attacks" or "# to # phys dmg to sword attacks" as well as useful defensive stats like flat life or "attack have a #% chance to blind on hit". You can also take more offensive ones like "#% chance to gain onslaught on kill", although if you're slayer you don't need it since you'll almost always have onslaught anyways.

If you want more survivability the chance to blind is amazing if you combine it with a stibnite flask but that would mean dropping Iron Reflexes. You really didn't spec into much armour anyways, your biggest armour gear pieces would've been a high armour chest which you have no armour on when you can get up to 5.5k, as well as no armour roll on your belt which only has 5 stats on it with 1 of them a pretty useless one (it'd be better to have a high flat armour roll as well as movement speed or something), no armour on your gloves because of Acuity also you have armour % on your amulet which is such a wasted stat as well as life and resists, you should be able to cap them elsewhere. For general mapping having that armour you do have and evasion to dodge a lot of attacks would be nice.

You've also gone crit for Acuity's but I don't think it's worth it, you only took 2 notables on your entire tree for crit, I don't think it's worth it at all. You have 2 diamond rings and a high crit chance roll on your ammy but I don't see any investment into crit multiplier at all, just Ahn's Might which is only 50% each which is not much at all, so what's the point in going crit if you're not actually investing in multiplying that damage? Going RT I think would be better especially since I see 0 accuracy on your gear only on Ahn's Might which I think you should drop for good rares anyways. Ahn's Might is great for a budget character, but you are using one of the most expensive and sought-after items in the game (Acuity) while not balancing the rest of your gear to the same level which seems odd to me, instant leech is great, but it's definitely not necessary. Most Melee builds can get by even without the double leech from VP because they want some life regen, let alone old instant leech.

You're also missing a CWDT + IC setup and I have no idea why, that combination is used on almost every single build for a reason! I would definitely drop that weird Vengeance setup you got going on for that and maybe even add in an Increased Duration gem on it as well if you have the room. That and for endurance charge generation use Leap Slam + Faster Attacks + Endurance Charge on Melee Stun + Fortify, speaking of that, you don't have Fortify either which is almost a must-have on melee, that extra 12%+ phys dmg reduction goes a long way since you don't have much armour on gear. Personally, I didn't invest in extra endurance charges but I also have 13% phys dmg reduction from armour and a 33% chance to evade attack entirely while also having CWDT + IC and a 420% life leech modifier plus overkill leech and my leech continues when I'm at full life. You basically just need more/better defensive layers and more life. You probably don't need arctic armour if you pick up CWDT + IC and have consistent power charges through your Leap Slam. I'm very surprised to not see a CWDT + IC setup, especially since you don't think you have enough survivability it would be the first thing most people would think of. You'll also always have full endurance charges this way, you can do what I did and get the Fortify elder mod on boots to save you a socket but that would mean dropping Kaom's Roots.

I also don't understand if you are currently a bleed build? Because you mentioned bleed, yet you have no investment into bleed dmg on the skill tree? You also don't need 100% chance to bleed either, you attack so fast and so many times that even having just 25% is fine. I use Haemophilia for my build since the guide I was sort of following said to use it, but I think I'm going to swap it out for a high evasion with attack speed set of gloves or go for some elder/shaper ones with either Chance to Bleed, Faster Attacks, or Blind on them so I can drop my Belly of the Beast for a Kaom's and use the gloves as my AW setup. Anyways I think you should clear up if you're an actual bleed build or not because your tree doesn't reflect that and it seems like you're just using it as an additive free dmg source and not actually focusing on that, which in that case you shouldn't care about 100% bleed chance let alone even if you are a bleed-focused build you don't need nearly that amount. If you are a bleed build I think you should pick up Crimson Dance which is only 1 point but every bleed focused build should have imo because it adds so much more dmg on boss fights which is the only time bleed dmg really matters in this game. Honestly, my bleed slayer character I just finished leveling and other than my Starforge my gear is pretty shit, but even with my shit gear the only time I actually ever need the bleed is on bosses because your basic phys dmg from your attack skill should kill any rares or lower mobs instantly in almost all maps anyways. The only time rares should be taking you more than 1 hit is maybe in like 6 sextanted rare yellow maps or like high tier red maps with mods that give monsters extra survivability like more life or phys dmg reduction or multiple sextants. It's more than likely you're either farming yellow maps so you don't need the bleed at all for clear and from testing it myself you don't need more than 25% chance to bleed because you're going to be hitting the boss so fast that it'll stack to 8 in only a few seconds, this is why I'm dropping my Haemophilia gloves for a better shaped/elder rare ones because I don't think it's needed or worth it.

Having a dedicated AW setup will really help on bosses as well if that's where you're struggling, both for dmg and survivability. You can drop your totem and run away if you're low on health or if you see a large telegraphed attack that can 1 shot you while it pounds the boss to shreds or you can mostly just stand there and tank it with all your endurance charges, fortify, and your CWDT + IC and especially since you have instant leech, and just leap away for those big 1 shot attacks. Doing the Leap Slam set up I suggested also ensures you'll always be able to generate your endurance charges in a boss fight where it's needed most. Add in Gruthkul and Solaris Pantheon Powers and you're just a tanking killing machine. I'm assuming when you say your survivability is not good enough you're talking about during boss fights since that's when most of the big spike dmg comes in, especially with you not having CWDT + IC, not much life on the tree and no evasion because of Iron Reflexes, I could see you getting 1 shotted a lot. I think a bunch of these minor gem and pantheon changes would help you a lot.


Also with those elder/shaper items too you can get extra links, currently you're using AP totem which gives you attack speed but AW is way more dmg, you have no links on your AP anyways though but with an elder/shaper modded item you could link it. My AW totem only does 15k less than my Lacerate, when it's fully buffed it's doing like 120k tooltip dmg which doesn't include bleed dmg which is another 55k on top of that just for my totem's bleed. The AW seriously adds a massive amount to my dmg on bosses, it's almost like having a 2nd person there. Another great thing about having it too is that it can do dmg while I have to leap away from the big telegraphed attacks like say on Uber Izaro or something or when there are multiple bosses to deal with the AW can take 1 boss and I take the other. I think any melee build should be using AW, it's just too good to pass up, especially now that we can easily get 5 links for it with elder/shaper rares! It's just for a 2nd added dmg source, but also it buffs your own melee dmg. AP is great for leveling imo, the atk spd feels smoother, but AW is just so much more dmg later on. I basically kill bosses twice as fast just by having it linked up. I have it 6-linked in my weapon while my Lacerate is in my chest, but like I said above I'm going to switch to Kaom's Heart soon and put my Lacerate in my Starforge and move my AW to a new pair of rare gloves with shaped/elder so I can have a 5link. My gear is terrible other than havingg the 6-linked Starforge but even my character which has crap gear melts a T15 boss in a matter of like 3 seconds.

I think you should definitely consider elder/shaped items, you have none atm and they're just way too strong especially with leech builds and because you have Acuity's. I really think you should look into crafting an ammy for yourself or buying one with the "+(3–5)% of maximum Life per second to maximum Life Leech rate". Even as DW Glad, your Acuity's make that mod so amazing, if you went Slayer on top of that so your leech never ends at full life you'd almost be unkillable with the other defensive layers I suggested. You should consider elder/shaped rares since you're low on links using Kaom's Roots and since you're DW you don't have that extra 6link with your weapon, I personally don't think Kaom's Roots are worth it in a build like this though, you need the links for AW totem if you want the most dps out of a melee build and not having 4 sockets is a massive loss, as well as if you want the survivability from endurance charges the setup with your leap slam is the best option for always having them which also takes minimum 3 sockets but only IF you get an elder boot mod to get the fortify free on your boots. With your current gear you are a bit socket starved but Kaom's can be good for the massive life bonus, although I think you can more than makeup for that elsewhere, especially in your jewelry. Only having 45 on each ring and not having any life on your ammy is a massive loss since you can have 79 on each ring plus 89 on your ammy. You would more than makeup for the loss of life on Kaom's Roots since you can get a t1 life roll on boots pretty easily which is another 89, plus you can get the resists you need so you can get a full dmg ammy and better rings. If you're going Slayer though, a Carnage Heart is an amazing dmg boost, survivability boost with a lot more leech, a bit of all resist to help you cap your resists, as well as making the int requirements a lot easier to hit because of the massive stat increase. It's a great ammy to use until you can find a really GG rare to replace it. Daresso's Salute is also a great option and same with The Retch for a belt. I only suggest The Retch and Carnage Heart as a Slayer though, and The Retch won't work if you have Brutality in since you can't do Chaos dmg.

Also since you have Acuity's, Dmg on Full Life support gem would be a big dps boost for you.. Idk if you're switching out Inc Aoe for Conc Effect on bosses but personally I find switching gems out annoying AF so I went with DoFL instead. I also like to be able to keep my distance and let my AW do a lot of work on RIPier bosses like guardians, red elder/guaridans or shaper, and having conc effect makes it so I have to be right up on them, and Inc Aoe is a massive dps loss if you're not swapping it out. Personally I don't think the Inc Aoe is necessary at all, I have so much atk spd I just leap into a pack for endurance charge generation swing once and leap to the next pack, it's so quick the Inc Aoe would do nothing anyways since I'm leaping ontop of the packs anyways. Your character should be a lot faster than mine as well because you get the innate atk spd bonus for DWing, your weapons, because they are 1-handed, will be innately faster, on top of the fact you didn't invest at all on bleed dmg or on extra leech on the tree so you have a lot more free points than I do to pick up atk spd.

Also your jewels are really bad, you have 1 good one and jewels make such a diference. Idk if your heard is set on Cleave but let's say it is Having 2 well-rolled jewels instead would give you a ton of extra life if you spec into more life on the tree like I suggest plus a ton of dmg as well. Also why do you have that -1 frenzy charge jewel? I don't understand that at all, frenzy charges are so much dmg. I could understand if you had several to have no frenzy charges for the Ahn's Might bonus to crit mult but why do you only bring your charged down from 3 to 2? Frenzy charges add so much dmg to any build, I'm actually curious to your thinking on that one. My jewels alone add like 20k tooltip dps, and I don't think the bleed mods on them are properly calcualted my tooltip, if you could get 4 jewels like these you'd be set:
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To sum it up though, I don't mean to sound rude in any why but I'm curious as to why you chose a DW Glad Cleave Crit Leech Bleed build in the first place (geez that's a mouthful), you can see even from the name that your focus is very spread out which is probably why you have so little investment in bleed, so little investment in crit chance, basically no investment in crit mult, and little investment in life.. It seems like maybe you've spread yourself a little thin? From your tree and gear, you aren't really do anything really well, you have a lot going on but your crit chance can't be very high with only 2 crit chance notables, no diamond flask and no crit chance on either weapon, you only have 2 notables for crit multi as well and none on gear at all. I just don't see why you're going a little bit of crit for Acuity's, you have so little investment in it and RT is right there only 1 point on your tree and the 12 points you do have in crit you could put towards bleed dmg, you also wouldn't have to worry about accuracy either. I don't know what your accuracy is but you have 0 rolls on gear or on the tree so I assume it's not very high. You only get it from Ahn's Might, Idk if you're going for the accuracy from Ahn's Might or the Crit Multi, but you need both from looking at your build and gear and you can only be using it for 1 of them. Atziri's Acuity for instant leech on crit is great, but you don't need instant leech and it's completely unnecessary. I wouldn't waste going with it unless you're already playing a crit-based build. The investment isn't enough to crit consistently and rely on it for instant leech as you have it now and if you were to invest in getting decent crit chance to get reliable instant leech then you should do it all the way and do a build focused on crit with high crit multiplier at all. Most melee builds don't even need VP at all, some prefer to have some regen, I took it because of Slayer but it's not at all necessary. I think either go the full way and go full crit or don't, you're spreading yourself and your stats out so thin it doesn't really make sense to only get a little bit of crit chance to get instant leech sometimes. Like I said you have a lot going on with this build but nothing seems focused. I think you need to focus it down since you're reworking this anyways.

I also know you're using Cleave so Idk if your heart is set on that skill or not, but something like Sunder would make it so you only have to buy 1 really OP 1-handed sword or even better a siege axe for your main hand and you could use a totally broken stat stick in the other, preferably a shaper or elder modded one. I'm not going to list all the amazing possibilities with elder/shaper items but you can check out http://poedb.tw/us/ if you want the list of elder/shaper mods for any piece of gear as well as the new abyss jewel stats and everything else. Sunder also has large enough AOE you could drop the Inc Aoe gem for something like DoFL like I mentioned earlier, or you can keep it and use Conc Effect to swap for bosses if you don't mind doing that. Either way, Sunder is a better skill overall, that's why it's used to much. I got bored of it after leveling with Sunder though so I went Lacerate, the good thing about Lacerate is that the AOE portion of it can overlap on bosses so you can have comparable dmg to Sunder if you're fighting one enemy like a boss, and honestly that's really the only time your dmg matters in this game and the only thing I really made my melee bleed build for. Melee builds are best at boss-killing and pretty terrible at everything else like magic find, map clearing and U-lab running. You CAN map farm, but it's just so slow compared to something like a wander, TS or EK on top of all those builds can have amazing IIQ/IIR support. So all the suggestions I've made are based on using this build for boss-killing because it's not really good at anything else. It's okay at map farming or U-lab but not good at it, it's just way too slow. You can easily run U-lab because you're so tanky on a character like this, but it's just so so sooooooo slow. You can't even compare movement skills with the smoothness of just having high movement spd, dedicated lab farmers can still have like 400% movement spd after the QOTF nerfs, my bv pf last league had over 600%, and most wanders, even mine which isn't optimized, have 300% movement spd with boss killing potential so they can do maps without skipping bosses as well as comfortably farm u-lab. Then there's EK which is just insane map clear with the new lightpoacher with investment just for the fast clear and IIQ/IIR while skipping bosses. Then you have TS Windripper which has by far the most investment into IIQ/IIR for quick map farming with massive currency gains. Any way you look at it, these melee builds are only really good at boss-killling, they're really not even decent at farming maps so when I looked at your build I made suggestions according for how I think the build would be best optimized, and optimizing it for what it's best at which is boss-killing.. even then there's a lot better boss killers but I liked the idea of a bleed melee build too lol.



Anyways I hope this helps, I know it was a ton of feedback and none of our builds are perfect so I'm not trying to be harsh or anything, just giving my honest opinions since you asked for them. Hope these changes suit you and help you out. I know a few of them, especially getting CWDT + IC and maybe the Leap Slam + Faster Attacks + Fortify + Endurance Charge on Melee Stun you should REALLY consider adding if you're after survivability. Having Endurance charges full all the time even on boss fights is great as well as having Fortify AND CWDT + IC is almost a must-have nowadays so you don't die to some random spike dmg you never even saw coming.. Anyways hope it all helps you out, feel free to reply with any questions or check out my profile for my 2handed bleed slayer, the char name is "_Woden", remember like I said it's a brand new char so the gear is crap right now, I need actually decent rings and changing out the Haemophilia gloves to rare shaped ones, and possibly might swap out Carnage Heart for a good elder ammy with "+(3–5)% of maximum Life per second to maximum Life Leech rate", but that would need to be a god-tier ammy to beat out Carnage Heart for a Slayer build like this, regardless though the character is a rough outline of what it'll be like when I save more currency to invest into it. Anyways cheers and hope this helps you out!

Also if you decide to fully spec into Bleed Slayer this guide is great with lots of detail and it's the one I followed for a general idea: https://www.pathofexile.com/forum/view-thread/1993530
Последняя редакция: Kiitsune_#3904. Время: 3 февр. 2018 г., 20:02:27
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Enrovy написал:
dw is current meta now, the only positive i can think off when comparing from glad to slayer is the potential to use bloodseeker and vaal pact.

realistically a fast leaping strike is best mobility.

haemophilia is actually only minor improvement

trying to convert into slayer without good life is useless.

the only reason you dont feel tanky is because you dont have enough investment into block.

and also you can only choose one between damage and survivability, max block is mostly achieved using a shield and corrupt anvil.

acuity does interact with endless hunger, vaal pact only double leech rate now

For me whirling blades is a quick dodge from shit skill more than mobility issue , its convenient to use to get out of aoe mainly due to range displacement at a single click.

If i can convert to St+ some axe without loss of dps that itself will be a huge boost in survability - but that still takes a huge hit on damage.

I leveld with haemophilia and got an acuity for leech on crits cant go back to haemophilia.

Yes I do not have investment in block , my issue with survability is some of the increased crit damage taken map mods when the map mobs do lot of damage. I went IR to utlizie some ev because i wear kaoms roots .

Acuity is vaal pact on crit - IT IS NOT INSTANT LEECH
vaal pact - doubles life leech rate - IT IS NOT INSTANT LEECH
Endless Hunger - DOES NOT WORK WITH INSTANT LEECH EFFECTS
https://pathofexile.gamepedia.com/Endless_Hunger This page was last edited on 25 October 2017, at 23:29. This was before the change . They changed Vaal pact and acuity at 3.1

Like you say it does interact with Endless Hunger now.
Domine Non Es Dignus
Последняя редакция: Zinja#5231. Время: 3 февр. 2018 г., 19:14:07
bloodseeker gives instant leech not vaal pact, slayer endless hunger gives overkill leech, which when done enough damage, is huge instant life recovery from bloodseeker.

in short, converting to slayer is not going to fix your survivability issue, get more life.
Последняя редакция: Enrovy#7729. Время: 3 февр. 2018 г., 20:06:07
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Eiiko написал:

For starters, I don't think you should switch to Slayer with your current setup as DW. I think you should just get more life as glad and improve your tree, gear and defensive layers for survivability.


That is my intention to add some more life on the scion wheel, I could not figure out a way to get 50 crit and 400 multi with any other weapons than 2x Ahn's might and pacifism its a combo to get crit chance with -3 frenzy charges
You don't need to make the switch to slayer with your current DW build. Imo, you should either convert to 2handed and take a look at a 2handed bleed slayer build
I would love do this with starforge and not lose crit and 100% bleed- I have 50% bleed due to gladiator ascendancy. or just stay as glad and pick up the Scion life wheel. you can also get an elder amulet with "+(3–5)% of maximum Life per second to maximum Life Leech rate" which is stupidly broken. Idk why you're using Ahn's Might still when you have a chase unique item, you can obviously afford way better rares and the unique stats to Ahn's might won't break your build I don't think

Again ahn's might is top crit dps cant find replacement for it in either st+ sword or with a starforge , i cant seem to replace them without losing damage, crit do you know how i can do this?
Also
I took IR because i wear Kaoms Roots , Acuity is Strength glove it has decent armour on it

You're also missing a CWDT + IC setup and I have no idea why, that combination is used on almost every single build for a reason!
I am playing an "In your face Melee" build cleave Immortal call procs and cool downs dont line up a majority of the time for consecutive hard hitting hits in big mobs. that setup generates endurance charges when i get hit at 50% chance.
I would definitely drop that weird Vengeance setup you got going on for that and for endurance charge generation use Leap Slam + Faster Attacks + Endurance Charge on Melee Stun + Fortify, speaking of that, you don't have Fortify either... You basically just need more defensive layers and more life. You probably don't need arctic armour
I had Cwdt setup it was not reliable i removed it, I have fortify on it with cleave - overwhelming odds
if you pick up CWDT + IC and have consistent power charged through your Leap Slam. I'm very surprised to not see a CWDT + IC setup, especially since you don't think you have enough survivability it would be the first thing most people would think of. I also don't understand if you are currently a bleed build? Because you mentioned bleed yet you have no Chance to Bleed gem in your setup or any investment into bleed on the skill tree? You also don't need 100% chance to bleed either, you attack so fast and so many times that even having just 25-50% if fine.
As gladiator i have 100% bleed chance from ascendancy and vulnerability aura
without 100% bleed chance packs don't explode on crit . I go to a pack and touch it and it explodes for most mobs , for high life high damage mobs , its an issue of if i can survive long enough to hit


On the DW topic too, I know you're using Cleave, but something like Sunder would make it so you only have to buy 1 really OP sword or an axe for your main hand and you could use a totally broken stat stick in the other, preferably a shaper or elder modded one. I'm not going to list all the amazing possibilities with elder/shaper items but you can check out http://poedb.tw/us/ be quite low without power charges, little investment on tree, and no daimond flask. But I guess this would be reworking your entire build idea, just throwing stuff out there so you know some options.
I am not stuck up on Cleave - If i can get more damage with just a skill gem and weapon change i would go for it , pure phys crit 100% bleed explosions dps
Anyways hope it all helps you out, feel free to reply with any questions or check out my profile for my 2handed bleed slayer, the char name is "_Woden", like I said it's a new char so the gear is shit and I need actual good rings but it's a rough outline of what it'll be like. Cheers!

Also if you decide to fully spec into Bleed Slayer this guide is great and one I followed for a general idea: https://www.pathofexile.com/forum/view-thread/1993530


Definitely appreciate your feedback mate , its gotten me thinking a lot more about the build and survability and the core mechanics of the build that i like and i am trying to preserve , untill now i did not realize that going slayer would eliminate that 10% life as bleed explosions damage.
I would need to get in a crimson dance - not sure if i can get it in my current tree with some loss of other damage nodes it would translate to even more damage.

Definitely has me thinking and seeing more angles to this.
Domine Non Es Dignus
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Enrovy написал:
bloodseeker gives instant leech not vaal pact, slayer endless hunger gives overkill leech, which when done enough damage, is huge instant life recovery from bloodseeker.

in short, converting to slayer is not going to fix your survivability issue, get more life.

Makes sense.

The life leech rate is double with brutal fevor + acuity[ when crit = vaal pact].

even with at the very least its 2k life leeched per second. Its not good enough for 1 shots but its still something of another layer of leech as survivability mechanic.
Domine Non Es Dignus

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