is SST - Spectral shield throw a DEAD skill?

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PUCivilEngineer написал:
My deadeye can reasonably clear red maps but cannot kill bosses.



Legacy craft armour shield.
Ewar's for an additional chain and culling strike.
Gloomfang and Deadeye ascendency also for additional chains.

Running Hatred and Herald of Ash and cursing proj weakness.

You cant scale the damage at all. Character is being disassembled and items will be used with better skills like Blade Flurry.



worth noting you do have a lvl14 skill gem though. Its not entirely gem level based like a spell, but half its damage is coming from gem level like a spell. If you take an endgame ek char and replace its lvl21 skill gem with a lvl14 skill gem then its damage will completely go to shit.

The gem Im currently playing with is lvl16 so Im still not rly sure how it plays when its properly levelled. I can see though that mechanically it needs something aoe wise, damage I dunno yet, in terms of clearing content...


Ok so we got the bladeflurry example. Flurry does a million dps, but its shit at clearing compared to other skills. Theres a reason to play frostblades, reave, all these other skills over say flurry or molten strike because these other skills leave those heavy heavy hitters in the dirt when it comes to effectively outputting that dps to large groups of monsters at speed. SST had worse aoe capability than flurry... now thats saying something, for a skill to be that bad mechanically? I mean, flurry exists and is used because of its damage, if its damage was comparitive with frostblades it would be so utterly garbage no one would ever play it, damage IS flurrys attraction. What is this skills attraction? Will lvl20 gems start to do flurry style damage? Its unlikely, and fact is they would have to do MORE damage than flurry with the current mechanics because flurry is a better clearer (even though its a shit clearer).

No lvl20 gem yet, I cant fully comment, but it would seem so far to be a skill without a niche, without something it does that makes it worth playing.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
I'm in blood aquaduct with my 76 deadeye trying different gems setups to see what would be the most optimum combination of gems, but to be honest its hard ... you need specific gems and without those gems its real REALLY annoying...like for example faster attacks /chain/fork thats to make the skill clear faster for AoE and without it fsdfsdf I can lose my sh*t honestly.

in my opinion the devs should have chain or fork built into the gem and/or make the shield projectile usable with LMP/GMP ,up the base attack speed of the gem and fix all the bug like it not scaling with passives and jewels and/or make that every shield projectile explode on impact with every chain...otherwise its just a waste of fcking time.

and to make matters worse is that there is absolutely no fcking feedback from the devs regarding this skill and that pisses me off.

I'm rerolling to a gg meta build ...I'm tired of trying to take a piece of cr*p and trying to turn it into a hidden gem...sometimes sh*t is just sh*t.




If you put water into a cup it becomes the cup..if you put water into a bowl it becomes the bowl..water can flow...or it can crash..be like water my friend------BOOOYAH!

IGN : OnslaughtCleaveHC
na its on life support, barely breathing
I dont see any any key!
if anyones interested in what it looks like in endgame from what Im seeing I recorded a map vid

https://plays.tv/video/5a9ed75f60ed404c23/shield-throw-w-lvl16-gem


still lvl16 gem so we went with a T10 map, I feel like a lvl16 spell ud probably be looking at white tier maps but given were using a 6L and a gg shield I think a t10 is about right for its current level of scaling. I could run red maps with it already no problem but to give it a fair shake I think what were seeing here is probably how a lvl20/21 gem is going to hold up in a t14/15 map type scenario? Would that be fair to say?

Worth noting I make quite defence focused builds and this is no exception, 2 defence auras 1 dps aura, a defence focused ascendancy. Expect this skill in the hands of someone like mathil to at a bare minimum double my damage if our endeavours with virtually every other skill are anything to go by. But make no mistake this is a heavy geared character.

Youll have to forgive it being a bit twitchy, when Im recording I get a bit of input lag/stutter.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
"
link1313 написал:
QA completely missed the boat with this patch


What do you mean? We are the QA. They had a 12 week development cycle where most people were on vacation. I honestly give mad props for them getting this content out in time but they 100% could have added two 10 day events(Think Mayhem again) and spent that time polishing things instead of rushing.

There are more bugs and issues this patch than any other in PoE history. The real fans of this game dont mind waiting. GGG has quality content every time, let us do a race in the meantime. Offer us 1 free box and literally no one will complain about the wait.
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Snorkle_uk написал:
if anyones interested in what it looks like in endgame from what Im seeing I recorded a map vid

https://plays.tv/video/5a9ed75f60ed404c23/shield-throw-w-lvl16-gem


still lvl16 gem so we went with a T10 map, I feel like a lvl16 spell ud probably be looking at white tier maps but given were using a 6L and a gg shield I think a t10 is about right for its current level of scaling. I could run red maps with it already no problem but to give it a fair shake I think what were seeing here is probably how a lvl20/21 gem is going to hold up in a t14/15 map type scenario? Would that be fair to say?

Worth noting I make quite defence focused builds and this is no exception, 2 defence auras 1 dps aura, a defence focused ascendancy. Expect this skill in the hands of someone like mathil to at a bare minimum double my damage if our endeavours with virtually every other skill are anything to go by. But make no mistake this is a heavy geared character.

Youll have to forgive it being a bit twitchy, when Im recording I get a bit of input lag/stutter.


many thanks for the video and the input.
You think this skill could also work if you build it with armour and physical/bleed damage?

If i may, can you suggest some rare/unique i should looking for?

thank you
I have not has as much time to play but I am building for 100% conversion with Hrimburn and Physical to Elemental in Ashrend for a lvl 10 add fire link. Currently I only have a 4L but a 6L will be SST + Physical to Lightning + Elemental Attack + Elemental Focus + Physical Projectile + Maim. I will be running Herald of Ash and Hatred while wielding Ewar's Mirage. I have found that 1 chain is more than enough if you are good at hitting center on a pack as the secondary projectiles do enough damage to kill whites.

Going full elemental I can now pick up elemental nodes as well to increase the damage as well as projectile and attack while wielding a shield nodes.

A shaper stat stick with 50% elemental conversion in addition to added could allow you to switch out hrimburn or physical to lightning though I think switching to giant grips and saving a nice stack of points getting to iron grip.

If I were to make a change to the skill it would be to have the first hit spray projectiles then chain for 90% and 70% spray then a third time for 80% with 60% spray. That way you would not depend on having chain on your gear or tree allowing for more gear choices.
I am only at T4 maps so far but I am really enjoying the skill. It is really good at clearing packs but a bit slow at killing bosses so far. I am using brutality + faster attacks + maim + physical proj damage on my raider with Ewar's mirage for +1 chain. planning to swap the weapon to dreamfeather and faster attacks to pierce to see which setup is better. my mission this league will be to make the build work in red maps!
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ThoryX написал:

You think this skill could also work if you build it with armour and physical/bleed damage?

If i may, can you suggest some rare/unique i should looking for?



maybe ya, honestly I stopped using bleed to ever actually bleed targets when they changed dot. Before that puncture traps on bows and earthquake disfavour did some decent bleeds. Now the only time Im ever using bleed is as a proc so that I can use Bloodlust gem, like a warchief being left with its natural chance to bleed from disfavour and axe nodes then bloodlust linked to my cyclone for deeps. If youre using the gladiator to make corpses explode with bleed then that does seem to be one way people are boosting their clears with it.

for uniques, I guess winds of change and lioneyes vision would be 2 I might use...






Personally when I first saw this skill gem it seemed to suggest ele conversion crit with a ci+evasion hybrid.

Theory I was going on was that its hard to scale its damage, very limited options. So you start to go through whats on the table you can use....


Shaper statstick. Seems obligatory, no other offhand is gonna give those deeps. So much extra as ele with shaper stats and hatred means to get the most out of those u want to full convert and then use elemental damage with attacks gem. This gets you more good gems, phys to light and EDwA, using the phys to cold conversion in the ranger tree to finish it off.

Ele convert also then opens more nodes on the tree to scale it around ranger and shadow area and opens up full use of ele damage with attack rolls on gear to get access to more % increased damage as we are otherwise short on that.

Crit. You can crit with it as another layer of scaling, you need es on the shield, but you also need ar/ev for base damage. So this pushes towards ci, ar+es is shit, all the damage is in the evasion tree, so its ci + evasion which is rly good.

Ci. Ci opens up using Attack Damage On Full Life support and leaves our tree table to sit almost entirely around ranger/shadow without getting dragged elsewhere for life, so we can be very defensive.


So that was the thought train, to me it seemed like crit ele conversion ci + evasion was where the skill was pushing the build in order to overcome the issues with finding ways to get passives, gems and gear that would scale its damage significantly. So I built a theoretical tree the day we first saw the skill reveal in the bestiary promo vid/web page and thats pretty much 95% still the same tree Im using there in the vid.

Ive not really looked that far outside that initial theory yet, Ive seen people going bleed explosion, not rly seen what sort of damage theyre clocking, seen a few vids but with poor league starter gear and low gem levels so not much to go on tbh. There might be better ways to do it but Ive been playing diablo 3 and not been exploring them.




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myoldboot написал:
I have not has as much time to play but I am building for 100% conversion with Hrimburn and Physical to Elemental in Ashrend for a lvl 10 add fire link. Currently I only have a 4L but a 6L will be SST + Physical to Lightning + Elemental Attack + Elemental Focus + Physical Projectile + Maim. I will be running Herald of Ash and Hatred while wielding Ewar's Mirage. I have found that 1 chain is more than enough if you are good at hitting center on a pack as the secondary projectiles do enough damage to kill whites.

Going full elemental I can now pick up elemental nodes as well to increase the damage as well as projectile and attack while wielding a shield nodes.

A shaper stat stick with 50% elemental conversion in addition to added could allow you to switch out hrimburn or physical to lightning though I think switching to giant grips and saving a nice stack of points getting to iron grip.

If I were to make a change to the skill it would be to have the first hit spray projectiles then chain for 90% and 70% spray then a third time for 80% with 60% spray. That way you would not depend on having chain on your gear or tree allowing for more gear choices.



the shaper statsticks dont actually convert, theyre like hatred, they give physical as extra elemental and elemental as extra chaos. If you want a conversion weapon then "augyre" the elder guardian sceptre drop has 50% of phys converted to lightning and has some interesting mechanics giving you a flip between having elemental overload and RT alternating, so theoretically possible to proc the 8 second elemental overload 30% more ele damage buff and then have RT on top for those 8 seconds, then switching back to accuracy based attacking for the next 8 seconds where you can proc ele overloads buff again.

Theres also 40% of phys converted to cold in the ranger tree as an option.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
Последняя редакция: zzang#1847. Время: 7 мар. 2018 г., 01:57:00

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