Damage Penetration (Ascendant)

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dudiobugtron написал:
Afaik, many on-hit effects (including penetration, LGoH etc) don't work with self-inflicted damage.


You might be thinking of reflected damage. Self-inflicted damage can definitely proc on-hit effects such as ignite. (Self-ignite with Eye of Innocence for various nefarious purposes is somewhat popular.)

AFAIK most (if not all) "on hit" effects are worded as "when you Hit an Enemy" or "for each Enemy hit" or similar.

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If there was a way to damage your allies you could test that though.


I've been trying to think of one for the past 30 minutes. Don't think it's possible. (Which is partially good, because of the implications for public parties.)
Последняя редакция: Abdiel_Kavash#5296. Время: 25 мар. 2018 г., 00:32:44
Leech never talks about enemies hit. So you could ignite yourself with eye of innocence and then leech from the self-hit? That is kinda weird.

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Abdiel_Kavash написал:
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If there was a way to damage your allies you could test that though.


I've been trying to think of one for the past 30 minutes. Don't think it's possible. (Which is partially good, because of the implications for public parties.)

There are ways to sacrifice allies' life, though. If they did implement a way to damage allies it would almost certainly not include party members.
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
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dudiobugtron написал:
Leech never talks about enemies hit. So you could ignite yourself with eye of innocence and then leech from the self-hit? That is kinda weird.


That would be an interesting thing to test. AFAIK EoI deals secondary damage, which somewhat limits the sources of leech; but there are some that apply. (Like EoI itself.)

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There are ways to sacrifice allies' life, though.


Any other than skeletons with Dark Pact?
You can sacrifice totems' life by getting them to cast Dark pact, or Blood Offering. I guess also you can damage totems with self-cast RF, blood rage etc..., although technically the totems are damaging themselves so it doesn't really count.

You can also make minions lose life using umbilicus immortalis, and damage them too using doedre's elixir. I don't know if you count as the source of the damage of Doedre's though.
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
Последняя редакция: dudiobugtron#4663. Время: 25 мар. 2018 г., 01:54:24
Nice list, I haven't thought about most of these! Unfortunately I don't think any of these count "you" as the source of the damage, for any relevant purposes. Sacrificing life to cast skills doesn't trigger any secondary effects to my knowledge.

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dudiobugtron написал:
You can sacrifice totems' life by getting them to cast [...] Blood Offering.


Just to be 100% sure: this does not actually give any bonuses to your minions, correct?
Последняя редакция: Abdiel_Kavash#5296. Время: 25 мар. 2018 г., 02:16:30
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Abdiel_Kavash написал:
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dudiobugtron написал:
You can sacrifice totems' life by getting them to cast [...] Blood Offering.


Just to be 100% sure: this does not actually give any bonuses to your minions, correct?

Wow. Good thinking. I never thought of that.

Just tested it like this:


My self-summoned skeletons gained energy shield when the totem used Spirit Offering.
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
Последняя редакция: dudiobugtron#4663. Время: 25 мар. 2018 г., 02:30:12
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dudiobugtron написал:
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Abdiel_Kavash написал:
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dudiobugtron написал:
You can sacrifice totems' life by getting them to cast [...] Blood Offering.


Just to be 100% sure: this does not actually give any bonuses to your minions, correct?

Wow. Good thinking. I never thought of that.

Just tested it like this:


My self-summoned skeletons gained energy shield when the totem used Spirit Offering.


Hehe, nice find! This definitely should not work according to the wording! Using totem + BO then negates the major downside of the skill.
Последняя редакция: Abdiel_Kavash#5296. Время: 25 мар. 2018 г., 02:34:22
I think its because your totems share minions with you. If they could have their own minions you could probably get around minion limits.

I guess you could do the same thing with traps, although traps have a lot less life so it wouldn't be as useful.
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
Последняя редакция: dudiobugtron#4663. Время: 25 мар. 2018 г., 02:36:37
Alright, here's my understanding:

A totem casts your skills, so minions summoned by a totem are your minions too: As you say, they obey your minion limits. Additionally, Necromancer bonuses "per (minion type) you own" work with minions summoned by totems, and these minions don't die when the totem that summoned them expires.

We know that Offerings work by summoning a temporary minion which grants other minions in range the bonuses.

Therefore the Totem-Offering minion - which is also your minion by the above - can also grant bonuses to your other minions.



Too bad the totem doesn't use the offerings intelligently, it just spams them overwriting each other until it runs out of corpses. Maybe using a trap/mine would be better?
Последняя редакция: Abdiel_Kavash#5296. Время: 25 мар. 2018 г., 02:58:46

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