How do you guys approach guardians? Any tips or gear change for the fights?
I did Minotaur but couldn't do Chimera, too much movement for the spire to do anything.
Thanks
Chimera is usually badass on adds phases = take them out quickly, especially the poison snake.
https://www.twitch.tv/angry_roleplayer
All builds: http://www.angryroleplayer.com/path-of-exile-builds/
https://www.pathofexile.com/forum/view-thread/2143469
So, since a lot of people would be playing TRAPS and ARC in Incursion, i guess it's time to share the build that i created and played back in Harbinger. Yes, i played Arc Trapper in Harbinger. Looong before it became the "meta" in Incursion.
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-Inya's Epiphany added to End-Game gear options. These boots provide a smooth synergy between a counter productive charge generation of Chain Reaction (when you trigger all traps at once you don't gain as much power charges), so use them if you can balance your resists!
-added Lightning self-damage mitigation section
-added crit shield example in end-game section V 1.1 Update (05/12/2018):
-drop 1 shimmeron and use 1 rare crit wand OR a crit shield if you have problems surviving the new lightning SELF-DAMAGE added to Shimmerons!
====================================================================================== FULL VIDEO BUILD/GUIDE:https://youtu.be/d16LDajfXbM
======================================================================================
Take a look at my character name. It worked!
Noone bothered with this weird combination, but i actually had a blast even though single target damage was COMPLETE CRAP.
Later Saboteur ascendancy was reworked in 3.2, i returned to my original build and now it was a much smoother experience! With some jewels and abyssal gear and regen in the ascendancy it became much better, yet still sucked for single target in general. So i've been waiting for some single target help and looks like it finally arrived in 3.3! More damage per chain and CRAZY 8 second traps!
====================================================================================== How does it work, in general?
1) Trap Support has no cooldown now in 3.3 and you can throw 15 Traps instead of 3 (in the end-game you can have around 23 traps at a time on the ground). THIS IS A BUFF, so now it's all about your Throwing Speed + cooldown for lengthy 8 second Traps.
2) Arc is a lightning, chaining spell with highest amount of chains in the game. Chain means it will "zap" between enemies. In 3.3 Arc does 15% MORE damage per remaining chain. If 1 enemy is on screen it will be 105% more damage, which is DOUBLE the damage. So it's now good against single target.
We will use Arc+Trap in a shaper 5L gloves for clearing maps and 8 second fat Lightning Spire Trap in a 6L for bosses.
3) Run around, throw traps, don't run INTO packs or you will die. For the same reason i don't have a dagger and a shield here. Even with Acrobatics, this is still a pretty low HP build. Going ES route is pretty much same, maybe a little better.
Don't stand near bosses or you will die.
====================================================================================== 1) PROS
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https://www.youtube.com/watch?v=d16LDajfXbM&t=325s
+great map clear speed
+serious firepower with very low investment
+end-game viable (need very good reflexes for end-game though!)
+massive life regen (up to 20% per second and even more with Tinkerskin)
Path of building:https://pastebin.com/qwAv98Cw For Ascendancy: Pyromaniac, Perfect Crime, Chain Reaction, Explosive Expert (SC), or Born in the Shadows (HC) Bandits: Alira or Kill All. (i always choose Alira)
====================================================================================== 4) Early Levelling Gear / Skills
In incursion league there are also a lot of cheap Trap DPS one-handers:
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In the past i used Fire Trap->Ice Trap for levelling, but now it's not needed.
At the start you will have Explosive Trap. Use it till level 12.
At level 12 get Arc and start doing this setup: 3L: Arc-Trap Support-Multiple Traps 4L: Arc-Trap Support-Multiple Traps-Added Lightning
Level 18: 4L: Arc-Trap & Mine Damage-Trap Support-Multiple Traps
At level 22 buy Deerstalker boots!
At level 28 start using Lightning Spire Trap in a second 4L: 4L: Lightning Spire-Added Lightning-Trap & Mine Damage-Advanced Trap Support (or Controlled Destruction)
At level 38 start using Cluster Traps Support on Arc: 4L: Arc-Trap & Mine Damage-Trap Support-Cluster Traps
====================================================================================== 5) My Actual Gear / End-Game Skills
The only thing that can get pretty close is some kind of a beast wand like this (also mine, but less DPS than Shimmeron):
Or a good crit shield:
The rest is pretty obvious:
Gloves with +1 Trap can boost your damage by around 25%. But they will most likely drop your resists into abyss :D. If you can still balance your resists, use them for sure! It's a HUGE BOOST!
These boots provide a smooth synergy between a counter productive charge generation of Chain Reaction (when you trigger all traps at once you don't gain as much power charges), so use them if you can balance your resists!
For the amulets and rings: high life, crit multi, spell damage, resists. Of cause Opal rings would be sick.
Any good Elder ring is a good pair with Shaper Ring: Shaper 5L (Trap Support): Arc-Trap & Mine Damage-Cluster Traps-Elemental Focus/Lightning Penetration (Pen will work better against bosses) 6L Spire: Lightning Spire-Added Lightning-Trap & Mine Damage-Controlled Destruction-Elemental Focus-Concentrated Effect (once again Lightning Pen can be used against tough bosses like Shaper) Jewels are life, crit multi and lightning added damage:
https://www.youtube.com/watch?v=d16LDajfXbM&t=1551s
1 Diamond for Crit
1 Atziri's Promise for Ele->Chaos DPS
1 Quicksilver
1 Basalt/Quartz
1 Eternal Life
you can have Sulphur instead of Basalt for more damage if you wish.
For HC you need more defense (evasion, armour, dodge flasks..)!
====================================================================================== 8) Hardcore Viable or not?
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https://www.youtube.com/watch?v=d16LDajfXbM&t=1695s
It is doable if you do Acrobatics/Phase/MoM and stack all life where possible. Still very squishy build and very hard to reach 5k life even with a lot of investment. Regen is good though.
====================================================================================== 9) More good gear
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Loreweave is a fantastic choice for SSF and a super strong choice for Trade league as well. It gives a lot of everything as well as much more damage than Tinkerskin:
MoM is great, but not required. Mostly usable with Eldritch Battery and decent amount of ES.
2) Why Arc is in 5L And Spire in 6L?
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Since Trap limit was increased from basic 3 to 15, it's much easier to do damage with arc now, and for Spire it's just 3 charges, so THEY BETTER BE STRONK :)
3) And what about Eldritch Battery?
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It's really useful in pair with Tinkerskin. You can use it to reserve mana and spam traps infinitely. Not so easy to reach though, and without Tinkerskin it's pretty pointless.
4) I keep dying from using 2 Shimmerons
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Shimmerons were nerfed a couple of patches ago and imbued with a Lightning self-damage making it problmematical to dual wield them. At the same time if you have enough max lightning res, going Loreweave or outregening the damage it is still possible to survive. If you are not levelled enough, or don't have enough lightning res or still have problems: just use 1 shimmeron and 1 rare wand or shield.
5) I throw less traps than you in the video!
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Cluster Trap Support was nerfed a few patches ago, so now you throw 1 less.
There is no "better" here. Tinkerskin gives you utility and allows a good EB synergy. Loreweave is just good defense and more damage for Arc
https://www.twitch.tv/angry_roleplayer
All builds: http://www.angryroleplayer.com/path-of-exile-builds/
https://www.pathofexile.com/forum/view-thread/2143469
https://www.twitch.tv/angry_roleplayer
All builds: http://www.angryroleplayer.com/path-of-exile-builds/
https://www.pathofexile.com/forum/view-thread/2143469
I choosed 2x shimmerons as You said (changed from Demis tinkerer) and it seems more op, less squishy and allows me to push faster maps. Great guide tho, well explained in video. Thats greatest dps build with low invest (compare to other like bv etc) ive ever played.
One question @Angry_Roleplayer Fella-
is this helmet worth to play with? +1 to gems (use arc on 6l cuz im not pushing guardians so far), it gives EB- +2 points to use, what do You think?
Последняя редакция: premierunio. Время: 23 дек. 2018 г., 4:41:48
I choosed 2x shimmerons as You said (changed from Demis tinkerer) and it seems more op, less squishy and allows me to push faster maps. Great guide tho, well explained in video. Thats greatest dps build with low invest (compare to other like bv etc) ive ever played.
One question @Angry_Roleplayer Fella-
is this helmet worth to play with? +1 to gems (use arc on 6l cuz im not pushing guardians so far), it gives EB- +2 points to use, what do You think?
It's a great helm btw.
My friend uses it in his SSF build
https://www.twitch.tv/angry_roleplayer
All builds: http://www.angryroleplayer.com/path-of-exile-builds/
https://www.pathofexile.com/forum/view-thread/2143469
Hi, thank you for this build, i enjoy it very much!
But i need your help: i use EB and thus arcane surge doesnt work. What should i take instead? I use wrath and blasphemy/conductivity combo so my mana is already nearly completely reserverd (50%+35%).
Heralds for example are all 25% afaik....
So far big fan of this build. However, Im in confusion. How do you get power charges if power charge on kill and etc dont work with that? Nor that power charge on crit gem. Do I need to get charged traps gem? Also, does that make herald of thunder less useful since its only good for the lighting damage to spells?
Thank you :3
Последняя редакция: murkis2. Время: 24 дек. 2018 г., 17:57:12