They actually managed to do worse than bestiary

I don't really get the complain. Some builds are late bloomers so then content will be harder in the early levels.. Some builds can't do everything.. The game would be pretty boring if all build could do everything all the time wouldn't you agree?
"
Simplex_s4 написал:
I don't really get the complain. Some builds are late bloomers so then content will be harder in the early levels.. Some builds can't do everything.. The game would be pretty boring if all build could do everything all the time wouldn't you agree?


*sigh*

you don't see a problem with a summoner build getting WAYY better incursion performance with a 2L firestorm than with 3L zombies + 3L srs?

the balance is laughably bad.
[Removed by Support]
"Your forum signature was removed as it was considered to be inappropriate and a breach of our Code of Conduct."

...it was quotes. from the forum. lolz!
"
robmafia написал:


*sigh*

you don't see a problem with a summoner build getting WAYY better incursion performance with a 2L firestorm than with 3L zombies + 3L srs?

the balance is laughably bad.


It is a problem, however, is the root cause Incursion mechanics or summoner itself?

I think we all recognize that while POE offers amazing variety of builds to play, not all of those builds will have equal performance. There are skill that simply outperform other skills. There is meta-game behind all of this, which is frankly rather stale for past few years--it being speed clearing, one-button mashing, full-screen clearing builds. You can not be seriously surprised that Incursions cater to this meta-game builds after Bestiary, which tried so hard not to be meta.

If Incursion was tuned in a way that any and all builds can clear it from start, it would have to be laughably easy. If such thing happened, these forums would be set ablaze by people screaming "Too easy!"

There should be some adjustments made to Incursions to make them more accessible while leveling and more lenient for non-meta builds. GGG shoul also tune monsters in the temple as currently some of them are way over-tuned. However, these grievances are minor and Incursion league is working very well as a whole compared to Bestiary.
"
Baron01 написал:
"
robmafia написал:


*sigh*

you don't see a problem with a summoner build getting WAYY better incursion performance with a 2L firestorm than with 3L zombies + 3L srs?

the balance is laughably bad.


It is a problem, however, is the root cause Incursion mechanics or summoner itself?

I think we all recognize that while POE offers amazing variety of builds to play, not all of those builds will have equal performance. There are skill that simply outperform other skills. There is meta-game behind all of this, which is frankly rather stale for past few years--it being speed clearing, one-button mashing, full-screen clearing builds. You can not be seriously surprised that Incursions cater to this meta-game builds after Bestiary, which tried so hard not to be meta.

If Incursion was tuned in a way that any and all builds can clear it from start, it would have to be laughably easy. If such thing happened, these forums would be set ablaze by people screaming "Too easy!"

There should be some adjustments made to Incursions to make them more accessible while leveling and more lenient for non-meta builds. GGG shoul also tune monsters in the temple as currently some of them are way over-tuned. However, these grievances are minor and Incursion league is working very well as a whole compared to Bestiary.



wow. nice wall of text, but you have a few problems:

1. you confused punishing certain non-meta builds with difficulty/easiness. they're not the same.
2. yes, the problem is with incursion, and not summoners in general. timer + rng stone drop = horrible for skills that don't yield immediate kills. by the time zombies would reach a mob or a few srs/skels would even be cast, the mob would already be dead with ranged or immediately damaging spells.

again, a summoner tree with numerous 3Ls and concurrent skills (ie: 5 zombies and skel/srs, all in 3Ls) was VASTLY outperformed by firestorm+combustion. with zero passives helping the spell and no gear affixes, either (well, aside from a wand's implicit)

it's just silly.

yes, some skills are going to outperform others. that doesn't mean the gap between them should be widened and made absurd.
[Removed by Support]
"Your forum signature was removed as it was considered to be inappropriate and a breach of our Code of Conduct."

...it was quotes. from the forum. lolz!
Последняя редакция: robmafia#7456. Время: 8 июн. 2018 г., 07:35:33
"
robmafia написал:


wow. nice wall of text, but you have a few problems:

1. you confused punishing certain non-meta builds with difficulty/easiness. they're not the same.
2. yes, the problem is with incursion, and not summoners in general.

again, a summoner tree with numerous 3Ls and concurrent skills (ie: 5 zombies and skel/srs, all in 3Ls) was VASTLY outperformed by firestorm+combustion. with zero passives helping the spell and no gear affixes, either (well, aside from a wand's implicit)

it's just silly.


Wall of text? You sir, have not seen proper wall of text if you consider 3 short paragraphs as a wall of text.

Anyway, I have not implied anywhere in my comment that builds are punished. However, the reality is some builds are better at certain things than others. There are also niche builds, to which summoners absolutely fall into. Summoner build are varied but generally they tend to be more late-bloomers, term used by someone else in other threads complaining about Incursions.

Maybe your crap lvl25 summoner will not be able to clear Incursion, boo hoo. If you are dead set on playing summoner, just power level to lvl75, kill Kitava and start mapping. You should be able to clear Incursion with complete summoner build without any problems. If you can not cope with delaying Incursions for few hours/days, pick a build that let you clear them early on. There is already enough feedback which of the skills and builds are good for clearing temple, just pick one and enjoy yourself.
This is by far the best league since open beta, I have never had so much fun in this gamee as of now.
I am not even playing a "OP" or "meta" build or w/e, it's just amusing to me how you people come up with all these excuses for your lack of skill/imagination.

My first 5 incursions were a joke I didn't even get to architect, and when I did I actually died to that big aoe fire slam (was trying to rush since I had like 5 seconds on the timer.) But then I changed my approach, playstyle, adjusted my build and didn't look back since.

Each new temple is fun on it's own, each new set of incursions is a possibility for a big and full of goodies temple. Carefully planning each room, finding opportunities where you can, making smart choices, salvaging what you can from bad choices or lack of luck. (There were a couple of times when I cleared a full incursion with like 10 seconds on the clock and didn't drop a single stone of passage, but guess what? I didn't care.)

Monsters in the temple are much harder than monsters in maps at the same level, I love it.
Each fight with the Omnitech is different, I love it.
Risk into reward with a corruption room? I love it.

The only thing I would improve is the fact that you can sometimes end up with a incursion that has lot of empty space, and that happens right from the entrance to the architect you actually want. It doesn't happen too often, but it did happen a couple of times.

I already have plans for different builds to test some reworked skills, it is most likely first league I will play from day one to the last day, it's just too much fun for me. Waaay too much. :)
Øvè®þðwé® Øvê®®ûn Øvè®çðmé
Последняя редакция: TeaThinker#1483. Время: 8 июн. 2018 г., 10:27:50
I dont see any any key!
Последняя редакция: k1rage#5701. Время: 8 июн. 2018 г., 11:35:37
"
Edomira написал:

I'm just frustrated; at best i can kill an architect, or if extremely lucky
i can get a stone and i need the door right to the stone to open it
(which happends very rarely)




at first I wasnt always getting to the door I wanted with the stone either.



How are people dealing with the stone tactics? Whats peoples plans going in?

The best tactic Ive found for dealing with them is to take the longest route to the door you want to open. forget the boss you want to kill, youll get to him. Basically you can circle the incursion right? go round the outside walls in a loop and theoretically kill all the monsters along the way, this will taker you past both bosses and full clear all the mobs.

The tactic Im running with is to take the longest route to the door I want to open in order to maximise the chances of finding the key before I naturally get to the door doing my round trip. So if the door I want to open is in the top right of the incursion Ill go left when I get in, Ill circle it anti clockwise to the left and down so that Im killing about 85-90% of the monsters before I get to that door. I feel like the wrong tactic is to make a dash straight for the boss you want, as long as you keep killing the mobs along the way ur gonna make it to the boss and take him down, a round trip around the incursion will take you past both bosses. If you go straight for the boss then ur left either going around clockwise or anticlockwise killing the rest of the mobs depending on how you got to him, ur not in control of your direction, and then when u find the stone its completely random if theres gonna be monsters all the way along the path to the door you want. If you have to backtrack through an area youve already cleared to reach the door u want ur fucked because youre not killing mobs as you go and the timer will burn down.

I dunno if this is the best way to deal with the incursions, but its the best ive worked out so far, seems to be working for me. Im not using any movement skills, I literally travel at 20% ms boots footspeed with 1 quicksilver flask and Im fairly confident at lvl75 getting everything I want done maybe 90% of the time.

Anyone been doing that strat and then abandoned it for a better one? whats everyones go to method for tackling these?
I love all you people on the forums, we can disagree but still be friends and respect each other :)
Последняя редакция: Snorkle_uk#0761. Время: 8 июн. 2018 г., 11:38:03
I love the incursions. I am now at a place where my clear speed is okaaaaaaay but my life/defenses are not (and, of course, chaos resist) and now I am dying in some of the incursions.

And that occasional death in there means I will probably start skipping the mechanic now until I gear up/reach 90 because now that I am level 75+ every death gets more and more annoying.
Incursion is a great league !
Best league since Legacy !

This league is about killing mobs, and killing mobs !
Incursion is loot pinata, That's so good !

Thanks GGG !

Пожаловаться на запись форума

Пожаловаться на учетную запись:

Тип жалобы

Дополнительная информация