They actually managed to do worse than bestiary

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de99ial написал:
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ajo написал:
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de99ial написал:
GGG tried slow down game in Bestiary and look how it ends...

Don't be silly.

Slowness was just a side-effect of all bloat and clunky mechanics. Bestiary could have been both slow and good, but it wasn't.


Yeah but community never gave real chance for that league to be better.
Agreed. Plus, GGG didn't either. League content was never finished and too complex to get it right.
Let's explore new playstyles - Play it your own way, not just like the others.
Quality management is one of the most underrated success factors in every business...
I hope they will sit on it again, redesign, test is as is should be and reintroduce to us.
You do realise that doing league mechanics whilst levelling isn't compulsary, right? so ignore them until you're ready, and if your temple is fucked up, just open it, then ignore it.
Twitch: twitch.tv/slayertip

Helping people with their builds, its somewhat a hobby, and a passion of mine, so don't be shy!

https://www.pathofexile.com/forum/view-thread/1715639 <--- Build help forums thread thingy.
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Painsponge написал:
I was wrong.


Well OK, I went back to my 84 DS champ and it is still touch and go..
Arc Totems make the league good though.. once you pass 80.
1. What are slow builds? I have never seen one. So far I was playing with RF and I don't consider it "slow", or Marohi Erqui Earthquake build in past, and still don't think it was "slow". No pre-maps stuff please, don't troll that much.




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robmafia написал:
you REALLY want me to explain why it matters that a 2L firestorm with no passives/affixes outperforms 2 3L minion skills... concurrently, with passives?

yup, it's poe 2018.


Tawariszcz, commrade, slow down with communist ideas. In my view PoE builds looks like this:


but you, my fellow red friend, want to make it like this:


So, if you want to make all builds and skills equal in power by level and skillgems, it would lead to just make one build, one gearset and one stats for everyone. Equal. When I was reading your posts I was thinking that you would like to remove part of brain from better players, to make them equal to "not so skilled" ones - because social injustice. You want to take away all this little magic that is left in PoE.

As I noticed, you often used "you didn't read" or "you didn't understand" - read my post carefuly, I refered to your social injustice in skillgem usage and builds. If you want to write it again that someone didn't understand you, maybe problem isn't in us, just in your way of "explaining things".

So please, stop your communist propaganda, tawariszcz. I'm a troll myself, so I know when I see one ;)


I want to apologize for any mistakes, english isn't my main language so any kind of mistakes can occur.

Best regards!
btw anyone have tons of malformation maps for sale? need like a lot.
Biggest compliments for my crafted items - "bs, they must have been RMT'ed"

I'm disabled, I have rare case of semperduravera, so I can write things that may look rude, but it is because of disability - I'm forced to tell truth using words you may not like.
Последняя редакция: Nomancs#6176. Время: 19 июн. 2018 г., 02:06:32
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Snorkle_uk написал:
...


Snorkle's long post is full of BS. Metas still exists, one way or the other. There are still skills that vastly outperform rest of the skills. One of definition of meta is "A term used in a game meaning the Most Effective Tactic Available. It's basically what works in a game regardless of what you wish would work." There are absolutely meta skills and meta builds. If nothing else it is absolutely clear that dual-wielding is meta, same goes for elemental conversion for physical damage and few other areas.

I give to Snorkle the fact that due to power creep, largely associated with Ascendancy classes, even average or sub-par skills can perform now on tolerable level. We are no longer funneled into one or two functioning skills and builds like it was back in 2013. Sure, it also does not make any sense to invoke such comparisons because the game has moved on. This does not mean there are no meta skills that just function better.

I had high hopes for Incursion challenge league but my selection of skills to play, first Arc than EQ, killed my appetite for the game. Arc is very powerful but with such extreme performance comes also dissatisfaction when switching to different skill. I simply prefer playing melee despite it being sub-par to ranged/caster characters but EQ was very disappointing. AOE clearing works fine but EQ single target is just terrible.
TLDR thread but Incursion is one of the best leagues so far and I've played every single one since release.
When someone throws down a couple of graphs, we are getting into Serious Business categories here.

They were actually really good graphs! I understood your entire post from those two images without even reading your post.

I posted this in another thread, allow me to repeat it here:

I have, however, elected to skip it all until I hit my usual level cap of 90, because I am definitely not up to build-snuff to deal with Incursions at my level without the odd death. And we all know how kick-in-the-nuts frustrating a couple of deaths a night is when you are trying to hit a level objective.

So I am not entirely sure what: "like but am skipping for a while" says about the league.......or my PoE ability for that matter.
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Nomancs написал:
In my view PoE builds looks like this:
Excatly this!

Thanks for making that clear!



And that is what GGG did in Incursion:

(Edit: Fixed the image link.)
Let's explore new playstyles - Play it your own way, not just like the others.
Quality management is one of the most underrated success factors in every business...
Последняя редакция: Synopse#1990. Время: 19 июн. 2018 г., 17:53:00
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Nomancs написал:
1. What are slow builds? I have never seen one. So far I was playing with RF and I don't consider it "slow", or Marohi Erqui Earthquake build in past, and still don't think it was "slow". No pre-maps stuff please, don't troll that much.




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robmafia написал:
you REALLY want me to explain why it matters that a 2L firestorm with no passives/affixes outperforms 2 3L minion skills... concurrently, with passives?

yup, it's poe 2018.


Tawariszcz, commrade, slow down with communist ideas. In my view PoE builds looks like this:


but you, my fellow red friend, want to make it like this:


So, if you want to make all builds and skills equal in power by level and skillgems, it would lead to just make one build, one gearset and one stats for everyone. Equal. When I was reading your posts I was thinking that you would like to remove part of brain from better players, to make them equal to "not so skilled" ones - because social injustice. You want to take away all this little magic that is left in PoE.

As I noticed, you often used "you didn't read" or "you didn't understand" - read my post carefuly, I refered to your social injustice in skillgem usage and builds. If you want to write it again that someone didn't understand you, maybe problem isn't in us, just in your way of "explaining things".

So please, stop your communist propaganda, tawariszcz. I'm a troll myself, so I know when I see one ;)


I want to apologize for any mistakes, english isn't my main language so any kind of mistakes can occur.

Best regards!
btw anyone have tons of malformation maps for sale? need like a lot.



wtf are you talking about?

do you have me confused for someone else?

and the point was that a summoner tree with 2 sets of concurrent 3L summoning skills was worse than just a 2L firestorm, unsupported. if you think that's good game design, herp derp.
[Removed by Support]
"Your forum signature was removed as it was considered to be inappropriate and a breach of our Code of Conduct."

...it was quotes. from the forum. lolz!

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