[On Hold] Elemental Hit Ascendant [All Content]
Decided to put all my guides on hold for the moment. Thanks for your support if you've used this build or supported my content in the past.
Intro: Back in patch 3.3 Elemental Hit saw a massive revamp and it has become a premeire ability for both MF and Bossing. The superb bossing has been shown by PoeDan79 doing this very impressive 2 minute Uber Elder Kill. The insane clearspeed of Elemental Hit has been shown by Windz with his Magic Find Deadeye version of the build. This guide will be the culmination of my research and presenting what I feel is the best all-around version of Elemental Hit for people who want to try the ability out. Like my other guides I will present options for you to choose from and I always encourage people to use the guide as a guideline for taking the things you like and making the build your own! My perspective throughout most of this guide is that of a Softcore player looking to do all the content in the game with a single build so I will lean more towards single target than clearspeed. Keystones taken with this build: Avatar of Fire, Resolute Technique, Unwavering Stance, Vaal Pact, Point Blank, Acrobatics, Phase Acrobatics Quick Reference:
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Final Skill Tree
Links
Item Stat Priority
Alternate Might of the Meek Tree Latest PoB: https://pastebin.com/TB7zTssr YouTube: New Video for 3.9 Metamorph League! Full Playlist of all my videos related to Ele Hit since the start of the guide! A couple highlights from the above series: Twitch: https://www.twitch.tv/thi3n Update Log:
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3.12 Updates:
3.11 Updates:
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1. Pros and Cons
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Pros:
Cons:
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In Depth Gear Explanation
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Helm
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Rare. Good spot to pick up Life, Resists, and Int. No helm enchant is mandatory but any of the Elemental Hit Enchants (Attack Speed/Damage/Ailments) or Blood Rage Attack Speed are nice to have. If you want to take a faster movespeed/mf approach consider helms like Rat's Nest or Devoto's Devotion. Lightpoacher is a great helm depending on the Abyss Jewels at your disposal and how many links you have availble. Frostferno needs to be mentioned for people taking an approach that uses Cold to Fire to convert the other 50% of their cold damage, this helm gives +4 (possibly up to +8 with double corruptions!) to Elemental Hit which scales very well with gem levels. If you are looking to use Delve fossils to craft a helm try Scorching/Prismatic!
Stats to look for: Life > Resists > Int
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Kaom's Heart. Absolute no-brainer here. Life and Fire Damage. In a pre-kaom's world consider items like Shoud of the Lightless/Belly/Loreweave/Perfect Form/Greeds Embrace or a rare with good defensive stats. If your goal is to eventually move into Kaom's then don't worry about the sockets/links in the chest.
Stats to look for (if you're using a rare): Life > Resists NOTE: New Endurance Charge when hit implicit is great for rare chests!
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Rares. Chin Sol is still great with 50% More Damage with Arrow Hits at Close Range. However, rares with + to gem levels are more preferred, as I mentioned in the Helms section Elemental Hit scales very well with Gem Levels! Porcupine Divination Cards need to be mentioned for a cheap 6 link bow that can be given +2 to fire gems via a Shrieking Essence of Rage. If you are looking to use fossils for crafting a bow. Block Physical and Elemental mods and you'll likely get + skill gems for a prefix, adding attack mods increases your chance for things like 20% more damage for socketed attacks! Corroded + Metallic + Serrated + Jagged is what I use.
Stats to look for (if you're using a rare): + Gem Levels > Attack Speed > Elemental Damage with Attacks (% or flat damages) > Utility (charge generation, chance for double damage, etc.) NOTE: End Gamers using Empower look for the +2 Level of Socketed Support Gems! Check PoB if this is more DPS for you!
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Rare. For the single target setup it's a non-fancy life and attack speed quiver. Elemental Damage with attacks, Movespeed, or a Point Blank Corruption would be top tier things for the single target setup. On the clearspeed weapon swap there are some interesting choices between items like Rigwald's Quills or Drillneck to pick up Fork/Pierce as nice quality of life for clearing.
Stats to look for (if you're using a rare): Life > Attack Speed > Elemental Damage with Attacks > Utility (Movespeed, Pierce, Point Blank)
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Tombfist's. Abyss Jewels and Intimidate are great for the build. None of the glove enchants are particularly useful "of reflection" is a nice defensive one. An elemental weakness curse corrpution is probably the best for those link-strapped and using Kaom's. Sadima's Touch need to be mentioned for those using Elemental Hit to Magic Find. Offering to the Serpent look to be great gloves to replace the Slayer sub-ascendancy choice all together if it's in your price range.
Stats to look for (if you're using a rare): Life > Resists > Attack Speed NOTE: Gripped Gloves are a nice base for those going for a rare! Elemental Weakness Corruption for big spenders!
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Rare. Stygian Vises are great because of Abyssal Jewels. Depending on how you're doing with resists this may be a great place to pick up a Flask Effect Duration or Flask Charges Gained mod. Headhunter or Bisco's Leash need to be mentioned for the go-fast Magic Find folk.
Stats to look for (if you're using a rare): Life > Resists > Increased Flask Effect Duration/Increased Flask Charges Gained NOTE: A combo I like is using a Stygian Vise + Kaoms Roots for Bossing but then Headhunter + Rare Boots for mapping!
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Kaom's Roots. Specifically for the Uber Elder Fight. Elder performs a Siphon Attack that slows below base movement speed and Kaom's prevents that. Atziri's Step, Bubonic Trail, and Seven League Steps are great outside of that fight as well as just getting good generic rare movespeed boots.
Stats to look for (if you're using a rare): Movespeed > Life > Resists/Int NOTE: Leech, Damage, or Attack Speed if you've killed recently and Movement Speed if you haven't been hit recently are all good boot enchants but are not required. NOTE: A combo I like is using a Stygian Vise + Kaoms Roots for Bossing but then Headhunter + Rare Boots for mapping!
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Yoke of Suffering. On top of giving stats and resist this gives a source of Enemies Take Increased Damage which is a More multiplier to your damage (additive with intimidate). The amulet allows fire damage to Shock on top of Ignite and Cold Snap allows Chill. Elemental Hit itself gives more damage against enemies with ailments and this amulet is another source. Crit versions of the build could consider going Xoph's Blood to avoid the left side of the tree all together and pick up something like the scion life wheel or all of the bow/crit nodes near Ranger.
Stats to look for (if you're using a rare): Life > Resist > Elemental Damage to Attacks
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Pyre or Rare(s) will depend on if you're using Cold to Fire for conversion or not. I prefer the Pyre version of the build. I prefer using a Rare ring in the other slot instead of Call of the Brotherhood because the lighting damage is converted to cold and the cold is then converted to fire meaning it is hit twice by the Combat Focus conversion penalties.
Stats to look for (if you're using a rare): Life > Resists > Elemental Damage with attacks > Attack Speed > Flat Ele Damage
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Look for Increased Duration and removal of Bleed/Freeze/Curse.
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Combat Focus jewels are essential to the build to make it to where the build always chooses the fire version of Elemental Hit. Outside of those two jewels Generic Life/Attack speed jewels will be great. Figuring out which jewel is better for your build and setup will be determined by the rest of your gear. Check Path of Building to see what works for your individual setup. Watcher's Eye should be mentioned for those not using Blood Magic. The Anger effects are probably the most relevant for this build (Damage Pen especially).
Stats to look for: Life > Attack Speed > Damage NOTE: Below is a list of sample gear I used along with what content I was able to do with that gear. These gear choices are not always optimal. As a content creator I will try things out if they are new or different or just for variety sake. Use these gear snapshots as possible inspiration and not as an end-all-be-all for gear choices. The above In Depth Gear Explanation has my recommendations for new players trying the guide. 3.3 Deathless Uber Elder. Slayer/Raider.
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Elemental Hit
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Single Target:
Elemental Hit* - Elemental Damage with Attacks - Combustion - Mirage Archer** - Fire Penetration - Damage on Full Life*** Clearing: Elemental Hit* - Elemental Damage with Attacks - Greater Multiple Projectiles - Combustion - Mirage Archer** - Fire Penetration If you are using Frostferno I like putting my Single Target: Elemental Hit - Elemental Damage With Attacks - Mirage Archer** - Combustion*** *NOTE: Cold to Fire is top priority if you aren't using Pyre Ring. **NOTE: Experiment with taking out Mirage Archer for Faster Attacks if it suits your playstyle more! ***NOTE: End Gamers using Empower look for the +2 Level of Socketed Support Gems! Check PoB if this is more DPS for you! Remember to try out different gems to suit your setup and consult Path of Building if you want the best numbers! Elemental Focus will often show up as a huge MORE multiplier for your damage but it removes the ability to Shock and Ignite which would be a huge detriment to your damage! ***NOTE: If you are using a Clearing and a Single Target setup together you can apply ailments with your Clearing and then use Ele Focus on your Single Target setup.
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Summon Skitterbots. Applies Chill and Shock which is a MORE multiplier for Elemental Hit.
Anger should be mentioned if you can pick up a Watchers Eye that can do things like Fire Pen. Before Blood Magic consider things like Flammability-Blasphemy/Herald of Ash/Arctic Armor/Your Favorite Aspect.
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Cast When Damage Taken – Molten Shell
Blink Arrow - Faster Attacks
Lightning Golem
Decoy Totem
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Vaal Grace
Vaal Haste
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Elemental Hit > Damage Supports (All give .5% increase) > Attack Speed Supports (GMP)
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Bandit:
Ascendancy:
Alternatives: Pathfinder could be swapped for Raider, Elementalist, Juggernaut, Inquisitor, Chieftan, or Berzerker for individuality sake! Pantheon:
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These items can be useful while leveling: Goldrim, Tabula, Wanderlust, Prismweave, Silverbranch, Hyrri's Bite, Storm Cloud, Quill Rain, Lochtonial Caress, Karui Ward, String of Servitude (resists), Pyre, Thief's Torment, and buying skill/support gems with quality ready to be socketed in!
IMPORTANT: You cannot level as Elemental Hit without the Combat Focus Jewels. Alternatives: If you have a favorite way of leveling (Abberaths Hooves, Poets Pen, Sunder, etc.) then do that! 1. Low Level Tree Rush Avatar of Fire and Resolute Technique for the switch to Elemental Hit. Early game it's standard bow leveling. MainSkill: Ice Shot - Volley - Added Cold - Mirage Archer - Added Lightning - Onslaught - Pierce Mobility: Blink Arrow - Faster Attacks MainSkill (Replaces Ice Shot): Elemental Hit - Volley - Mirage Archer - Added Lightning - Added Cold - Onslaught IMPORTANT: You cannot level as Elemental Hit without the Combat Focus Jewels. 2. When in Doubt Life it Out Pick up Lava Lash and start grabbing more life to make leveling smooth. The normal lab doesn't really do much for us so we can forgo that. Consider grabbing Cold to Fire Support or Pyre ring for a higher base damage with Elemental Hit. MainSkill: Elemental Hit - Greater Multiple Projectiles - Mirage Archer - Elemental Damage with Attacks - Combustion - Fire Pen Aura: Anger 3. Normal and Cruel Lab While normal Lab doesn't really do much for the character, getting access to Slayer Overleech is huge for survivability. Picking up Vitality Void and the mana leech node underneath is great before we get to Blood Magic. Point Blank and Acro are next on the priority list. MainSkill: Elemental Hit - Greater Multiple Projectiles - Mirage Archer - Elemental Damage with Attacks - Combustion - Fire Pen Utility: Cast When Damage Taken - Molten Shell 4. Final Skill Tree I usually do Blood Aqueducts until 66, questline up to Kitava, do my Cruel and Merc Labs, and then kill Kitava. For endgame bossing Acro/Phase Acro are quite nice! If you're leveling past the recommended skill tree there are many options. I recommend filling in more life or jewel sockets. Alternatives: These trees are guideline, go off the beaten path and make the build your own! Alternate Might of the Meek Tree
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Boss Killing
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What about X Item? What About Y Support? What about Z Ascendancy?
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I always encourage people to make the build their own. All of my guides are just that, guidelines. Take what is useful and apply your own ideas and create ways to make it work for your situation.
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I am always experimenting with the build and the guide is simply a guideline. I have tried a deep delving build that was using a dual Ichimonji setup for fortify swapping and using Dying Sun and Taste of Hate to scale extra projectiles and survivability. I have tried an inspired learning version of the build for faster mapping. If you simply want to copy my PoB and not read the guide then do so at your own risk!
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In 3.3 the skill got a revamp in order to get a ton of base damage in all three elements. The caveat is that it can only pick 1 of the three elements at a time. Step 1 is to use the Combat Focus jewels so that it picks only the fire mode of Elemental Hit. Step 2 is to convert the other damages (Cold and Lightning) to Fire in order to get a huge base damage. Step 3 is applying Ailments as they are MORE multipliers to the base Skill Gem.
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Explained above - Yoke gives a ton of damage because of Shock and also as a source of Enemies Take Increased which acts like a MORE multiplier (additive with Intimidate).
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I value the 100% chance to hit that RT provides over a conditional More multiplier that EO provides. Damage is not the issue of the build but if this ability ever sees nerfs then these options need to be considered. Having consistency of hits also plays into having a reliable source of steady overleech.
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Ranger is more damage. Scion is more tanky.
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I like having a clear ability on one bow and a single target on the other. Moving away from Kaom's Heart or using Frostferno gives you more options for links and is a perfectly acceptable way to play the build.
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A simply great option for Elemental Hit, I just choose not to use it. Frostferno gives 4 gem levels which is great for Elemental hit because it scales so well with gem levels. Each gem level adds base damage of all three types which gets converted. 4 levels is roughly 40% more damage. Combine this with a free Cold to Fire support gem and you have one of the most powerful items for the build. The life/stats you lose on the helm are gained back from having the option to use a ring (opens up the slot I dedicate to Pyre). As with all my guides weigh the pros and cons of different approaches to the build and make it work for you.
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Other Guides Последняя редакция: thi3n#0446. Время: 20 апр. 2021 г., 16:36:45 Last bumped9 апр. 2021 г., 12:09:56
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Great guide but can you correct the leveling guide ? You mixed this build with a deadeye wand build.
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sup thi3n
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can i ask what is ur tooltip in game ? xd
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Is this build MF vialbe? I would love to farm some red tier map like guardians or elder map.
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"You took a peek too early while I was still moving over the formatting! Haha it's up to date now. "Hi "Unbuffed in town it's 60k I think? "I did not make this build with MF in mind. However, any build is MF viable by just taking off gear for gear with increased item quantity. See how much you can get away with taking off! Depends on what pieces you take off and what level of content you're trying to farm. Best of luck finding that balance! |
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I've tried this build but it felt really weak. I can't even clear a decent roll tier 14-15 map. I kept dying a lot. even sitting on 8k HP. Could you take a look at my build and let me know what went wrong?
Also I couldn't load your pob :( Последняя редакция: Knaked_Knight#0299. Время: 24 июля 2018 г., 15:08:19
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" Well, I did literally all endgame except Uber elder so far at level 80 deathless (shaper/uber atziri) It was super easy. Quick look at your profile I see that you're using lion's roar, which does nothing. Drop it and use 2 utility flask. Also your 21/20 ele hit should be in your chin sol. |
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" I've fixed that and it was ridiculously strong. Clearing tier 16 with strong mods + beyond like nothing. Thank you :D. |
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One of the strongest build i've played throughout the years (played during double dipping/ES/frostwall days)
Can vouch for the viability of the build. +++ |
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