Incursions making it to core game?

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Sure, keep it in. Just remove double corruption room. Too op to keep.


Yep,so OP i blew or ruined every single item i used on it. Stop watching streams and youtube. That's like that one "nerf Head hunter" thread from few days ago.
Hope they throw incursions in the bin where they belong.
The only two things that could possibly become core game are the item and skill gem double corruption systems.

EVERYTHING else is a league mechanic. Incursion is a great league, but it isn't core game. Personally I'd like to see the item and skill gem corruptions become core. Everything else will just be included as the next league. (Clever use of existing content)
IMHO Incursion is just a field test of the new "build-map-out-of-components" system. I'd expect it to somehow be woven into regular mapping mechanic, where we'll get more interesting maps - say, a fortification, protected by some ramparts, and surrounded by moats. And I'm sure GGGenCent will come up with more interesting uses in the future.

I wouldn't dwell too much on the current league content (the silly pseudo-Aztec temple, Omnitect, time travelling incursions) - those are just discardable fluff around the system.
The more you depend on forces outside yourself, the more you are dominated by them.
--Harold Sherman
Последняя редакция: mruuh#6761. Время: 15 июл. 2018 г., 15:13:30
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GoldDragon32 написал:
The solution I've heard a few streamers posit that seems good to me is that Alva has a 10% chance to show up in maps, but once you do that first incursion, she then has a 100% chance to show up in the next 10 maps until you get a temple. Once you clear the temple, it's back to 10% till your next alva.


This is a bad idea. It's a bad idea for the same reason Alva being in non-map content is bad. It encourages people to do trivial content to find Alva. People will open up T4 Strands or T1 Beaches looking for Alva, then run their high tier maps once they get her to spawn. I have no idea why people are pushing for it when there are much better solutions.
Последняя редакция: Unburied_One#7213. Время: 15 июл. 2018 г., 17:53:23
This should be the league that they decide to add fully into the game , no need for this 10% stuff, just keep it as it is.

Its a good idea to keep all of it and then add more rooms for all the previous leagues which isn't in the core game atm.

This way the game can feel fresh and its almost like a small update for endgame , which makes it so you are not again next league just farming some new stuff and running the same old maps.

This is definitely the time they should just keep it as is and add more to it.
Nope. At 100% it would overshadow more important aspects of the game. Mapping would become just "build a temple and forget about all that other stuff".
Последняя редакция: Shagsbeard#3964. Время: 15 июл. 2018 г., 20:28:05
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Shagsbeard написал:
Not in their present presentation. 10% of maps and a Zana Mod would work and be a pretty easy fit. I'd personally like to see the timer increased a bit. It needs to be more forgiving for "standard" builds or what ever you would like to call them. Adding 5-10 seconds wouldn't ruin them.


I agree with shags here. Played total of 2 builds this league,one was QOTF windripper and another one is SG necro. even tho necro has really good clear speed,I still find myself having trouble in T15-T16 incursions,I always kill architect but barely manage to open the door,like 1-2 seconds remaining or fail it.5-10 seconds addition would be nice for builds that don't go all in on movement speed,which is the strongest stat right now if you want to guarantee 100% incursion clear with 15-20 seconds remaining.

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