Here are two new fated uniques coming in Delve!
Looks like Chobber will upgrade to a pretty beefy weapon for one build chiefly: the new holy Herald with the summon-on-kill. Would not be bad for Zomb/SRS except for the lack of minion speed.
Couple that with whatever 'holy relics' are (summon copy of weapon?) could be interesting... or just Hipster suckster builds. Patch Notes 3.15:
Fixed a bug where players believed the game was playable. This has been corrected and made retroactive. Patch Notes 3.19: Fixed a bug where players adapted to 3.15. This bug cannot be corrected, so we have implemented a 90% reduction in item access as a punishment. |
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Make fated items icons remarkable - like shaped, elder or relict items.
![]() Here's a basic conecpt. It make easy to see what items in your stash are fated. Entia non sunt multiplicanda praeter necessitatem
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I wonder if they're planning on making a pseudo-set like the Bestiary uniques and the 'Conjure Holy Relic' is the skill.
"Let those with infinite free time pave the road with their corpses." - reboticon
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" +1 |
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We've got some good ES uniques. We just don't have very popular ES builds right now. Shavronne's Wrappings, Skyforth, Eye/Presence of Chayula, Auxium. A bit further down we have things like Ephemeral Edge and Bated Breath, Beast Fur Shawl or Atziri's Splendour. They exist, but they're not used because ES as a whole got nuked so hard after Legacy league, while life has been buffed to huge levels (I've got 6.7k on a shadow in Incursion - a build that would have struggled to hit 4.5k a few years back without a Kaom's or Belly).
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Why is everything about minions? Where are other builds? I hate minions and thousand buttons needed for them.
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" Minions desperately need improvements. Although they need core improvements and rework for existing skills and necro ascendancy, not new trash tier uniques. Organic chemistry is a weird thing. If you add a spoon of shit to a barrel of jam you'll get a barrel of shit.
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" They need more inteligent control and QoL balance fixes like accuracy and minion move-speed on the passive tree in my opinion. Appart from that i think minions are in a good spot. As far as ascendency's go, scion necromancer needs it 30% minion damage removed and replaced with 1% minion damage per 15 atributes so that it can be scaled to compete with the witch necromancer ascendancy to a reasonable degree. Peace, -Boem- Freedom is not worth having if it does not include the freedom to make mistakes
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" I can write a novel-sized post about "what is wrong with necromancer and minions." Organic chemistry is a weird thing. If you add a spoon of shit to a barrel of jam you'll get a barrel of shit.
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" I can recommend the feedback sub-section for such an endeavour :'). Peace, -Boem- Freedom is not worth having if it does not include the freedom to make mistakes
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