[3.6] The Blizz Sorc - Icestorm/Winter Orb CI Occultist - Viable For Everything
" My profile is public you can check the gear there |
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Gosh, I'm really stuck between this build and vortex/snap occult. :/
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" i7 8600k game on ssd... 16 gb memory have drops fps to 20-30 sometimes fps can drop for 0 for 1 sec... In another games dont have this problems... Youtube(билды,гайды,стримы)-https://www.youtube.com/c/Nephentus
Twitch(стримы)-https://www.twitch.tv/lnephentus Trovo(стримы)-https://trovo.live/s/Nephentus?roomType=1 Группа в VK(оповещения,ответы на вопросы)-https://vk.com/club190999020 Discord(оповещения)-https://discord.com/invite/PHy5Bvy |
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So...
I know how much of a newb i am, therefore i want help here :) What i really craving for that build, is slayer ascendancy, for obvious reasons... we are most vulnerable in that delay when we are not leeching (invulnerable phases, enemy dashing, etc) So, i tried to make something, and understood... that i completely suck at planning xD Anyway, that's what i kinda planned - pastebin Can anybody help me optimize it? Most concern about bottom part. I mean, i don't really need it, because i'm not gonna use vaal pact, but at the same time, i don't know where else to put those points other than "heart of ice". Well, i would like to hear some advices on improvement (just because i like theorycraft and that mask looks promising), without screaming how bad life version is. Well, that would be good too, so i wouldn't want to actually rise that abomination in practice, but please keep it in moderation :) Последняя редакция: Med1umentor#6844. Время: 4 янв. 2019 г., 6:20:54
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" Doesn't look too bad. I love how much passive regen you have, coupled with the slayer overleech, sustain should be fantastic. Less protection from oneshots than a well geared ES version, but it should work great for almost all content. I'd try to slip in a pure talent jewel for an extra 25 all stats, and 5% pen. With some creative gearing, you should also be able to get up to 2000 int... that's the sweet spot IMO. That bottom area gives you a ton of Int.. and I'm not sure you could easily get that elsewhere on the tree. 114 raw int from, and certainly not with the extra perks. Последняя редакция: Breken#4127. Время: 3 янв. 2019 г., 18:42:50
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" Oh sorry, didn't know how it worked. Thank you! |
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" Well, for example, if we will go to the left instead, with brute force solution, we will get more int, life regeneration and life, but lose some resistances. I just kinda overwhelmed and can't decide how much something better than other and vice versa :) Therefore, want to consult with someone. Especially helpful would be advice from someone who played life version before (i never played life version of WI). |
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Currently leveling this, how can I fit Phase Run /Inc Duration in?
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" Guess you could link frost bomb to arcane surge to phase run and inc duration? <3
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Last night going for 40/40 challenges i managed to get to 600 depth in the mines and oh boy what a ride it was! Getting there was more challenging regarding the cost(spent a lot of my savings on Gilded Sulphite Scarabs ~ 30-40 scarabs) than regardin the struggle with the depths areas(no special auras or flasks used). Found a lot of bosses on my way through: 6xAhuthotli, 2xLich, 4xAul(still need to try these ones)
Now i can really say that this version of the build is the tankyest one i have played till now. Got through most brutal zones mods without no problem, always chose the shortest path, no matter how brutal the area mods were(and trust me i have seen some of the most brutal area mods from Delve like triple increasead elemental damage, crit chance+crit multiplier, onslaught, elemental penetration, etc.) On the scion version last league it was way more difficult to reach 600 , died a lot and skipped a lot of bad mods areas). Some "nice" mods area that this build was cruising through + bonus: Aul everywhere Последняя редакция: lilianmarius#0775. Время: 4 янв. 2019 г., 7:55:13
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