[3.9][HC/SC] Soulrend Trickster - Fast mapper with great defenses (League starter/All content)

Ok thanks for those tips. As soon as I can grab those gems I’ll make the suggested changes.

It’s hard being a noob and having to learn on the fly. I know how it goes though. All the beginning leveling short term stuff gets glossed over as everyone is more interested in the long term skills and gear.
Couple of upgrades/adjustments I have made:
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Been trying out Queen of the Forest, and it feels great. With Jade/Stibnite/Quicksilver flasks up + Phase Run I get up to about 175 movement speed, which really increases the clearspeed of this already strong build. I am still holding on to The Perfect Form, in case this game ever decides to drop T15/16 maps for me (somehow I still have not gotten any. Map drops have been rough this league for me.) I've also picked up a few pieces with more Non-ailment chaos damage over time multiplier, which has increased my dps by quite a bit. I want to go for the multimod wand soon, but I still have not gotten the chaos skill duration mod from veiled items, or the rank 3 chaos damage mod from Temple of Atzoatl. As soon as I get those I will probably start working on the wand.

Side note, this build is really nice for delving. I swap out to this gear:
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and switch from Zealotry to Haste, as well as using Vaal Haste with my flasks. This gets me up to around 240 MS with everything up, still having very solid defenses and damage. Could potentially get more MS with some other items or stacking more evasion gear or MS nodes, but 240 feels comfortable for me. With Phase Run, going between nodes and darkness diving is a breeze.
Последняя редакция: MCRide#5202. Время: 27 марта 2019 г., 14:50:43
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victorlee написал:
How good is using "Trigger socketed spells when you use a skill" on a wand, to put Essence Drain on? Will it substantially help with life sustain and single target DPS? Looking to tackle the T16 Guardians soon, as well as Shaper and Uber. Only fought Hydra at the moment, but I find the DPS pretty lacking even with a 6 link. Hoping auto cast EDs will solve this.


It's not a bad option, and if you have the links, the extra DPS doesn't hurt. Links would be ED, Efficacy, VM. In terms of sustain I'm not sure.

T16 Elder Guardians were super easy with my current setup, and Shaper Guardians are alright too as long as the map mods aren't insane. It's not a facetank build so keep that in mind, but you'll be able to drop DOTs and dodge boss mechanics. Shaper and Uber Elder are very mechanical fights and while I'm still learning Uber Elder, Shaper was also not a problem.
I just killed Uber Elder with this build for the first time!! :)

Took some tries to learn the fight, but after three sets I finally made it :)

This is my gear at lvl 94. Eldritch Battery - MoM version, dual-wielding wands.



Really fun and and even "tanky" build. Thanks again OP

PS: I still looking for the veiled mod: Arcane Surge on hit... to put it on my wand.
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victorlee написал:
How good is using "Trigger socketed spells when you use a skill" on a wand, to put Essence Drain on? Will it substantially help with life sustain and single target DPS? Looking to tackle the T16 Guardians soon, as well as Shaper and Uber. Only fought Hydra at the moment, but I find the DPS pretty lacking even with a 6 link. Hoping auto cast EDs will solve this.


I'm currently running ED on a 3L (Efficacy, Controlled Destruction) in a "Trigger socketed spells" Wand and it's definitely a nice boost to survivability and DPS. With full Wither stacks my Essence Drain DPS is around ~170k (~850 Life regeneration) and with a duration of ~7 seconds you don't have to pay that much attention to keep it up pretty much all of the time.
What build should a new player be following? I'm guessing the pure MoM build? Also, is there a more up to date guide for new players?

That Essence Drain League start SSF speedrun guide seems to be outdated or something, because at the start it shows you getting a Fire Trap thing as a reward and that isn't even offered. It's confusing the heck out of me and have no clue what to do.
Последняя редакция: mrwald0#4360. Время: 27 марта 2019 г., 18:14:15
Would going ghost dance/escape artist be a good choice for SSF HC? I'm not sure what to pick.


Hi Everyone,

I was wondering if anyone could give me some advice on which piece I should focus on upgrading first, and what my general passive tree/goals should be. I've been able to clear T8ish maps quite reliably so far, and a few T10-11s at a bit slower pace and some deaths here or there. This build/thread has really inspired me to stick with this character and to finally bring down the Shaper, and I've been enjoying every moment playing it so far.

I have about ~40c in currency so far, and based on the awesome information in this thread it seems like my biggest upgrades in order would be non-ailment%, spell damage, chaos damage wand - > 6L chest -> Devouring Diadem.

What I'm unsure about is - when should I be switching over to the full MoM/ES version? (started with the Life MoM guide)

Should I be saving up for a 6L, or a crafted wand/dagger, or the Diadem? (they seem to be 50+ chaos, the 1500+ evasion unique 6L chest pieces are anywhere from 1-5ex) or are there smaller, worthwhile upgrades to make?

Are there any key fundamental upgrades outside of items I'm missing out on that would give me a power spike?

This post has been incredible and I've learned a ton about the game and this build from these posts. I appreciate the time all of you put in to replying here.

Thanks,

Lan
Последняя редакция: lanathadar#0290. Время: 27 марта 2019 г., 21:26:13
anyone got a good variant using...





I just got that today. really surprised to not see it in the OP build(unless i missed it) since it saves you 5 passive points.

Trying to work out how i can rework my tree to minimize dps while gaining defense/EHP. My tree is not the same as the OP. kinda similar though except i go over and grab spiritual aid

I personally dont bother with the bane set up. I know its strong but it doesn't even seem required to me. one strange thing though if i import myself into PoB it says i have like ~400k DoT dps. if i pick up the Whisper of Doom wheel it goes to ~740k DoT dps. That doesnt even make sense.

Also, i saw someone linking zealotry earlier, can we even spawn the consecrated ground? it says "from hits" and i didnt think this skill counts as "hitting": so is it just for the spell damage?
Последняя редакция: DotsandDashes#5054. Время: 27 марта 2019 г., 22:05:13
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Jolo0213 написал:
Finished the dagger with some crafting service help as my mods on my bench aren't max level yet.



Here is what I did:

Base dagger, I got 3 daggers with either Life Gain on Kill or Mana Gain on Kill as fractured mods. When you scour them, they become magic and they need to be rare to synthesize. At this point you regal the 3 daggers then annul the mod that you regaled on. This makes each dagger rare with just the fractured mod. Now you craft Increased Chaos Damage on each of them. If you want the highest chaos implicit range, you need the recipe from the T3 poison room in the Temple. Once you do that, then just synthesize to get the base.

Crafting the Decay mod can be a gamble. I believe it works like an Alch where you always get at least 4 mods, and Decay is a suffix. So use the Essence of Delirium to get the mod. You want to have 2 prefix and 2 suffix. (If I am wrong and you can get 2 prefix 1 suffix that's even better). In the scenario of 2 prefix, 2 suffix, you craft suffixes cannot be changed then scour. This leaves you with a rare with the Decay mod and a random suffix. If the suffix is something good you want to keep, then just multimod from there. If not, then you need to annul the dagger and hope you don't hit decay. If you hit Decay, you need to go back to Delirium. If not, congrats! Multimod and you're done!

If you're curious for a best case scenario cost, you'll need to buy the 3 daggers which at the time I got them were 1-3c. You can save on annulments by getting daggers with both life and mana on kill as scouring will leave them rare so you can craft chaos damage and synthesize, but if not then that's 3 annulments. Prefixes cannot be changed is 2ex, 1 delirium is 9c at the time I did the essence portion. Another annulment for the suffix gamble. Then multimod is 2ex, damage over time is 2c, Arcane Surge / Cast Speed and Non-Ailment Chaos Damage Multi are 4c each and lastly Chaos Damage / Increased Chaos Skill Duration is 8c.



So.... i just bought 3 daggers. all three with mana on kill.

Did exactly what you said, Synthesized them and got a shitty rare dagger with the mana gained on kill implicit. goodbye 100c.

what did i do wrong /sigh...

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