[3.9][HC/SC] Soulrend Trickster - Fast mapper with great defenses (League starter/All content)
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is ci or health build better? anyone know?
IGN: hyrenfreak
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I'm running a bit of a variation on the life/MoM/EB build. I wanted dual wand but didn't have the ES for it, but then I noticed that with all of the aura nodes and devouring diadem, we can actually run haste/grace-malevolence-zealotry-enlighten 2+, and separately run discipline and lvl 1 clarity. I use movement speed cooldown reduction + damage taken from mana before life watcher's eye; 40c rather than several exalt for a non-ailment dot multiplier.
I'm at 91, but here's where I see the build at 95: " With lvl 3 enlighten I can save 1 more point from the sovereignty wheel. The curse aoe/effectiveness is good because I'm already pathing past it for aura nodes, and I use a trigger socketed spell when you use a skil wand. I dropped 40% max life and 69% increased dmg from my tree to snag the curse (optional) and aura stuff. By my math that leaves me at roughly the same effective health as with those nodes but not running the clarity watchers. The advantage is I picked up all that aura improvement. If we consider malevolence to provide two 1.2x more multipliers and zealotry a 1.15x multiplier, the 42% aura boost gives a total multiplier of 1.284*1.284*1.213/(1.2*1.2*1.15) = 21% more damage. I'm also getting a big boost from haste or grace as necessary and from discipline. I'm working on a multimod wand next, then I'll reassess. For now though, at t11-12 maps, the build feels better. |
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Trickster Version Weapon (sai) can not be crafted, because spell damage blocks the Hybrid Prefix craft Chaos dmg with Skill effect Duration.
greez Mugen |
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Which point do we need to sacrifice in order to take Dark Arts when you go dual wands ?
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" Zealotry and clarity are not needed, and requires gimping yourself to much for far to litle gaing (clarity actually does nothing for us, and Zealotry does not do much for us aswell. Haste is evne more useless because we are alrdy casting fast enought to warrand a permanend SR dot uptime). I run Malevolence, Grace and Discipline in my Diadem and Enlighten 2 no Souvergnity node needed), and I run Despair in a Blasphemy setup (single curse) with Amu that reduces it's mana reservation by 100%. Working on 6linking my Perfect Form to become even more impossible to kill. Dropped the 2nd curse in favor of more damage since I already feel tanky as is. Anyway, this is jsut what I did, with the core of the build in palce you can do whatever you want with the build realy. Последняя редакция: Meive#0827. Время: 2 апр. 2019 г., 07:32:35
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I am thinking about multicraft a wand with a Citaqualotl mod. Up to 95% minion dmg means 95% more damage on my crafting base. Any thoughts about that?
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" You can only craft upto 20% non-aligment chaos over time multiplier, while you can get a T1 roll upto 38% on a weapon, which is almost double. When in doubt you can always craft the 2 weapons for your build (1 with 38% non-aligment chaos and 1 with the Citaqualotl mod) and see which 1 adds the most damage. |
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" I think plugging them both into PoB first and checking there would be the more...financially reasonable option. |
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" Yep, i tried it. But i'm not sure, if PoB accepts my minion-mod. It's no mod in PoB and i had to manually check it in. |
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" While I agree that you don't take Clarity particularly if you are running MoM+EB, saying Zealotry is not needed is definitely not true. At level 20 it provides 15% MORE spell damage, already half of what Pain Attunement gives to Low Life builds, so if you are looking for more damage it is certainly a viable way to add that in. If I had the space for it, I would take Haste for the Vaal Haste as a defensive option/speed clearing option. You do you, but just be warned that building like this with no Bane which is a good source of secondary damage, and having Despair be on Blasphemy means you'll need to be in close proximity to affect bosses and the beauty of Soulrend is that you can hit them across the room. " It's only 95% increased, which is still good and equal to T1 spell damage + some of the spell damage/mana hybrid. It would not be a bad idea to craft around that one if you do not want to roll for T1 NACDOT. But to be safe, "craft" these items in POB to see what gives you the damaage you want. You should still be able to craft NACDOT and either Spell Damage or Chaos Damage/Duration hybrid as additional prefixes as well. You can CTRL+C the item in game then paste it right into POB if you're having trouble finding the mod. |
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