Stress Free PoE| SLOW MO ZOMBIES |ANY Items Work|Easy/Relaxing Play|Easily Clears the Atlas [3.6]
oh yeah i know the item rarity support doesn't do anything in that ring i just wanted to level that gem and store it for future use.
here is my character https://www.pathofexile.com/account/view-profile/raynor009/characters |
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Ok, I'm curious about weapons and am looking for some input. My husband was lucky enough to loot a Mon'tregul's a while ago and passed it along to me and it's working great, but I'm wondering if there's a tipping point where I would be better off using a rare instead so I could get other stats on it along with +minion damage?
Apologies if this is a silly question. I did try searching around and couldn't find the answer I was looking for. |
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The tipping point is when you get to content high enough that constantly cycling skeletons becomes necessary to clear maps or delves in a reasonable time. For me that was roughly mid-yellow maps and ~120 delve. Mon'tregul's Grasp is awesome for zombies, but doesn't help skeletons at all. If you can get a temple weapon with 90+% minion damage on it, using that and maintaining a full set of skeletons (you will need Bone Sculptor to do this effectively, so at least Merciless Lab complete) will result in more damage than using Grasp. For a while I swapped back into Grasp for boss fights (in conjunction with Concentrated Effect for the slams), but after a while I got lazy and just launched full skellies plus Vaal Skeletons instead.
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" Level 76 and a rare tier 5 map with an overlooked "monster speed can not be modified below base speed" combined with "monsters fire 2 extra projectiles" and I had my first death. Not complaining, but magic tier 5 was too easy, so I thought, let's try rare. It proved to be too much, and even 8 of my zombies died with me. Since I'm using a taproot I bought elder gloves with "socketed gems are supported by a level 18 poison" and put the charged dash gems in. Works like a charm. Note that it only works because I leveled my charged dash, and it actually does damage. Since we charge into large packs, a lot of the mobs will get poisoned and that procs the taproot's leech. It's not enough to really keep you alive in tricky situations, but it works. Последняя редакция: SwitchBL8#1097. Время: 4 апр. 2019 г., 19:29:01
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" Thanks, this helps a lot! I do have Bone Sculptor but I'm not that far along with maps or Delve yet. |
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Dear Wrecker of Days,
You're the best. Love, Wrecker of Days https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
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"No, you're the best! https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
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"No! You are! https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
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"Always a valid question. There are so many pros and cons to using Mon't's. By using Mon't's: - You have less minions to take aggro from the enemy. - Your Zombies have way more health. - Your Zombies have the same DPS on paper. Less hits but greater damage per hit. - The explosion upon killing enemies is great but pointless cause your zombies already annihilate mobs and it's not much value in a solo battle. So considering the above, there isn't a right or wrong answer. It's just your personal preference. Play with it for 5+ maps. See if it's good. Put yourself in tough situations and see what you prefer. I know it's vague, but it's what I've found. Excellent question. https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
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"Some map mod combos don't look deadly at all and then when you enter a map you're like "WHAAAAAAT!?!?!". Something like Multiple Projectiles, Increased AoE, and maybe a curse that enhances the primary damage type of a common enemy in the map and ya...harsh. But if your zombies are dying to anything that isn't a boss in the center of the Atlas, it's just a brutal combo of mods. Don't be discouraged. Sweet combo to get leech btw. https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
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