(3.14) Toxic Rain + Caustic Arrow | 5-10m Sirus DPS | Fast + Durable | 50c Budget/SSF Uber Elder

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Kageromero написал:
Anyone know exactly what the thread of hope is doing? on pob I just see it sitting there not actually doing anything other than wasting 3 passive slots to get to it
You need POB fork to see it.

But it gives phase acrobatics (you can skip acro to keep more ES).
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Minirova написал:
I had better DPS (but way less survivability) with my mine setup that cost a fraction of what this costs.
Hard to say unless you have both setups saved to pastebin or something to compare.
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Minirova написал:
Can someone tell me why my DPS seems to be really lacking? I had better DPS (but way less survivability) with my mine setup that cost a fraction of what this costs. Profile is open for skill tree view. Waiting for 3.11.1 before doing cluster jewels.



A few things come to mind when looking at your gear if you wanna improve damage - Carcass Jack for TR pods overlap, +1 chaos gem on amulet (this is stronger than chaos dot, so if u can choose 1 go for the gem level), fully level some gems that are still 19, Vaal Haste to melt bosses. also you don't run despair anywhere other than your flask so make sure you use that and that your close to your target when you do - I use Profane Proxy ring with despair (skitterbots take the despair level 24 to my target + i get bonus damage from enemies being shocked).

*edit - you actually have despair that i didn't notice , make sure you use it and your wither totems.
Последняя редакция: allnamesaretaken50. Время: 1 июля 2020 г., 16:07:31
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Minirova написал:
Can someone tell me why my DPS seems to be really lacking? I had better DPS (but way less survivability) with my mine setup that cost a fraction of what this costs. Profile is open for skill tree view. Waiting for 3.11.1 before doing cluster jewels.



Would be easier to help with a POB link, but your skill setup looks fine. Not sure what you spent money on as none of those items seem expensive at all. 6l bows are not too pricy.

Your skill tree looks ok, but maybe consider anointing for potency of will or exceptional performance instead of traveling all the way there. Seems better than corruption in my experience.

EDIT: forgot to mention, chaos dot multi will give you more damage than the DOT multi you crafted on your bow
Последняя редакция: MapesyOfficial. Время: 1 июля 2020 г., 16:17:47
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typicaldemon написал:
Introduction
This is another standard Toxic Rain build with my own spin on things. The build is incredibly tanky, decent to high life pool, and has great damage and clear speed.


Thank you so much for the full-features, easy to understand guide, and for answering a ton of questions in the form (especially for 3.11). Too many guide authors update a couple of PoB's once the new changes are announced, then slap a 3.11 tag on the title and call it good.

I was a little lost at the start of this league. Started as an ED trickster but didn't like the mechanic and swapped to a BL Miner. Fun for a bit, but I kept getting one-shotted by random T11 elites even with my "defensive" 8K EHP and 50% block. I almost gave up on Shadow and was about to go back to my tried-and-true Witch when I came across your guide. And wow, so glad I did. This if the first zoom-zoom build I've played and I haven't had this much fun since laughing maniacally as a super-buffed invincible heard of agony wrecked mob packs back in 3.4. You may very well have ruined any chance of me ever playing a normally-speeded character again.

A few comments on your guide, and then a couple of gameplay mechanic questions.

Guide
Super well laid out and easy to follow. I know some people have had difficulty finding out which PoB to use for the first end-game (non-cluster) build, and I might have as well if not for some of the comments.

Speaking of comments, one thing I've seen a few guides do that is super useful is to post at the top what page number the comments for the current league start on. I don't think anyone is going to read through 244 pages of comments, and because of that, you get a ton of repeated questions. But saying something at the top like "3.11 Harvest questions start on page 229 - read those before asking" can go a long way on cutting down repeats. I wish the GGG forum system allowed us to confine a search to a single thread. But since they don't, the best solution is to use Goole's advanced search to target the thread. Something like
site:https://www.pathofexile.com/forum/view-thread/2467666 "cluster jewel" is really useful and could be included in your guide as well.

The only other tiny suggestion I have is to perhaps list the skill gems and links as either pure text or as links that exist outside of the item they are socketed in. When searching through my gem inventory to see what I needed to purchase and use, I had to keep hovering over the equipment to find the next gem and remember which sockets I had already looked it. Very minor.

Awsome guide!!

Mechanic Questions
I watched a few of your gameplay videos and think I have the flow down, but I'm curious about a couple of points?

1. What is your preferred order for casting Despair?
On mob packs on tougher maps, I've been trying to make myself get one or two Toxic Tain shots off, then trying to quickly cast Despair on the pack before the first TR pods explode. This seems to slightly increase my APS vs casting Despair first, although I'm not sure if I'm losing damage.

2. I'm also curious about how to best use Withering Step, and the sequence for boss fights.
I'm assuming that the stacks from Withering Step and Wither (Totems) stack, up to a combined maximum of 15? So, then I think the sequence would be: Precast or recast Wither Totems on top of boss at range, then cast Despair as soon as he becomes active/non-immune. Right after Despair, cast Withering Step, then run or dash into range to apply the stacks, jump/dash out again and start hammering with TR. Does that sound right?

When mapping I'm torn between using WS to apply the debuff to packs and just using it for the extra movement speed between packs or when backtracking for loot.

3. My last question is on the reduced mana cost of skills craft.
The internets seem a little conflicted on whether this can only come from veiled items that Eleron drops, or if there is still a lesser but real chance that it can come fro any veiled ring/amulet. The pain point in gearing right now is that my jewelry shopping is severely limited by having to pick existing items with this craft, vs being able to find stuff with a different or open slot and adding it myself. I've had zero luck getting Eleron onto my Syndicate board. No matter how many rivalries I create, the dam syndicate members refuse to kick themselves or each other out. I'm about to start just buying a bunch of random veiled jewelry, but would like to know if this will let me get the recipe.

My experience
For anyone still reading this and is on the fence about using this guide/concept. DO IT!! I rolled into this at level 88 so I can't say how the leveling experience is, but the mid/late maps are fun as hell. I put about 2 - 3 EX into buying some gear and had some gear that was able to carry over from my previous profession.

A few tips:

* The mana cost of skill reduction from Watcher's Eye/Clarity is a huge QoL of improvement, and very much worth the cost IMO. That together with the Eleron enchant on my jewelry, I have the cost of TR down to 5 mana/cast, which lets me spam it endlessly. Since I actually don't need to spam it endlessly, I might drop the enchant on one of the rings and pick up some much needed chaos resist.

* Gearing can be a bit of a challenge. Between capping resists and getting enough strength and the reduced mana cost enchants it took a lot of time with the PoE Trade filters to zero in on what would work. I managed, but I ended up with almost no chaos resistance. My only death on this build was getting one shouted by one of the snakes in the Al-Hezmin fight (T13 or T14 I think). My poison immunity from my flask ran out, and before I could hit it again a poison bolt instantly killed me.

* If I had to redo the gearing, I'd suggest foregoing the strength required to run a level 20 Steelskin (even though it is sort of like an extra 2000 HP), to cap resists, add HP, and add some chaos resistance. Then upgrade the strength piece by piece as you progress.

* A +1 dex amulet is huge. It was the first upgrade I made and I went from needing to TR + Curse T13 packs to almost one-shotting them with just TR. I barely even had time to see the map boss before he died.

* That said, I think +1 chaos is almost as good and is substantially cheaper and easier to cast

* I'm still not running Flesh and Stone aura, as I think you need either some reserve reduction from passives or an Enlighten level 4. If I turn on all three auroras plus run Clarity w/ Blood Support in my chest, I can manage to have 6 mana available, which in theory is enough to for a single TR cast, but leaves zero room for error. I'm pretty sure I'll end up stuck inside a pack and die.

* Instead, I picked up a cheap chest with "Blind nearby enemies", which is half the benefit of Flesh and Stone. So far zero defensive issues (other than the ridiculous poison damage) even with a fairly low 6K EHP.


I'm looking forward to trying out the 100% avoid elemental ailments variations. Seems worth it, especially since it would free up the helm slot to be custom rolled with resists, etc. My reading is that we would still be vulnerable to bleed and poison though, right? So we would still need to get some chaos resisting going.

Thanks too to Viktranka and everyone else for posting helpful answers to questions.
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KarmaBoomarang написал:
Is Corruption still the best anointment? Would exceptional performance be better since the changes? I just got my chaos gem/CDOT amulet, and I don't want to mess it up.


Hi there. So I never heard back on this post. I see people running Corruption and some are running Exceptional Performance. With the changes to Corruption is it worth using it still?
Hello! There is a problem.
This treebuild is not like the fork.
Скрытый текст
https://poeplanner.com/ABEAAPcAEQYAAHiw2KLZyBT1b2qMFr8mlWHiVUuMNrTRyAx2grVIBuekBbkCbWzndOjW1lScArEwJT8FtY2_UUeVBQiJmvFdaMqp1CMwcd2oS3g6QjB8jX0j9k2SIuoyAbIZz3rDOong5liTH0kTmFMfQV3yDki3MBQJE20miBGWBx6VLvDVSVGP-lxAh8unm3WezxV_xpMn74j5N9fPSbG-isrTtAzqug18V8ko-oLHHb4zhwPubAsi9G0ZEVCnKwj0akOX9JeVTLNFfg5cavrQH-_rBAeD21XGGYr7CfbaGo-btYTFN9TtP9saEHu-OjY9napsjGKsoS8AAAAAAA==


With this
Скрытый текст
https://pastebin.com/9rgZEPya


Which is the best? First or the second?
@EchoGrim

1. You shouldn't really need to apply wither to trash mobs to be able to kill them. Therefore you can use withering step as a mostly speedup and only secondary concern about the wither debuff. It's not even 100% necessary to use it, dash + second wind and speed flask feel often sufficient to me.

2. You can only get -mana cost from Elreon's jewellery. You can buy them with filter "elreon's veiled" on trade. They're usually expensive though (20c+ for 1 ring and you need a lot of them because you need 3 ranks and it's not even guaranteed each ring gives you correct unveil). The reason for that is a lot of melee builds like to have this craft too.

3. If you want to lower str requirement, you can use lower level of cwdt + immortal call, it's not great, but always something, and personally I think steelskin is weak, especially in comparison to molten shell and arcane cloak, but unfortunately evasion characters don't have anything special made for them as a defensive guard skill, maybe vaal grace would count but it's not really the same as guard skills.

4. Yes, immune to elemental ailments doesn't include bleed, poison and curses so you need flasks or other immunity for these (like watcher's eye mods for example). Personally I'd say going from -60 to above 0 on chaos res is a really good idea. Capping it I don't think is necessary unless you wanna play with divine flesh. With enough dodge / spelldodge for hunter / incursion mobs and "exposure therapy" cluster node against degens it's manageable with ~0 effective chaos res. But at -60 stuff hurts a lot. I'm talking from a perspective of softcore player though, where I don't need to build a mega tank, but I also hate the "cast on death + portal" playstyle so it's best to strike some balance between defensives and damage.

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KarmaBoomarang написал:
I see people running Corruption and some are running Exceptional Performance. With the changes to Corruption is it worth using it still?
You can use either. Corruption only boosts your damage if you have wither totem down but on the other hand exceptional performance also only works on mobs fat enough they don't die in 1 second.

Personally I think if you're sloppy with upkeep of totems, go for skill duration, if you're good at uptime of wither, corruption is gonna help you the most where you need it the most (big bosses). Trash mobs will die either way.

The biggest question though is do you still need a dps anoitment, because after nerfs to some nodes something like constitution looks pretty damn tempting. This build atm feels a bit starved on life points.

@oldMVP
The poe planner thingy is old, before 3.11 changes that put wind dancer and other differences on the tree. Pastebin looks more up to date.
Thanks for answer but i am a little noob in this game and im looking for a good guide or a nice build to start. Do you have any tree passive updated? for Shadow Trickstery? Ty.
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oldMVP написал:
Do you have any tree passive updated?
They're updated in the guide tho?

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typicaldemon написал:

POB
YOU NEED TO USE POB FORK
https://github.com/PathOfBuildingCommunity/PathOfBuilding/releases

This is what you're shooting for:
https://pastebin.com/9rgZEPya

My Current Character:
https://pastebin.com/Ga7vKfF4

Entry Setup (NO CLUSTER JEWELS):
https://pastebin.com/npZEsFmp

1 Cluster Setup:
https://pastebin.com/ZP5tw3LX

2 Clusters + Thread of Hope:
https://pastebin.com/wPhukT5Z


I'd say use the "no cluster" setup for a starter cuz it's cheaper.

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