[3.25] Scourge Arrow Poison Prolif Pathfinder - Fast, tanky, fun to play

If you can afford it (~9 ex+ atm) is Maloney's Mechanism a viable option for the quiver slot, or is it too wasteful?

I'm thinking frenzy paired with e.g.:

- culling strike (as someone mentioned earlier) with something like GMP/greater volley/rain of arrows, or
- power charge on critical with something like GMP/greater volley/rain of arrows, or
- curse on hit and despair.

I guess the former two would be for damage and the latter for QoL.
Two quick questions:

1) is there any way to search within a topic? Like this one is 187 pages and I want to see all of the instances with wither totem. How can I do that?

2) Is wither totem better than siege ballista for end game content?

Thanks!


hit a lucky hunter exalt slam today, not sure if it was mentioned in the thread but if u play darkscorn + divine flesh SA this mod is also very good on body armour
Forgive my dumb question but how do I know when I have 100% chance to poison? My SA tooltip says 60% (from poison support) and when I remove poison support and pop Coralito there is no chance to poison at all (on tooltip). In PoB I can't find chance to poison anywhere. Am I missing something?
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Spasko написал:
Forgive my dumb question but how do I know when I have 100% chance to poison? My SA tooltip says 60% (from poison support) and when I remove poison support and pop Coralito there is no chance to poison at all (on tooltip). In PoB I can't find chance to poison anywhere. Am I missing something?


Quick way would be to just hit C (character screen), select the skill that you want to check (SA / Ballistas) and in offensive tab you should be able to see chance to poison (which is almost always higher than 60%, dont hover over the skill tool tip for this information, its very faulty, for any skill).
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Spasko написал:
Forgive my dumb question but how do I know when I have 100% chance to poison? My SA tooltip says 60% (from poison support) and when I remove poison support and pop Coralito there is no chance to poison at all (on tooltip). In PoB I can't find chance to poison anywhere. Am I missing something?


Here's where you find it in POB:
Can someone explain why skitterbots is used? It looks like it only supports mines and traps and siege ballista is classified as a totem. The guide doesn't explain it so I'm a little confused.
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Gamercop написал:
Can someone explain why skitterbots is used? It looks like it only supports mines and traps and siege ballista is classified as a totem. The guide doesn't explain it so I'm a little confused.


it only detonates mines and traps, but this build doesn't detonate anything, it's more used to slow and shock the enemies. Malevolence gives you more damage, and I've had better luck using Malevolence instead of skitterbots. You can play with both and see what feels better for you. This build has a lot of dang auras and I haven't had the need to use blood rage, precision, or skitterbots
anyone considered Dendrobate with 100% increased poison damage? would be better?
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mihaisultan1 написал:
anyone considered Dendrobate with 100% increased poison damage? would be better?
With zero life on it you'll probably rip on high lvl metamorphs more than it's worth it.

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