[3.25] Scourge Arrow Poison Prolif Pathfinder - Fast, tanky, fun to play
" I doubt it will be even 10 ex for the 6 link. Maybe at the very start of the league. But after week or two it would be usual 4-5 ex price since it would drop way more often because of the Legion zana mod . ███░░█░░███░█░█░░░███░███░░░█▀▀░█░█░█░█░░░█▀▀░░░▄█▄░▄█▄░░
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" not many ppl will be use 6c mod at the atart of league, after ~2 weaks maybe..and this is a bow league, and multicraft mod was nerfed, so much more ppl will be want this bow |
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"Tbh the whole poison theme fell flat even in the league that was claiming to bring poison assassin back to old glory, most assassins played various cast on crit builds, poison didn't peak the popularity even in the league that hyped it. I'd be more worried about prices of death's opus, windripper and all the ele bow builds, especially after buffs to chill and shock our old friend herald of ice is gonna be even more powerful than it already is. Because let's be honest, many more people want to shatter 3 screens worth of mobs in 1 hit than wait for poisons to tick them down, I'd be also very suprised if any of the ignite abilities like burning arrow or explosive arrow become more popular than chill / shock, cold / lightning builds. |
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Death
" Liked this aproach you proposed and managed to come up with something to discuss until we get our hands in the changelog. Here is the PoB: https://pastebin.com/kVbuw0hu About the same principles of the SA Poison build, but more single target glass cannon oriented with the assasin version. Have you already come up with something in poison power siphon yet, even if not what you think about this idea. Hope we all get better in the next league with this amazing build again. |
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" That tree is actually pretty similar to what I have planned except I focused more on survivability and completely skipped wand cluster. I was toying with Ass, Occult and Pathfinder version but I think I still like pathfinder the most. Here is my PoB (you can switch trees at bottom) what also has some workarounds for new barrage stuff: https://pastebin.com/syAsneS8 I also respecced my SA char to test it and here are the results (ofc no single target because no PS + Barrage yet): https://streamable.com/x2kb5 But it felt more than solid. I also plan to use new Mistwalker shield for huge amount of avoidance My builds:
https://pobb.in/u/thedeathbeam My site: https://mapsofexile.com/ |
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Very nice build, gonne play this next Friday!!
Will you update the guide / tree when the patchnotes are released? Really appreciate your work! |
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" Glad you like it :) Yeah, I will try to update the build ASAP, but I will probably wait until we will have new tree + pob will be updated before updating and before that I will try to post some summary on what will the build gain/lose from the changes My builds:
https://pobb.in/u/thedeathbeam My site: https://mapsofexile.com/ |
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So here we go with the patch notes:
" For me thats a 29 less physical damage in thhe SA skill (35/49= 0,71 new ratio of base damage from wapon/ old damage, so we have less 29% of phhysical) But the flat chaos its a buff, its like one more Malicious mod from our bow but better rolled in numbers. Doing the workarounds withh my previous character in PoB i got new 1.1kk more dps, something near 25% dps increased from this change. Can you guys confirm my idea, and if you can share yours and the impact that this change made in yours characters. |
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For me it looks like maybe a 4% nerf in damage at max level.
One thing I'm interested in - in the manifesto they said they were removing extra link hybrid mods from Shaper/Elder pools, so no VP. But in the patch notes I didn't see that mentioned. Don't know if that's an oversight or if they decided not to make that change. Would be nice to have more options than just Darkscorn. That'll also depend on the mod pool for the new influences, but I guess we won't know more about that until its live. Последняя редакция: oPlaiD#4716. Время: 11 дек. 2019 г., 0:17:19
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thoughts on this build after you saw the patch notes? how good is chaos damage on SA now, instead of extra % base damage that we lose, what do you think would be the total gain/loss in damage? also mirage archer nerf and snakebite looks BiS?
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