[Outdated] Ultimate EDTrickster [2M dps - UNKILLABLE]

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Chumber написал:
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Shuggananas написал:
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Chumber написал:
Damn lenses are playing with me, i used 5 so far and it literally went from normal to anomalous, back to normal, anomalous, back to normal and anomalous again! No luck -.-

You're wasting them by using them on anomalous gems. You should use it on a normal gem, this way it can only get ano or divergent (1/6 odds)
You need to 1% quality basic berserks for the lens to work


Really? Stupid wiki says it can go any way and why 1/6? There is only 4 qualities including normal. So from alternate quality it always goes back to normal?! That was one expensive lesson xD

I used it on a 20 20 Berserk 6 times, got fed up and bought a finished one for 5 ex or so, damn!

No, but the lens will change the quality. If it's already normal it can't go back to normal
Anomalous is weight 100, divergent is weight 20, so it's 20/120 to hit = 1/6
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DrDako написал:
hey guys

would someone take a look at my char and tell me what i should focus on next ?

i was thinking getting good rings and the +1 endurance charge crafts ?

also how important is the divergent berserk setup ? since the gem is quite expensive.

maybe someone could give me some advice how i can harvest craft my amulet ? maybe get a good life roll and remove the dex and craft resistance while keeping 1 suffix spot open for the endurance charge !?




thx a lot. i love the build :)

Restart a hunter amulet to get +1 int gems, +1 chaos gems, chaos dot multi then sell this one
Последняя редакция: Shuggananas#4641. Время: 27 янв. 2021 г., 08:53:25
Was thinking on how to craft the +2 amulet with harvest. I'm trying to do it deterministically, so here's my process so far:

1. Acquire a hunter amulet (Onyx or Amber) with T1 Chaos DoT multiplier and +1 to Int skill gems. The amulet should be ilvl 82 or 83 to work with map-found harvest crafts.
2. Use targeted anulls until you have an open prefix on the amulet.
3. We want to block all suffixes to prevent the rolling of chaos resistance for the next step, so optionally craft Multi-mod to block suffixes.
4. Craft "Suffixes cannot be changed."
5. We should how have an Amulet with Chaos DoT, +1 Int skill gems, no open suffixes, and one open prefix.
6. Use Targeted Chaos Exalt Slam (or Anull + Exalt) to add a chaos prefix to the amulet.
7. The only two mods we have a chance of hitting are "chaos damage leeched as life" and "chaos spell skill gems, at a weight of 500:250. If the first exalt doesn't hit right, use Anul + Chaos Exalt until we get +1 chaos gems.
8. Remove Crafted modifiers.
9. We should now have 1 open prefix and 2 open suffix.
10. Multimod Life + Endurance charge.
11. Optionally, after crafting life with multimod, optionally Anul + Exalt life to get T1 life instead of crafted life.

Outside of getting the Chaos Exalts from Harvest, this seems pretty deterministic. Am I understanding the crafting system correctly?
Последняя редакция: LawsonGD#6142. Время: 27 янв. 2021 г., 14:20:49
edit: duplicated my post for some reason.
Последняя редакция: LawsonGD#6142. Время: 27 янв. 2021 г., 14:20:07
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LawsonGD написал:

7. The only two mods we have a chance of hitting are "chaos damage leeched as life" and "chaos spell skill gems, at a weight of 500:250. If the first exalt doesn't hit right, use Anul + Chaos Exalt until we get +1 chaos gems.

Chaos leech no longer has chaos tag, so the only possible chaos slam outcome is +1.
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LawsonGD написал:
Was thinking on how to craft the +2 amulet with harvest. I'm trying to do it deterministically, so here's my process so far:

1. Acquire a hunter amulet (Onyx or Amber) with T1 Chaos DoT multiplier and +1 to Int skill gems. The amulet should be ilvl 82 or 83 to work with map-found harvest crafts.
2. Use targeted anulls until you have an open prefix on the amulet.
3. We want to block all suffixes to prevent the rolling of chaos resistance for the next step, so optionally craft Multi-mod to block suffixes.
4. Craft "Suffixes cannot be changed."
5. We should how have an Amulet with Chaos DoT, +1 Int skill gems, no open suffixes, and one open prefix.
6. Use Targeted Chaos Exalt Slam (or Anull + Exalt) to add a chaos prefix to the amulet.
7. The only two mods we have a chance of hitting are "chaos damage leeched as life" and "chaos spell skill gems, at a weight of 500:250. If the first exalt doesn't hit right, use Anul + Chaos Exalt until we get +1 chaos gems.
8. Remove Crafted modifiers.
9. We should now have 1 open prefix and 2 open suffix.
10. Multimod Life + Endurance charge.
11. Optionally, after crafting life with multimod, optionally Anul + Exalt life to get T1 life instead of crafted life.

Outside of getting the Chaos Exalts from Harvest, this seems pretty deterministic. Am I understanding the crafting system correctly?


Looks correct, yes. Haven't done this craft for a while (since harvest, actually), but it should be very easy now that chaos leech isn't a chaos tag.

As a sidenote, I'd advise getting a double influenced amber with hunter + warlord. This makes augment physical always hit t1 phys damage reduction (assuming you craft life), which is big for this build.

But keep in mind doing this won't leave enough space for multimod, so you will need to augment and add-remove life to get better than crafted (getting better than 55 is piss easy tho).
Got lucky and hit the enchant in 2 tries


Just gotta augment 30% chaos damage now



Cataclysm Vise
Fingerless Silk Gloves
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Energy Shield: 85 (augmented)
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Requirements:
Level: 70
Dex: 68
Int: 155
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Sockets: B-B-B-B
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Item Level: 86
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16% increased Spell Damage (implicit)
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4% Chance to Block Attack Damage
+16% to Chaos Damage over Time Multiplier
97% increased Energy Shield
+85 to maximum Life
+59 to maximum Mana
+46% to Cold Resistance
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Elder Item


Did I just get lucky...would appreatiate suggestions what to do with the mana roll.

Thanks for a great guide
Последняя редакция: DreamTimeX#6266. Время: 28 янв. 2021 г., 07:06:23
-- deleted --
missed a detail -.-
Последняя редакция: Chumber#7648. Время: 28 янв. 2021 г., 11:24:15
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Darkxellmc написал:


As a sidenote, I'd advise getting a double influenced amber with hunter + warlord. This makes augment physical always hit t1 phys damage reduction (assuming you craft life), which is big for this build.

But keep in mind doing this won't leave enough space for multimod, so you will need to augment and add-remove life to get better than crafted (getting better than 55 is piss easy tho).


Any thoughts on the best way to get an amulet with those two mods? One could Awaken the two mods together, but then I'd be concerned with Anulling away any undesired mods, since not all of them can be targeted with Harvest anulls.

You could also Warlord exalt slam the finished amulet, which would add a random warlord suffix. Is there a way to block or anull the undesired warlord mods we're likely to hit (aura-related mods, increased block chance, and increased strength)?

I suppose the best answer is to get your Hunter/Warlord amulet and then alt spam int gems + chaos dot, but that seems like a nightmare.

edit: Thinking on a new process:

1. Obtain a hunter/warlord amulet.
2. Alt spam until you get only +int skill gems.
3. If you have a second mod that you don't want, either target anull or imprint + anull until you have just skill gems.
4. Imprint again, then Regal + Anull until you have a rare amulet with just skill gems.
5. Augment Chaos.
6. If you hit +1 chaos skill gems, craft prefixes cannot be changed and then Augment Chaos again, looking for Chaos DoT.

If you hit Chaos resistance at any point, Remove/Add Chaos until you hit one of the two desired Chaos Mods, then either protect prefixes or block suffixes when Remove/Adding for the other mod.

7. Remove crafted mods, we should now have an amulet with Chaos DoT, +1 chaos skill gems, and +1 int skill gems.
8. Craft Life to block prefixes.
9. Augment Physical to hit Physical damage reduction warlord mod.
10. Remove/Augment life to hit a good life roll.
11. Craft Endurance charge.
Последняя редакция: LawsonGD#6142. Время: 28 янв. 2021 г., 14:30:30
I'm struggling a bit on red tiers maps (mainly 13+), I'm going towards getting the Hirry's Ire, should I go for anything else before it, like proper rings/gloves/boots?

Also, maybe it's me that I'm not getting used to the way this build is meant to be played but I don't think I'm killing enemies (not counting bosses) as fast as I thought.

Thanks :)

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