Item Rarity support gem

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pneuma написал:
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True_Apathy написал:
You troll me... ahaha Please I'm not even trolling I'm making fun of you because you are complaining about R N G

I have 323% Item rarity SHOULD I Q_Q here too and say OMG RARITY WORKING? HUR DURRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR

That's enough, I think you've voiced your concern adequately.

There have been IIR support gem problems in the past. Off the top of my head, degeneration kills (burning/chaos) do not work with IIR/IIQ support gems. If you light the enemy on fire with your infernal blow, this may be the cause.


also, as I stated I believe that monsters killed by the explosion are not effected.

Try it with your HS and see if you notice a difference. It is most notable in conjunction with IIQ
Последняя редакция: thepmrc#0256. Время: 15 мар. 2013 г., 15:13:36
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True_Apathy написал:
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pneuma написал:
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True_Apathy написал:
You troll me... ahaha Please I'm not even trolling I'm making fun of you because you are complaining about R N G

I have 323% Item rarity SHOULD I Q_Q here too and say OMG RARITY WORKING? HUR DURRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR

That's enough, I think you've voiced your concern adequately.

There have been IIR support gem problems in the past. Off the top of my head, degeneration kills (burning/chaos) do not work with IIR/IIQ support gems. If you light the enemy on fire with your infernal blow, this may be the cause.


Cmon the guy is complaining about X thing not working when IT IS working I'm just saying what needs to be said It IS working and yes that's correct burning effect on X mob dying will not make the gem work

Also recently, IIR/IIQ supports were not working with Culling Strike.
I know that 99% of complaints are people not understanding the 'random' part of RNG, but at the same time, threads exactly like this have uncovered problems in the past.
@Pneuma is there an update-able wiki list of what works with Item Rarity and what doesn't? a knowledge-base of sorts?

I think such a list would be very helpful to both players like me (to decide what to use it with), and to the GGG developers trying to zero-in on problems with this gem - if any - as a means of efficient beta player feedback.

actually, a full "what works with what" skill-gems list is a better idea, but that would be harder both to read and maintain.
Alva: I'm sweating like a hog in heat
Shadow: That was fun
Последняя редакция: johnKeys#6083. Время: 15 мар. 2013 г., 16:28:11
Don't feed True Apathy he is just seeking attention.More than half of his posts are troll posts.
correct me if i'm wrong but if RNG ( -->random<-- number generator) can be affected by IIR and IIQ then its not really random is it? derp
"They removed guaranteed chests because they were way too easy to abuse."
That's what she said.

IGN: ConfidentialCI, ConfidentialLA, or DCharger
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KenBordel написал:
correct me if i'm wrong but if RNG ( -->random<-- number generator) can be affected by IIR and IIQ then its not really random is it? derp

You're wrong, it is still random, but with a modified generation algorithm.
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Последняя редакция: Undon3#5633. Время: 15 мар. 2013 г., 19:51:30
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Undon3 написал:
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KenBordel написал:
correct me if i'm wrong but if RNG ( -->random<-- number generator) can be affected by IIR and IIQ then its not really random is it? derp

You're wrong, it is still random, but with a modified generation algorithm.


Thanks <3
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Undon3 написал:
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KenBordel написал:
correct me if i'm wrong but if RNG ( -->random<-- number generator) can be affected by IIR and IIQ then its not really random is it? derp

You're wrong, it is still random, but with a modified generation algorithm.


If its modified by what your toon has or doesnt have it isnt random lol...random means just that, random. Your basically saying its random....but u can change (modify) the outcome. which is a contradiction, or at least sounds like it. maybe someone can explain it better....

I'd really love to know in GREAT, intimate detail exactly how that algorithm works tbh, cuz IIR and IIQ hasnt done much of anything for me....matter of fact my higher toons (75+) that have quite high values seem to indeed drop waaaaay less stuff than my lower levels with no IIR or IIQ whatsoever. Just something i've noticed after hundreds of hours of play. Obviously you cant see any difference in the short term, but i feel like i've been playing long enough to establish a baseline so to speak
"They removed guaranteed chests because they were way too easy to abuse."
That's what she said.

IGN: ConfidentialCI, ConfidentialLA, or DCharger
Последняя редакция: KenBordel#2208. Время: 15 мар. 2013 г., 20:31:24
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KenBordel написал:
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Undon3 написал:
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KenBordel написал:
correct me if i'm wrong but if RNG ( -->random<-- number generator) can be affected by IIR and IIQ then its not really random is it? derp

You're wrong, it is still random, but with a modified generation algorithm.


If its modified by what your toon has or doesnt have it isnt random lol...random means just that, random. Your basically saying its random....but u can change (modify) the outcome. which is a contradiction, or at least sounds like it. maybe someone can explain it better....

I'd really love to know in GREAT, intimate detail exactly how that algorithm works tbh, cuz IIR and IIQ hasnt done much of anything for me....matter of fact my higher toons (75+) that have quite high values seem to indeed drop waaaaay less stuff than my lower levels with no IIR or IIQ whatsoever. Just something i've noticed after hundreds of hours of play. Obviously you cant see any difference in the short term, but i feel like i've been playing long enough to establish a baseline so to speak

IIQ/IIR did not work miracles for me either. Another good member explained earlier:

"a +75% chance, added to a very small number, is still a very small number"

All random number generators work based on mathematical algorithms. There are many types of RNGs. There have to be criteria for how the random number is extracted from a pool. Those criteria can be flexible. Your IIR/IIQ will modify the algorithm, which will still be an RNG algorithm though :)
At least, this is how it's supposed to work. A mathematician could explain this better to you, but there are countless sources for RNG on the web.
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One thing to understand about IIR and IIQ is that they scale with each other - you really need IIQ to make IIR useful (Unlike IIR, IIQ is useful by itself, but it's also a lot harder to get lots of)



If it's true that Item Rarity does not affect the explosion from Infernal Blow, then that leaves me to wonder: Why the fuck not GGG?

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