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Norfma написал:
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Fan of Blades : Attack Skills fire an additional Projectile while wielding a Claw or Dagger
20% increased Projectile Attack Damage with Claws or Daggers
This could also be very good if we could manage to get it in range of the lioneye's fall. I have no idea if that will be possible though, I don't know how the jewels place themselves yet.
I read somewhere that cluster jewels will not be affected by other jewels with radius. Might just be for timeless but can not be sure yet.
We are already starving for points, will try to make another version with less life/dmg to allow for cluster jewels.
My Ice Shot Guide: https://www.pathofexile.com/forum/view-thread/2660684
Standard Crafting Service: https://www.pathofexile.com/forum/view-thread/2623978
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СообщениеAquarism#377610 марта 2020 г., 8:32:28
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Also
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Eye to Eye
25% increased Projectile Damage
35% increased Projectile Damage with Hits against Nearby Enemies
This could work well with Point Blank barrage, but I'm not sure how well our damage scales with projectile damage.
Other nodes worth mentioning
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Follow-Through
Projectiles deal 15% increased Damage for each remaining Chain
Repeater
30% increased Projectile Damage
8% increased Attack and Cast Speed
Prismatic Dance
30% increased Evasion Rating
+1% to all maximum Elemental Resistances
Untouchable
30% increased Evasion Rating
3% chance to Dodge Attack Hits
3% chance to Dodge Spell Hits
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СообщениеNorfma#336310 марта 2020 г., 8:37:25
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Aquarism написал:
I read somewhere that cluster jewels will not be affected by other jewels with radius. Might just be for timeless but can not be sure yet.
We are already starving for points, will try to make another version with less life/dmg to allow for cluster jewels.
It's true we're already starving, I'll check the POB when I get back home to see if there's anything worth dropping imo.
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СообщениеNorfma#336310 марта 2020 г., 8:40:31
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Norfma написал:
Also
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Eye to Eye
25% increased Projectile Damage
35% increased Projectile Damage with Hits against Nearby Enemies
This could work well with Point Blank barrage, but I'm not sure how well our damage scales with projectile damage.
Other nodes worth mentioning
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Follow-Through
Projectiles deal 15% increased Damage for each remaining Chain
Repeater
30% increased Projectile Damage
8% increased Attack and Cast Speed
Prismatic Dance
30% increased Evasion Rating
+1% to all maximum Elemental Resistances
Untouchable
30% increased Evasion Rating
3% chance to Dodge Attack Hits
3% chance to Dodge Spell Hits
Correct me if im wrong but projectile damage scales just as well as elemental damage. thanks for the list, I will compile some of the good ones and expand the jewels section, similar to annoints on patch day.
My Ice Shot Guide: https://www.pathofexile.com/forum/view-thread/2660684
Standard Crafting Service: https://www.pathofexile.com/forum/view-thread/2623978
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СообщениеAquarism#377610 марта 2020 г., 9:00:12
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Aquarism написал:
Correct me if im wrong but projectile damage scales just as well as elemental damage. thanks for the list, I will compile some of the good ones and expand the jewels section, similar to annoints on patch day.
Should scale well with barrage but I'm not so sure about ice shot. It probably doesn't affect the aoe part of the skill, I'll have to check.
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СообщениеNorfma#336310 марта 2020 г., 9:19:02
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Norfma написал:
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Aquarism написал:
Correct me if im wrong but projectile damage scales just as well as elemental damage. thanks for the list, I will compile some of the good ones and expand the jewels section, similar to annoints on patch day.
Should scale well with barrage but I'm not so sure about ice shot. It probably doesn't affect the aoe part of the skill, I'll have to check.
Nevermind that, some quick googling proved Ice shot cone damage seems to scale from the first arrow hit.
So increasing this first hit damage with projectile damage indeed boosts the damage of the ensuing cone.
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СообщениеNorfma#336310 марта 2020 г., 10:30:51
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So patch notes just went live.
some notable changes that may affect this build.
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Bows can now roll a high-level suffix which cause them to fire 2 additional arrows. The existing Splintering mod can now appear on lower-level bows and is more common.
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Death's Harp now grants +50% to Critical Strike Multiplier (from +100%). You can use a Divine Orb to ruin it, and any existing Death's Opuses.
Death Opus may no longer be BiS, cannot be sure yet. It seems like a rare bow would be better.
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Shaper Influenced helmets can now gain "Nearby Enemies take increased Elemental Damage".
in conjunction with delve fossil mod "-9 to cold resistance" would be the next upgrade?
My Ice Shot Guide: https://www.pathofexile.com/forum/view-thread/2660684
Standard Crafting Service: https://www.pathofexile.com/forum/view-thread/2623978
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СообщениеAquarism#377610 марта 2020 г., 21:08:12
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How bad is the DPS dropoff now that Opus got dropped from 100% crit -> 50%?
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СообщениеYDoubleDash#326811 марта 2020 г., 1:38:04
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YDoubleDash написал:
How bad is the DPS dropoff now that Opus got dropped from 100% crit -> 50%?
I think not that bad. Death's Opus is still viable. Simulated on POB now with the new one, the loss is 10.6% of damage.
In another hand, the new modifier (2 Additionnal arrows) can be a thing. Death's Opus might be not the BIS anymore versus a well crafted bow.
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do you recommend this as a starter build after nerfs on fossil craft and bow? After patch notes ? And what about survivability on this build its hard to not die on end game content?
How about changes on fossils, its gonna rly hurt this build on early maps ?
Последняя редакция: Enox124#2874. Время: 11 марта 2020 г., 4:49:56
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СообщениеEnox124#287411 марта 2020 г., 4:49:22
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