EA 3.9 Ignite -- Cap Your Damage

well, went the tankier way with Divine Flesh and fixed 86% chaos resist, dropped a smidsge of Life and maybe a little dps to get another layer of defense but sometimes it feels like a i actully take more damage? then i did before using Divine Flesh or do i maybe need to change the playstyle ?also having problems finding similair modded items "outisde multi craft" or im just having problems understanding how to search the trade API :)
how u have 0/0 mana on maps?
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max49191349 написал:
sry i think added fire damage to ignite enemies is ruin all, isnt it?


It is. Look at the mana flask in the build. It solves mana. There are a lot of other parts missing but those are the answers to your questions.
Undisputed best alpha tester since Awakening beta.
Would Maloney's Mechanism with Frenzy + Awakened Curse On Hit + Flammability be a better choice?
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Valikaze написал:
Would Maloney's Mechanism with Frenzy + Awakened Curse On Hit + Flammability be a better choice?


No. You aren't even taking advantage of the second curse in that setup, but even if you were it'd be a lot worse. +1 arrow, wed, fdot multiplier and chance for life roll is a too much to give up.
Undisputed best alpha tester since Awakening beta.
mmm alright. Also, saw this guy's build on GFL deleting sirus. Thoughts on his tree/build?

https://www.pathofexile.com/account/view-profile/zOliveira/characters
Yo!

Guys, I would like to talk about the jewels:

1 - Transcendent Mind is Really necessary? Right now im at 94/96% hit chance, but still have 3 slots for jewels, so, I was thinking about the abyss jewels, with Acc Rating, life and, maybe, chaos res or ele flat dmg (cold/lightn).

Whats best in this case?

2 - The rare jewels, what combinations is the best? Burn dmg + Life its for sure, but what third mod?

3 - Im at 20% chaos res, its realy necessary to get more? I didnt have any trouble with chaos dmg since its positive.

Thanks!
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Brenovisky написал:
Yo!

Guys, I would like to talk about the jewels:

1 - Transcendent Mind is Really necessary? Right now im at 94/96% hit chance, but still have 3 slots for jewels, so, I was thinking about the abyss jewels, with Acc Rating, life and, maybe, chaos res or ele flat dmg (cold/lightn).

Whats best in this case?

2 - The rare jewels, what combinations is the best? Burn dmg + Life its for sure, but what third mod?

3 - Im at 20% chaos res, its realy necessary to get more? I didnt have any trouble with chaos dmg since its positive.

Thanks!


1. Tempered mind works fine as well, as long as you're at 3000 accuracy I suppose you can cut it. I like having no need for any accuracy on gear, so I use it.

2. Life, Resist, Burn Damage/Burn Dura/Ignite, Attack Speed.

3. More chaos resist is for Divine Flesh, so you can get more EHP from the build.

Undisputed best alpha tester since Awakening beta.
"
Valikaze написал:
mmm alright. Also, saw this guy's build on GFL deleting sirus. Thoughts on his tree/build?

https://www.pathofexile.com/account/view-profile/zOliveira/characters


Looks fine. Microvariations like this are an indication that a player has a good enough understanding of the build to get away with it. I don't see him missing very much with his setup. I still prefer mine, but I genuinely enjoy seeing things like this that indicate he has mulled over the idea for himself.
Undisputed best alpha tester since Awakening beta.
"
max49191349 написал:
how u have 0/0 mana on maps?


Older setup, wasn't as good so changed build. Roll the mana flask and you'll do fine.
Undisputed best alpha tester since Awakening beta.

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