[3.12] Hasunic's Toxic Rain / Caustic Arrow Trickster | Leaguestarter | Ailment Immunity | SSF

I always use my sulphite so it doesn't top off and upgrade the amount I can store. From the start I check black areas for extra azurite and fossils and currency.
I save all my missions and spam them at tier 5 delving at much as possible
[3.9]Hasunic's Toxic Rain Trickster: https://www.pathofexile.com/forum/view-thread/2712106
[3.7]Voidforge Flicker Strike Slayer: https://www.pathofexile.com/forum/view-thread/2532214
[3.7]Oni-Goroshi Fire Vaal Reave Zerker: https://www.pathofexile.com/forum/view-thread/2583978
Hey thanks for the guide, if there's no nerf I'll probably league start with it.

I've never league started with a bow build or even approached crafting (also i'm pretty bad :D) so I have a quick question

I'll play in SC trade league and the current plan would be finish campaign, farm a few cards on foot hills and then buy the cards that I need for the 6l imp. bow. After i get that bow I would just alt until i hit +2 and use that until I upgraded the rest of the gear to an okay standard. When the rest of the gear is okay I would upgrade (scour the old one and then use fossil craft should be the best way right?) the bow to +3 and DoT damage increase.

Do you think that's okay or would you upgrade the bow at a different point?

Thanks again for the good guide and sorry for the noob question
In trade league just go straight for maps and farm :) The cards are usually very cheap, so you can buy them through trade rather quickly and their worth compared to the time it takes farming foothills does not match.

It would be better to farm tabula cards and sell these off while buying the imperial legacy.

I suggest you try to fossilcraft the bow yourself though.
[3.9]Hasunic's Toxic Rain Trickster: https://www.pathofexile.com/forum/view-thread/2712106
[3.7]Voidforge Flicker Strike Slayer: https://www.pathofexile.com/forum/view-thread/2532214
[3.7]Oni-Goroshi Fire Vaal Reave Zerker: https://www.pathofexile.com/forum/view-thread/2583978
Wanna those visual indicator for flask.
In comment on tube u say: - It's included in the lutbot logout macro!
I can't find it (
where settings?
Buttom left: cooldown x/y offset are location.

Button right: abilities and their duration in milliseconds
[3.9]Hasunic's Toxic Rain Trickster: https://www.pathofexile.com/forum/view-thread/2712106
[3.7]Voidforge Flicker Strike Slayer: https://www.pathofexile.com/forum/view-thread/2532214
[3.7]Oni-Goroshi Fire Vaal Reave Zerker: https://www.pathofexile.com/forum/view-thread/2583978
find my mistake
it's work only with dx11 /
btw Lutcikaur says in discord he will think what he can do with it )
Use the PoE_AutoBorderless.ahk, so you can have windowed fullscreen with vulkan
[3.9]Hasunic's Toxic Rain Trickster: https://www.pathofexile.com/forum/view-thread/2712106
[3.7]Voidforge Flicker Strike Slayer: https://www.pathofexile.com/forum/view-thread/2532214
[3.7]Oni-Goroshi Fire Vaal Reave Zerker: https://www.pathofexile.com/forum/view-thread/2583978
"
Zenderos написал:
Hey thanks for the guide, if there's no nerf I'll probably league start with it.

I've never league started with a bow build or even approached crafting (also i'm pretty bad :D) so I have a quick question

I'll play in SC trade league and the current plan would be finish campaign, farm a few cards on foot hills and then buy the cards that I need for the 6l imp. bow. After i get that bow I would just alt until i hit +2 and use that until I upgraded the rest of the gear to an okay standard. When the rest of the gear is okay I would upgrade (scour the old one and then use fossil craft should be the best way right?) the bow to +3 and DoT damage increase.

Do you think that's okay or would you upgrade the bow at a different point?

Thanks again for the good guide and sorry for the noob question


You can also use Dread essences in case they are cheaper than alts for the +2 starting bow
With the nerf of Shakari, I guess poison is going to be a pain again.

"
The Shakari Pantheon has had its modifiers changed to halve the duration of Poison on you, and prevent you being poisoned while you have at least 5 poison effects on you. This pantheon power trivialised a mechanic that was the core of one of the four major Guardians of the current end-game, and prevented poison being a threatening mechanic to any character.
Not realy if you build the elemental ailment avoidance just have a poison flask :) also have an extra poison flask anyway that you can use against the bosses when you dont have the full ailment immunity yet.
[3.9]Hasunic's Toxic Rain Trickster: https://www.pathofexile.com/forum/view-thread/2712106
[3.7]Voidforge Flicker Strike Slayer: https://www.pathofexile.com/forum/view-thread/2532214
[3.7]Oni-Goroshi Fire Vaal Reave Zerker: https://www.pathofexile.com/forum/view-thread/2583978

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