Was able to craft these with harvest, gives pretty decent damage boost. Idealy it would have hunter mod that increases effect of malevolence instead of the crafted mod, but thats a little bit expensive so will probably do it later.
The weapons in general didnt cost that much to make, might be a good thing to aim for to ppl looking for endgame upgrades.
What was the method for crafting these daggers...doesnt seem to be anything remotely close on POE trade.
First, i theorycrafted this myself so if anyone finds a better way of doing it, let everyone know.
The method is gonna depend a bit on the base youre able to get. The item level of the rune dagger has to be atleast 81, the limiting factor being the crafted mod "+(26–30)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby". The base you buy has to have atleast "+1 to Level of all Spell Skill Gems", thats the hardest mod to get, has a weighting of 50, so its only viable to buy the base with that already(cheap), unless you want to spend a few thousand alterations getting it yourself. Also, if the base is ilvl81 or ilvl82 it will be easier to craft, because there is a ilvl83 mod that we dont want.
IDEALY, you would try to get a base with both "+1 to Level of all Spell Skill Gems" and t1 "Chaos Damage over Time Multiplier", cause the chaos mod is probably going to be the hardest one to get while crafting. Problem is, youll probably not find a base like this, i didnt atleast.
Another option is to try and get a base with "+1 to Level of all Spell Skill Gems" and t1 "Global Critical Strike Multiplier". Getting global crit is not that hard, but can be costly cause youll be using remove/add crit to get t1. This is easier to find and usually not expensive.
Ill proceed assuming the base only has +1 to all spell skills out of the wanted mods. If you already bought it with some of the other wanted mods, you can just jump steps.
Now, you need to have a base that can be worked on. That means, it has mods that can be removed at will with harvest. It should have the +1 to all spells and 2 open prefixes, aswell as 3 removable suffixes. The reason being that we start by crafting the prefixes, so suffixes have to be blocked. MAKE SURE the suffixes dont have chaos/casters modifiers because the prefixes we will put on the item have them. A good way to ensure is crafting three resists so you can remove them later.
Now assuming you have a base ready (+1 to all spell skills, 2 open prefixes, 3 removable suffixes(no chaos / caster mods)) here is the process:
1. Use crafting bench to craft "Gain x% of Physical Damage as Extra Chaos Damage" and augment a chaos modifier with harvest. You can get either chaos damage over time multiplier(wanted) or added chaos damage(not wanted). The added chaos damage mod is ilvl83, so if you buy a base ilvl81 or ilvl82, your chances are even better of getting t1 chaos multi. IF you dont get t1 chaos multi, remove crafted mod with crafting bench -> use remove chaos with harvest -> craft "Gain x% of Physical Damage as Extra Chaos Damage" again -> augment chaos modifier with harvest until you get t1 chaos multi. Its close to 5% chance to get t1 if base is 81 or 82. Its 3% chance to get t1 if base is 83 or higher. I would settle for t2 with this.
2. Remove one of the suffixes and craft "Cannot roll Attack Modifiers" - 1ex craft. Then, augment phyical modifier with harvest. You can get either +1 to Level of all Physical Spell Skill Gems (wanted) or Gain x% of Physical Damage as Extra Chaos Damage(not wanted). IF you dont get +1 phys, use remove/add phys until you get it. 16% chance to get +1 phys.
3. Your prefixes are now done. Keep "Cannot roll Attack Modifiers" and remove the other 2 suffixes.
4. Augment critical modifier with harvest. You can get either global critical strike multiplier(wanted) or critical strike chance to spells (wanted). The point is to get t1 global crit multi, but if you get crit chance to spells t1, aug crit again to try and get t1 crit multi. If you dont get either t1, remove/add critical modifier until you get t1 crit multi. Around 8% chance to get t1 crit multi.
5. Remove "Cannot roll Attack Modifiers" and craft "Prefixes Cannot Be Changed" - 2ex craft.
6. Augment caster modifier with harvest. You can only get critical strike chance to spells. If you dont get t1, use remove/add caster until you do. 16% chance to get t1.
7. Remove "Prefixes Cannot Be Changed" and use crafting bench to craft "+x% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby".
8. (Optional - Expensive) Instead of using the crafting bench mod, use hunter exalted orb to slam last suffix and get t1 "Malevolence has (34–40)% increased Aura Effect". If you dont get it, use remove/add influence mod until you hit t1. Its a 7.5% chance to get t1, remove/add influence are around 2ex, so it can be quite expensive to do, especially if youre unlucky.
Thats it. Like i said, in my experience it wasnt that costly to craft, around 10-20ex probably(not including step 8) counting all the seeds and crafts. The bigger problem is that it can seem very complicated if you have no experience in crafting. I suggest using poedb or craftofexile like i mentioned in the post above, so you can understand the process first. Also, this was done as a personal project, up to you to decide if its worth or not.
Thanks for the response. Any thoughts on starting crafting with the 1+ phys, 1+ all?
Последняя редакция: SawEmOff. Время: 27 июля 2020 г., 22:19:03
Not optimal, cause you wont be able to block "Gain x% of Physical Damage as Extra Chaos Damage" because you will only have 1 open prefix. You could still craft "cannot roll attack mods" to block added chaos damage, but not being able to block phys as chaos makes the chance to get t1 chaos multi 1.5%.
If you have a base like that i would just suggest removing phys and then getting it again later.
Not optimal, cause you wont be able to block "Gain x% of Physical Damage as Extra Chaos Damage" because you will only have 1 open prefix. You could still craft "cannot roll attack mods" to block added chaos damage, but not being able to block phys as chaos makes the chance to get t1 chaos multi 1.5%.
If you have a base like that i would just suggest removing phys and then getting it again later.
That’s what I thought... my base has elder influence and it has made getting 1+ physical a pain... may have to start over but I’m not sure. Mind sharing your pob? Just curious what dropping Asenath for the gloves does for you.
Not optimal, cause you wont be able to block "Gain x% of Physical Damage as Extra Chaos Damage" because you will only have 1 open prefix. You could still craft "cannot roll attack mods" to block added chaos damage, but not being able to block phys as chaos makes the chance to get t1 chaos multi 1.5%.
If you have a base like that i would just suggest removing phys and then getting it again later.
That’s what I thought... my base has elder influence and it has made getting 1+ physical a pain... may have to start over but I’m not sure. Mind sharing your pob? Just curious what dropping Asenath for the gloves does for you.
https://pastebin.com/QhsbMBv8
Ye, the base should be clean of influences, not only because it will make the process a lot harder , but also, its gonna prevent you from using hunter orb in the future if you decide to.
Последняя редакция: IDuvicoI. Время: 29 июля 2020 г., 8:24:23
What are the current best in slot large clusters? Does it make sense to run TWO overwhelming malice’s (for a higher % chance) or would they not stack? I have a wicked pall, Grim oath, chaos res jewel I can slam phys on and GG, but I already have an overwhelming malice on my other jewel and not sure if I should go for something else. Thanks!
One more question too. I got a pair of embalmers with level 10 temp chains corrupt. Is it possible that this, paired with running a splodey chest could be better than asenaths? Asenaths are impossible to find on Xbox.
Just want to figure out how hard is a delirium max map, say t15/t16? How does the build feel on that, or simulacrum?
Was trying to figure out if I should just do a t14 map with the delirium orbs or use my miner for either or both.
Thanks.
I ran a lot of T14 100% Delirium maps, and it was pretty easy if you have good gear. Sure, depending on the affixes or those goddamn slow-fist-AoE-effects, you die every now and then. I died on average once per map. On some i didn't die at all, on others two or three times, as said - depends on affixes. But i ran each map mod except phys reflect.
Simulacrum is easy. 20/20 waves even with dual bosses are no problem, though you gotta pay attention to the bosses a bit. Doing the 15 simulacrum for endgame grind challenge atm, and i died two times in 11 Simulacrums. So once every 5 simulacrum, that was the average last league too where i played the same build and did a lot more of them. Also, you get 5 chests. Sometimes only four if mobs spawn shitty, sometimes even 6.
Most important point for Delirium: never stop moving. The less you stand still, the higher your chance for survival.
One more question too. I got a pair of embalmers with level 10 temp chains corrupt. Is it possible that this, paired with running a splodey chest could be better than asenaths? Asenaths are impossible to find on Xbox.
Well, if there are no Asenaths for sale, that should be a viable alternative. Guess if you don't find Asenaths, you probably won't find temp chains-corrupted rare gloves with inc. poison dmg either, which would be better.
"
Does it make sense to run TWO overwhelming malice’s (for a higher % chance) or would they not stack?
Two OM aren't worth it. As calculated a few pages back, you hit with 7.5 attacks per second, makes 30 attacks every 4 seconds (4 seconds = recently). Even if you only crit 50% of the time (which would be awfully low), you still have 15 crits every 4 seconds, so you'll trigger OM 1.5 times.
Последняя редакция: HornedTerrorist. Время: 29 июля 2020 г., 11:51:05
Just want to figure out how hard is a delirium max map, say t15/t16? How does the build feel on that, or simulacrum?
Was trying to figure out if I should just do a t14 map with the delirium orbs or use my miner for either or both.
Thanks.
I ran a lot of T14 100% Delirium maps, and it was pretty easy if you have good gear. Sure, depending on the affixes or those goddamn slow-fist-AoE-effects, you die every now and then. I died on average once per map. On some i didn't die at all, on others two or three times, as said - depends on affixes. But i ran each map mod except phys reflect.
Simulacrum is easy. 20/20 waves even with dual bosses are no problem, though you gotta pay attention to the bosses a bit. Doing the 15 simulacrum for endgame grind challenge atm, and i died two times in 11 Simulacrums. So once every 5 simulacrum, that was the average last league too where i played the same build and did a lot more of them. Also, you get 5 chests. Sometimes only four if mobs spawn shitty, sometimes even 6.
Most important point for Delirium: never stop moving. The less you stand still, the higher your chance for survival.
One more question too. I got a pair of embalmers with level 10 temp chains corrupt. Is it possible that this, paired with running a splodey chest could be better than asenaths? Asenaths are impossible to find on Xbox.
Well, if there are no Asenaths for sale, that should be a viable alternative. Guess if you don't find Asenaths, you probably won't find temp chains-corrupted rare gloves with inc. poison dmg either, which would be better.
"
Does it make sense to run TWO overwhelming malice’s (for a higher % chance) or would they not stack?
Two OM aren't worth it. As calculated a few pages back, you hit with 7.5 attacks per second, makes 30 attacks every 4 seconds (4 seconds = recently). Even if you only crit 50% of the time (which would be awfully low), you still have 15 crits every 4 seconds, so you'll trigger OM 1.5 times.
Aye thanks for the heads up, already did the simulacrum soon after my previous post. Was pretty easy like you said, had one silly death due to boss spawn and not noticing in the late waves. Guess I'll limit doing my full delirium orb map to t14/t15. Plan to do that soon for my 36th challenge then gamble most of my currency :)