[3.13 UPDATED] gr0bbs | Poison Blade Vortex | Budget Viable | Endgame 50Mil+ DPS | Video Guide

Thank you for posting this video, now I know at least that's it's possible, even though it seems risky.
Did you make some other adjustment to the build, I saw you use a focus skill.
Your current character uses an explody chest and headhunter, I guess it's much safer / faster for clearing ?
Also why do you keep Asenath Gentle Touch with an Explody chest ?
Exploded enemies never leave corpse which negates most of the glove effects :
no blind and no explosion from the gloves since there are no corpses.
The temporal chain effect could be gained with a corruption on rare gloves.

Also can I ask how much profitable is this strategy ?
I usually farm seeds while watching TV show (very relaxed) , so farming delirium seems a lot more stressfull and I would not do it if it's not more rewarding.
Последняя редакция: okami29. Время: 9 авг. 2020 г., 14:30:30
Hello, if You want to more improve damage- Grab Bow Damage, Chance to poison and Faster Poison node.
First of all: my gear atm is more kind of an experiment for deep-delving to see, how far i can go (depth 1050 atm, was ezclap up to 800, then it started to become really annoying).

The focus-skill was "100% increased duration of ailments". I searched for a decent corruption (mana multiplier i think, using different helmet now), and that was the unveiled mod. So no pure intention, but it did give a little dmg boost.

Also, i didn't use the headhunter for those delirium maps. It only dropped in one of the last ones. Did 50+ of those delirium maps without HH. And i needed to switch a few things on the build to make good use of a HH. Had to recraft my clusterjewels to get more resistance on them and switch to sth else than two CIPs, because we'd miss out on a LOT of additional ele-dmg modifiers via HH.

Asenath-explosion and Explode-chest do stack. Don't ask me, how or why it works. Usually the explosion-mod destroys corpses after explosion - that's why Diadem is only half as useful for defenses after you get explosion-mods. But they DO stack, i noticed a clear increase in dmg. Did some searching on reddit, and a few others confirmed that explosion-mods do stack. They seem to happen simultaneously.

Considering profit: I don't know how profitable it is atm. I used that method when Grimro first posted a video about it, since then the amount of ppl doing this increased. Scarabs and Blight maps dropped in price, same with Breachstones. But when i did it, i invested ~3ex per map - 2.5ex for the fractured fossil, rest for scarabs. I did get ~5ex out of one map on average. Key-word is ON AVERAGE. I ran 50 maps and did two scarab-bulksales after 25 maps each. Selling scarabs one by one isn't profitable, unless they go for 15c upwards. I usually don't go into my hideout for trades below 30c. And i didn't even try to sell scarabs who go for 1c each. Not worth the clicking. Blighted map sold for 25c in bulk. I got a few rare cluster jewels for ~1ex and the herald one for 15ex(?). And as mentionned, i also got a Headhunter, which i didn't consider on the 5ex per map. Also, i ran one blighted and then 2 normal maps in another region of the map, so i could harvest my garden each time. Got ~2k seeds before i started. Having ~5 Collectors of each colour gives you enough mobs to get to 13 reward chests. Also, that way you get way more Simulacrum splinters. Got 140 per map - a complete simulacrum was worth 2.2ex at that time, so that alone was 1ex.

But here comes the downside: It's stressfull. Especially with the self-poisoning and poison-sextant, because you're so goddamn fast. You need ~10 minutes for map clear and another 10 minutes to gather loot.

Seed-farming is way more relaxing, and if you got a char with good clearspeed, it still is profitable. I made a speed-farm ranger to spawn Sirus more often, for the Challenge. 90 seconds per map tops, including mob + map boss, so you get the occasional map drops + currency compared to a pure speed farmer. Also, i farm sulphite on that char to delve deeper. Over 400% movement speed + enough dmg to clear T14/T15 maps within 90 seconds. So 40 maps per hour, enough to spawn Sirus at least once per hour. All that on a very tight budget of maybe 5ex (+~15ex for the watchers eye i think, which isn't really necessary).
Dumb question.
I am wearing SporeGuard and I have Dire Torments annointed on my Impresence. (or vice versa, i forget). I'm replacing the other annoint (not Dire Torments) with something else)

POB says annointing Whispers of Doom gives me 1 mil more DPS Currently at about 3mil. Why is that? What am I missing, my extra curse is Temp Chains from Asenath's gentle touch, isn't it?

Temp Chains makes time go slower and increases the duration of your poison on the enemy, keeping up the same tick speed. So you do more overall dmg, and you can stack up more poisons at the same time, increasing your dps.
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HornedTerrorist написал:
Temp Chains makes time go slower and increases the duration of your poison on the enemy, keeping up the same tick speed. So you do more overall dmg, and you can stack up more poisons at the same time, increasing your dps.

TY!
Why we get unleash? Not better to go poison support?
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Why we get unleash? Not better to go poison support?


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About this Build

Pros
+ Insanely Fast mapping - whirling blades for movement and unleash support for smooth mapping

It's LITERALLY the first point on this guide, why we use unleash...
Is it possible to have another movement setup like dash + second instead of the whirling blades + fortify without losing defense?
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Is it possible to have another movement setup like dash + second instead of the whirling blades + fortify without losing defense?


Fortify only works with melee attack skills. Dash, Flame Dash and so on are spells. Other movement skills would be Shield Charge, which is nonsense for obvious reasons, and Leap Slam.

Also, if you're playing with Withering Step, other Blink Skills won't work anyways, since they share their cooldown.

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